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Side by Side Diff: ui/views/controls/label.h

Issue 10807082: Add RenderText DirectionalityMode enum and support; etc. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Update and expand on unit tests. Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef UI_VIEWS_CONTROLS_LABEL_H_ 5 #ifndef UI_VIEWS_CONTROLS_LABEL_H_
6 #define UI_VIEWS_CONTROLS_LABEL_H_ 6 #define UI_VIEWS_CONTROLS_LABEL_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/compiler_specific.h" 10 #include "base/compiler_specific.h"
11 #include "base/gtest_prod_util.h" 11 #include "base/gtest_prod_util.h"
12 #include "base/string16.h" 12 #include "base/string16.h"
13 #include "third_party/skia/include/core/SkColor.h" 13 #include "third_party/skia/include/core/SkColor.h"
14 #include "ui/gfx/font.h" 14 #include "ui/gfx/font.h"
15 #include "ui/gfx/text_constants.h"
15 #include "ui/views/view.h" 16 #include "ui/views/view.h"
16 17
17 namespace views { 18 namespace views {
18 19
19 ///////////////////////////////////////////////////////////////////////////// 20 /////////////////////////////////////////////////////////////////////////////
20 // 21 //
21 // Label class 22 // Label class
22 // 23 //
23 // A label is a view subclass that can display a string. 24 // A label is a view subclass that can display a string.
24 // 25 //
25 ///////////////////////////////////////////////////////////////////////////// 26 /////////////////////////////////////////////////////////////////////////////
26 class VIEWS_EXPORT Label : public View { 27 class VIEWS_EXPORT Label : public View {
27 public: 28 public:
29 // TODO(msw): Use gfx::HorizontalAlignment instead.
28 enum Alignment { ALIGN_LEFT = 0, 30 enum Alignment { ALIGN_LEFT = 0,
29 ALIGN_CENTER, 31 ALIGN_CENTER,
30 ALIGN_RIGHT }; 32 ALIGN_RIGHT };
31 33
32 // The following enum is used to indicate whether using the Chrome UI's
33 // directionality as the label's directionality, or auto-detecting the label's
34 // directionality.
35 //
36 // If the label text originates from the Chrome UI, we should use the Chrome
37 // UI's directionality as the label's directionality.
38 //
39 // If the text originates from a web page, its directionality is determined
40 // based on its first character with strong directionality, disregarding what
41 // directionality the Chrome UI is.
42 enum DirectionalityMode {
43 USE_UI_DIRECTIONALITY = 0,
44 AUTO_DETECT_DIRECTIONALITY
45 };
46
47 // The view class name. 34 // The view class name.
48 static const char kViewClassName[]; 35 static const char kViewClassName[];
49 36
50 // The padding for the focus border when rendering focused text. 37 // The padding for the focus border when rendering focused text.
51 static const int kFocusBorderPadding; 38 static const int kFocusBorderPadding;
52 39
53 Label(); 40 Label();
54 explicit Label(const string16& text); 41 explicit Label(const string16& text);
55 Label(const string16& text, const gfx::Font& font); 42 Label(const string16& text, const gfx::Font& font);
56 virtual ~Label(); 43 virtual ~Label();
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 // Enables a drop shadow underneath the text. 77 // Enables a drop shadow underneath the text.
91 void SetShadowColors(SkColor enabled_color, SkColor disabled_color); 78 void SetShadowColors(SkColor enabled_color, SkColor disabled_color);
92 79
93 // Sets the drop shadow's offset from the text. 80 // Sets the drop shadow's offset from the text.
94 void SetShadowOffset(int x, int y); 81 void SetShadowOffset(int x, int y);
95 82
96 // Disables shadows. 83 // Disables shadows.
97 void ClearEmbellishing(); 84 void ClearEmbellishing();
98 85
99 // Sets horizontal alignment. If the locale is RTL, and the directionality 86 // Sets horizontal alignment. If the locale is RTL, and the directionality
100 // mode is USE_UI_DIRECTIONALITY, the alignment is flipped around. 87 // mode is gfx::DIRECTIONALITY_FROM_UI, the alignment is flipped around.
101 // 88 //
102 // Caveat: for labels originating from a web page, the directionality mode 89 // Caveat: for labels originating from a web page, the directionality mode
103 // should be reset to AUTO_DETECT_DIRECTIONALITY before the horizontal 90 // should be reset to gfx::DIRECTIONALITY_FROM_TEXT before the horizontal
104 // alignment is set. Otherwise, the label's alignment specified as a parameter 91 // alignment is set. Otherwise, the label's alignment specified as a parameter
105 // will be flipped in RTL locales. 92 // will be flipped in RTL locales.
