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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ui/views/controls/label.h" | 5 #include "ui/views/controls/label.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <limits> | 9 #include <limits> |
| 10 #include <vector> | 10 #include <vector> |
| 11 | 11 |
| 12 #include "base/i18n/rtl.h" | 12 #include "base/i18n/rtl.h" |
| 13 #include "base/logging.h" | 13 #include "base/logging.h" |
| 14 #include "base/string_split.h" | 14 #include "base/string_split.h" |
| 15 #include "base/string_util.h" | 15 #include "base/string_util.h" |
| 16 #include "base/utf_string_conversions.h" | 16 #include "base/utf_string_conversions.h" |
| 17 #include "ui/base/accessibility/accessible_view_state.h" | 17 #include "ui/base/accessibility/accessible_view_state.h" |
| 18 #include "ui/base/native_theme/native_theme.h" | 18 #include "ui/base/native_theme/native_theme.h" |
| 19 #include "ui/base/resource/resource_bundle.h" | 19 #include "ui/base/resource/resource_bundle.h" |
| 20 #include "ui/base/text/text_elider.h" | 20 #include "ui/base/text/text_elider.h" |
| 21 #include "ui/gfx/canvas.h" | 21 #include "ui/gfx/canvas.h" |
| 22 #include "ui/gfx/color_utils.h" | 22 #include "ui/gfx/color_utils.h" |
| 23 #include "ui/gfx/font.h" | 23 #include "ui/gfx/font.h" |
| 24 #include "ui/gfx/insets.h" | 24 #include "ui/gfx/insets.h" |
| 25 #include "ui/gfx/text_constants.h" | |
| 25 #include "ui/views/background.h" | 26 #include "ui/views/background.h" |
| 26 | 27 |
| 27 namespace views { | 28 namespace views { |
| 28 | 29 |
| 29 // static | 30 // static |
| 30 const char Label::kViewClassName[] = "views/Label"; | 31 const char Label::kViewClassName[] = "views/Label"; |
| 31 | 32 |
| 32 const int Label::kFocusBorderPadding = 1; | 33 const int Label::kFocusBorderPadding = 1; |
| 33 | 34 |
| 34 Label::Label() { | 35 Label::Label() { |
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| 95 void Label::SetShadowOffset(int x, int y) { | 96 void Label::SetShadowOffset(int x, int y) { |
| 96 shadow_offset_.SetPoint(x, y); | 97 shadow_offset_.SetPoint(x, y); |
| 97 } | 98 } |
| 98 | 99 |
| 99 void Label::ClearEmbellishing() { | 100 void Label::ClearEmbellishing() { |
| 100 has_shadow_ = false; | 101 has_shadow_ = false; |
| 101 } | 102 } |
| 102 | 103 |
| 103 void Label::SetHorizontalAlignment(Alignment alignment) { | 104 void Label::SetHorizontalAlignment(Alignment alignment) { |
| 104 // If the View's UI layout is right-to-left and directionality_mode_ is | 105 // If the View's UI layout is right-to-left and directionality_mode_ is |
| 105 // USE_UI_DIRECTIONALITY, we need to flip the alignment so that the alignment | 106 // gfx::DIRECTIONALITY_FROM_UI, we need to flip the alignment so that the |
| 106 // settings take into account the text directionality. | 107 // alignment settings take into account the text directionality. |
| 107 if (base::i18n::IsRTL() && (directionality_mode_ == USE_UI_DIRECTIONALITY) && | 108 if (base::i18n::IsRTL() && (alignment != ALIGN_CENTER) && |
| 108 (alignment != ALIGN_CENTER)) | 109 (directionality_mode_ == gfx::DIRECTIONALITY_FROM_UI)) |
|
xji
2012/07/30 18:32:16
I can see that you are trying to re-use gfx::Direc
msw
2012/07/31 03:03:06
You're right; Label doesn't currently support gfx:
| |
| 109 alignment = (alignment == ALIGN_LEFT) ? ALIGN_RIGHT : ALIGN_LEFT; | 110 alignment = (alignment == ALIGN_LEFT) ? ALIGN_RIGHT : ALIGN_LEFT; |
| 110 if (horiz_alignment_ != alignment) { | 111 if (horiz_alignment_ != alignment) { |
| 111 horiz_alignment_ = alignment; | 112 horiz_alignment_ = alignment; |
| 112 SchedulePaint(); | 113 SchedulePaint(); |
| 113 } | 114 } |
| 114 } | 115 } |
| 115 | 116 |
| 116 void Label::SetMultiLine(bool multi_line) { | 117 void Label::SetMultiLine(bool multi_line) { |
