| Index: ui/base/native_theme/native_theme_win.h
|
| diff --git a/ui/base/native_theme/native_theme_win.h b/ui/base/native_theme/native_theme_win.h
|
| index 260de8d08e0b5264850274c9c92c9bb863b6cba1..dbc950b5589d1ab2eee9af5820301731f6d573cb 100644
|
| --- a/ui/base/native_theme/native_theme_win.h
|
| +++ b/ui/base/native_theme/native_theme_win.h
|
| @@ -112,11 +112,21 @@ class UI_EXPORT NativeThemeWin : public NativeTheme {
|
| const ExtraParams& extra) const OVERRIDE;
|
| virtual SkColor GetSystemColor(ColorId color_id) const OVERRIDE;
|
|
|
| - void PaintToNonPlatformCanvas(SkCanvas* canvas,
|
| - Part part,
|
| - State state,
|
| - const gfx::Rect& rect,
|
| - const ExtraParams& extra) const;
|
| + // Paint directly to canvas' HDC.
|
| + void PaintDirect(SkCanvas* canvas,
|
| + Part part,
|
| + State state,
|
| + const gfx::Rect& rect,
|
| + const ExtraParams& extra) const;
|
| +
|
| + // Create a temporary HDC, paint to that, clean up the alpha values in the
|
| + // temporary HDC, and then blit the result to canvas. This is to work around
|
| + // the fact that Windows XP and some classic themes give bogus alpha values.
|
| + void PaintIndirect(SkCanvas* canvas,
|
| + Part part,
|
| + State state,
|
| + const gfx::Rect& rect,
|
| + const ExtraParams& extra) const;
|
|
|
| HRESULT GetThemePartSize(ThemeName themeName,
|
| HDC hdc,
|
|
|