106 void SetHorizontalAlignment(Alignment alignment); 93 void SetHorizontalAlignment(Alignment alignment);
107 94
108 Alignment horizontal_alignment() const { return horiz_alignment_; } 95 Alignment horizontal_alignment() const { return horiz_alignment_; }
109 96
110 // Sets the directionality mode. The directionality mode is initialized to 97 // Sets the directionality mode; initialized to gfx::DIRECTIONALITY_FROM_UI
111 // USE_UI_DIRECTIONALITY when the label is constructed. USE_UI_DIRECTIONALITY 98 // when the label is constructed. gfx::DIRECTIONALITY_FROM_UI applies to every
112 // applies to every label that originates from the Chrome UI. However, if the 99 // label that originates from the Chrome UI. However, if the label originates
113 // label originates from a web page, its directionality is auto-detected. 100 // from a web page, its directionality is auto-detected.
114 void set_directionality_mode(DirectionalityMode mode) { 101 void set_directionality_mode(gfx::DirectionalityMode mode) {
115 directionality_mode_ = mode; 102 directionality_mode_ = mode;
116 } 103 }
117 104
118 DirectionalityMode directionality_mode() const { 105 gfx::DirectionalityMode directionality_mode() const {
119 return directionality_mode_; 106 return directionality_mode_;
120 } 107 }
121 108
122 // Sets whether the label text can wrap on multiple lines. 109 // Sets whether the label text can wrap on multiple lines.
123 // Default is false. 110 // Default is false.
124 void SetMultiLine(bool multi_line); 111 void SetMultiLine(bool multi_line);
125 112
126 // Returns whether the label text can wrap on multiple lines. 113 // Returns whether the label text can wrap on multiple lines.
127 bool is_multi_line() const { return is_multi_line_; } 114 bool is_multi_line() const { return is_multi_line_; }
128 115
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267 bool allow_character_break_; 254 bool allow_character_break_;
268 bool elide_in_middle_; 255 bool elide_in_middle_;
269 bool is_email_; 256 bool is_email_;
270 Alignment horiz_alignment_; 257 Alignment horiz_alignment_;
271 string16 tooltip_text_; 258 string16 tooltip_text_;
272 // Whether the mouse is over this label. 259 // Whether the mouse is over this label.
273 bool contains_mouse_; 260 bool contains_mouse_;
274 scoped_ptr<Background> mouse_over_background_; 261 scoped_ptr<Background> mouse_over_background_;
275 // Whether to collapse the label when it's not visible. 262 // Whether to collapse the label when it's not visible.
276 bool collapse_when_hidden_; 263 bool collapse_when_hidden_;
277 // The following member variable is used to control whether the 264 // Controls whether the base text directionality is inherited from the text's
278 // directionality is auto-detected based on first strong directionality 265 // first strong directionality character or from the UI's locale.
Alexei Svitkine (slow) 2012/07/30 22:29:16 Could also be forced right? Perhaps the comment do
msw 2012/07/31 03:03:06 Reverted this portion of the CL; will address in a
279 // character or is determined by chrome UI's locale. 266 gfx::DirectionalityMode directionality_mode_;
280 DirectionalityMode directionality_mode_;
281 // When embedded in a larger control that is focusable, setting this flag 267 // When embedded in a larger control that is focusable, setting this flag
282 // allows this view to be painted as focused even when it is itself not. 268 // allows this view to be painted as focused even when it is itself not.
283 bool paint_as_focused_; 269 bool paint_as_focused_;
284 // When embedded in a larger control that is focusable, setting this flag 270 // When embedded in a larger control that is focusable, setting this flag
285 // allows this view to reserve space for a focus border that it otherwise 271 // allows this view to reserve space for a focus border that it otherwise
286 // might not have because it is not itself focusable. 272 // might not have because it is not itself focusable.
287 bool has_focus_border_; 273 bool has_focus_border_;
288 274
289 // Colors for shadow. 275 // Colors for shadow.
290 SkColor enabled_shadow_color_; 276 SkColor enabled_shadow_color_;
291 SkColor disabled_shadow_color_; 277 SkColor disabled_shadow_color_;
292 278
293 // Space between text and shadow. 279 // Space between text and shadow.
294 gfx::Point shadow_offset_; 280 gfx::Point shadow_offset_;
295 281
296 // Should a shadow be drawn behind the text? 282 // Should a shadow be drawn behind the text?
297 bool has_shadow_; 283 bool has_shadow_;
298 284
299 285
300 DISALLOW_COPY_AND_ASSIGN(Label); 286 DISALLOW_COPY_AND_ASSIGN(Label);
301 }; 287 };
302 288
303 } // namespace views 289 } // namespace views
304 290
305 #endif // UI_VIEWS_CONTROLS_LABEL_H_ 291 #endif // UI_VIEWS_CONTROLS_LABEL_H_
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