| 117 DCHECK(!multi_line || !elide_in_middle_); | 118 DCHECK(!multi_line || !elide_in_middle_); |
| 118 if (multi_line != is_multi_line_) { | 119 if (multi_line != is_multi_line_) { |
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| 355 background_color_ = ui::NativeTheme::instance()->GetSystemColor( | 356 background_color_ = ui::NativeTheme::instance()->GetSystemColor( |
| 356 ui::NativeTheme::kColorId_LabelBackgroundColor); | 357 ui::NativeTheme::kColorId_LabelBackgroundColor); |
| 357 auto_color_readability_ = true; | 358 auto_color_readability_ = true; |
| 358 RecalculateColors(); | 359 RecalculateColors(); |
| 359 horiz_alignment_ = ALIGN_CENTER; | 360 horiz_alignment_ = ALIGN_CENTER; |
| 360 is_multi_line_ = false; | 361 is_multi_line_ = false; |
| 361 allow_character_break_ = false; | 362 allow_character_break_ = false; |
| 362 elide_in_middle_ = false; | 363 elide_in_middle_ = false; |
| 363 is_email_ = false; | 364 is_email_ = false; |
| 364 collapse_when_hidden_ = false; | 365 collapse_when_hidden_ = false; |
| 365 directionality_mode_ = USE_UI_DIRECTIONALITY; | 366 directionality_mode_ = gfx::DIRECTIONALITY_FROM_UI; |
| 366 paint_as_focused_ = false; | 367 paint_as_focused_ = false; |
| 367 has_focus_border_ = false; | 368 has_focus_border_ = false; |
| 368 enabled_shadow_color_ = 0; | 369 enabled_shadow_color_ = 0; |
| 369 disabled_shadow_color_ = 0; | 370 disabled_shadow_color_ = 0; |
| 370 shadow_offset_.SetPoint(1, 1); | 371 shadow_offset_.SetPoint(1, 1); |
| 371 has_shadow_ = false; | 372 has_shadow_ = false; |
| 372 | 373 |
| 373 SetText(text); | 374 SetText(text); |
| 374 } | 375 } |
| 375 | 376 |
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| 426 return gfx::Rect(text_origin, text_size); | 427 return gfx::Rect(text_origin, text_size); |
| 427 } | 428 } |
| 428 | 429 |
| 429 int Label::ComputeDrawStringFlags() const { | 430 int Label::ComputeDrawStringFlags() const { |
| 430 int flags = 0; | 431 int flags = 0; |
| 431 | 432 |
| 432 // We can't use subpixel rendering if the background is non-opaque. | 433 // We can't use subpixel rendering if the background is non-opaque. |
| 433 if (SkColorGetA(background_color_) != 0xFF) | 434 if (SkColorGetA(background_color_) != 0xFF) |
| 434 flags |= gfx::Canvas::NO_SUBPIXEL_RENDERING; | 435 flags |= gfx::Canvas::NO_SUBPIXEL_RENDERING; |
| 435 | 436 |
| 436 if (directionality_mode_ == AUTO_DETECT_DIRECTIONALITY) { | 437 if (directionality_mode_ == gfx::DIRECTIONALITY_FROM_TEXT) { |
| 437 base::i18n::TextDirection direction = | 438 const base::i18n::TextDirection direction = |
|
xji
2012/07/30 19:00:04
if we introduce gfx::Canvas::DIRECTIONALITY_FROM_T
msw
2012/07/31 03:03:06
I've reverted these changes in this CL and I'll fo
| |
| 438 base::i18n::GetFirstStrongCharacterDirection(text_); | 439 base::i18n::GetFirstStrongCharacterDirection(text_); |
| 439 if (direction == base::i18n::RIGHT_TO_LEFT) | 440 if (direction == base::i18n::RIGHT_TO_LEFT) |
| 440 flags |= gfx::Canvas::FORCE_RTL_DIRECTIONALITY; | 441 flags |= gfx::Canvas::FORCE_RTL_DIRECTIONALITY; |
| 441 else | 442 else |
| 442 flags |= gfx::Canvas::FORCE_LTR_DIRECTIONALITY; | 443 flags |= gfx::Canvas::FORCE_LTR_DIRECTIONALITY; |
| 443 } | 444 } |
| 444 | 445 |
| 445 if (!is_multi_line_) | 446 if (!is_multi_line_) |
| 446 return flags; | 447 return flags; |
| 447 | 448 |
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| 490 ui::ELIDE_IN_MIDDLE); | 491 ui::ELIDE_IN_MIDDLE); |
| 491 } else { | 492 } else { |
| 492 *paint_text = text_; | 493 *paint_text = text_; |
| 493 } | 494 } |
| 494 | 495 |
| 495 *text_bounds = GetTextBounds(); | 496 *text_bounds = GetTextBounds(); |
| 496 *flags = ComputeDrawStringFlags(); | 497 *flags = ComputeDrawStringFlags(); |
| 497 } | 498 } |
| 498 | 499 |
| 499 } // namespace views | 500 } // namespace views |
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