Index: ui/surface/accelerated_surface_win.cc |
=================================================================== |
--- ui/surface/accelerated_surface_win.cc (revision 147444) |
+++ ui/surface/accelerated_surface_win.cc (working copy) |
@@ -34,8 +34,6 @@ |
const wchar_t kD3D9ModuleName[] = L"d3d9.dll"; |
const char kCreate3D9DeviceExName[] = "Direct3DCreate9Ex"; |
-const char kReverseImageTransportSurfaceRows[] = |
- "reverse-image-transport-surface-rows"; |
struct Vertex { |
float x, y, z, w; |
@@ -400,8 +398,6 @@ |
window_(window), |
event_(false, false), |
hidden_(true) { |
- reverse_rows_ = CommandLine::ForCurrentProcess()->HasSwitch( |
- kReverseImageTransportSurfaceRows); |
} |
scoped_refptr<AcceleratedPresenter> AcceleratedPresenter::GetForWindow( |
@@ -755,62 +751,46 @@ |
{ |
TRACE_EVENT0("gpu", "Copy"); |
- if (!reverse_rows_) { |
- // Use a simple pixel / vertex shader pair to render a quad that flips the |
- // source texture on the vertical axis. |
- IDirect3DSurface9 *default_render_target = NULL; |
- present_thread_->device()->GetRenderTarget(0, &default_render_target); |
+ // Use a simple pixel / vertex shader pair to render a quad that flips the |
+ // source texture on the vertical axis. |
+ IDirect3DSurface9 *default_render_target = NULL; |
+ present_thread_->device()->GetRenderTarget(0, &default_render_target); |
- present_thread_->device()->SetRenderTarget(0, dest_surface); |
- present_thread_->device()->SetTexture(0, source_texture_); |
+ present_thread_->device()->SetRenderTarget(0, dest_surface); |
+ present_thread_->device()->SetTexture(0, source_texture_); |
- D3DVIEWPORT9 viewport = { |
- 0, 0, |
- size.width(), size.height(), |
- 0, 1 |
- }; |
- present_thread_->device()->SetViewport(&viewport); |
+ D3DVIEWPORT9 viewport = { |
+ 0, 0, |
+ size.width(), size.height(), |
+ 0, 1 |
+ }; |
+ present_thread_->device()->SetViewport(&viewport); |
- float halfPixelX = -1.0f / size.width(); |
- float halfPixelY = 1.0f / size.height(); |
- Vertex vertices[] = { |
- { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, |
- { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, |
- { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, |
- { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } |
- }; |
+ float halfPixelX = -1.0f / size.width(); |
+ float halfPixelY = 1.0f / size.height(); |
+ Vertex vertices[] = { |
+ { halfPixelX - 1, halfPixelY + 1, 0.5f, 1, 0, 1 }, |
+ { halfPixelX + 1, halfPixelY + 1, 0.5f, 1, 1, 1 }, |
+ { halfPixelX + 1, halfPixelY - 1, 0.5f, 1, 1, 0 }, |
+ { halfPixelX - 1, halfPixelY - 1, 0.5f, 1, 0, 0 } |
+ }; |
- present_thread_->device()->BeginScene(); |
- present_thread_->device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, |
- arraysize(vertices), |
- vertices, |
- sizeof(vertices[0])); |
- present_thread_->device()->EndScene(); |
+ present_thread_->device()->BeginScene(); |
+ present_thread_->device()->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, |
+ arraysize(vertices), |
+ vertices, |
+ sizeof(vertices[0])); |
+ present_thread_->device()->EndScene(); |
- present_thread_->device()->SetTexture(0, NULL); |
- present_thread_->device()->SetRenderTarget(0, default_render_target); |
- default_render_target->Release(); |
- } else { |
- // Copy the source texture directly into the swap chain without reversing |
- // the rows. |
- hr = present_thread_->device()->StretchRect(source_surface, |
- &rect, |
- dest_surface, |
- &rect, |
- D3DTEXF_NONE); |
- if (FAILED(hr)) |
- return; |
- } |
+ present_thread_->device()->SetTexture(0, NULL); |
+ present_thread_->device()->SetRenderTarget(0, default_render_target); |
+ default_render_target->Release(); |
} |
hr = present_thread_->query()->Issue(D3DISSUE_END); |
if (FAILED(hr)) |
return; |
- // Flush so the StretchRect can be processed by the GPU while the window is |
- // being resized. |
- present_thread_->query()->GetData(NULL, 0, D3DGETDATA_FLUSH); |
- |
present_size_ = size; |
// Wait for the StretchRect to complete before notifying the GPU process |