Index: ui/views/controls/label.cc |
diff --git a/ui/views/controls/label.cc b/ui/views/controls/label.cc |
index f907f9f51ae1959ce9f051b9c277938bc8d9f45a..04d766d4210f907febf9991388cd2a80cc04161b 100644 |
--- a/ui/views/controls/label.cc |
+++ b/ui/views/controls/label.cc |
@@ -22,6 +22,7 @@ |
#include "ui/gfx/color_utils.h" |
#include "ui/gfx/font.h" |
#include "ui/gfx/insets.h" |
+#include "ui/gfx/render_text.h" |
#include "ui/views/background.h" |
namespace views { |
@@ -113,9 +114,9 @@ void Label::ClearEmbellishing() { |
void Label::SetHorizontalAlignment(Alignment alignment) { |
// If the View's UI layout is right-to-left and directionality_mode_ is |
- // USE_UI_DIRECTIONALITY, we need to flip the alignment so that the alignment |
+ // gfx::DERIVE_FROM_UI, we need to flip the alignment so that the alignment |
// settings take into account the text directionality. |
- if (base::i18n::IsRTL() && (directionality_mode_ == USE_UI_DIRECTIONALITY) && |
+ if (base::i18n::IsRTL() && (directionality_mode_ == gfx::DERIVE_FROM_UI) && |
(alignment != ALIGN_CENTER)) |
alignment = (alignment == ALIGN_LEFT) ? ALIGN_RIGHT : ALIGN_LEFT; |
if (horiz_alignment_ != alignment) { |
@@ -373,7 +374,7 @@ void Label::Init(const string16& text, const gfx::Font& font) { |
elide_in_middle_ = false; |
is_email_ = false; |
collapse_when_hidden_ = false; |
- directionality_mode_ = USE_UI_DIRECTIONALITY; |
+ directionality_mode_ = gfx::DERIVE_FROM_UI; |
paint_as_focused_ = false; |
has_focus_border_ = false; |
enabled_shadow_color_ = 0; |
@@ -444,8 +445,8 @@ int Label::ComputeDrawStringFlags() const { |
if (SkColorGetA(background_color_) != 0xFF) |
flags |= gfx::Canvas::NO_SUBPIXEL_RENDERING; |
- if (directionality_mode_ == AUTO_DETECT_DIRECTIONALITY) { |
- base::i18n::TextDirection direction = |
+ if (directionality_mode_ == gfx::DERIVE_FROM_TEXT) { |
+ const base::i18n::TextDirection direction = |
base::i18n::GetFirstStrongCharacterDirection(text_); |
if (direction == base::i18n::RIGHT_TO_LEFT) |
flags |= gfx::Canvas::FORCE_RTL_DIRECTIONALITY; |