| Index: ui/gfx/render_text.h
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| diff --git a/ui/gfx/render_text.h b/ui/gfx/render_text.h
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| index a6265b06feae687d13eb1f361e8eb956216548ea..33e9756bdf37be1845af555d058c29452ab543e8 100644
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| --- a/ui/gfx/render_text.h
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| +++ b/ui/gfx/render_text.h
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| @@ -22,6 +22,7 @@
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|  #include "ui/gfx/rect.h"
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|  #include "ui/gfx/selection_model.h"
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|  #include "ui/gfx/shadow_value.h"
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| +#include "ui/gfx/text_constants.h"
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|  
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|  class SkCanvas;
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|  class SkDrawLooper;
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| @@ -90,23 +91,6 @@ struct UI_EXPORT StyleRange {
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|  
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|  typedef std::vector<StyleRange> StyleRanges;
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|  
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| -// TODO(msw): Distinguish between logical character stops and glyph stops?
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| -// CHARACTER_BREAK cursor movements should stop at neighboring characters.
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| -// WORD_BREAK cursor movements should stop at the nearest word boundaries.
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| -// LINE_BREAK cursor movements should stop at the text ends as shown on screen.
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| -enum BreakType {
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| -  CHARACTER_BREAK,
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| -  WORD_BREAK,
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| -  LINE_BREAK,
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| -};
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| -
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| -// Horizontal text alignment styles.
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| -enum HorizontalAlignment {
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| -  ALIGN_LEFT,
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| -  ALIGN_CENTER,
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| -  ALIGN_RIGHT,
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| -};
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| -
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|  // RenderText represents an abstract model of styled text and its corresponding
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|  // visual layout. Support is built in for a cursor, a selection, simple styling,
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|  // complex scripts, and bi-directional text. Implementations provide mechanisms
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| @@ -246,8 +230,9 @@ class UI_EXPORT RenderText {
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|    // Apply |default_style_| over the entire text range.
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|    void ApplyDefaultStyle();
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|  
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| -  // Returns the dominant direction of the current text.
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| -  virtual base::i18n::TextDirection GetTextDirection() = 0;
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| +  // Set the text directionality mode and get the text direction yielded.
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| +  void SetDirectionalityMode(DirectionalityMode mode);
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| +  base::i18n::TextDirection GetTextDirection();
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|  
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|    // Returns the visual movement direction corresponding to the logical end
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|    // of the text, considering only the dominant direction returned by
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| @@ -439,6 +424,12 @@ class UI_EXPORT RenderText {
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|    // Horizontal alignment of the text with respect to |display_rect_|.
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|    HorizontalAlignment horizontal_alignment_;
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|  
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| +  // The text directionality mode, defaults to DIRECTIONALITY_FROM_TEXT.
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| +  DirectionalityMode directionality_mode_;
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| +
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| +  // The cached text direction, potentially computed from the text or UI locale.
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| +  base::i18n::TextDirection text_direction_;
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| +
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|    // A list of fonts used to render |text_|.
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|    FontList font_list_;
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|  
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| 
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