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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/program_manager.h" | 5 #include "gpu/command_buffer/service/program_manager.h" |
6 | 6 |
| 7 #include <algorithm> |
7 #include <set> | 8 #include <set> |
| 9 #include <utility> |
8 #include <vector> | 10 #include <vector> |
9 | 11 |
10 #include "base/basictypes.h" | 12 #include "base/basictypes.h" |
11 #include "base/command_line.h" | 13 #include "base/command_line.h" |
12 #include "base/logging.h" | 14 #include "base/logging.h" |
13 #include "base/memory/scoped_ptr.h" | 15 #include "base/memory/scoped_ptr.h" |
14 #include "base/string_number_conversions.h" | 16 #include "base/string_number_conversions.h" |
15 #include "gpu/command_buffer/common/gles2_cmd_format.h" | 17 #include "gpu/command_buffer/common/gles2_cmd_format.h" |
16 #include "gpu/command_buffer/common/gles2_cmd_utils.h" | 18 #include "gpu/command_buffer/common/gles2_cmd_utils.h" |
| 19 #include "gpu/command_buffer/service/feature_info.h" |
17 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 20 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
18 #include "gpu/command_buffer/service/gpu_switches.h" | 21 #include "gpu/command_buffer/service/gpu_switches.h" |
| 22 #include "gpu/command_buffer/service/program_cache.h" |
19 | 23 |
20 namespace gpu { | 24 namespace gpu { |
21 namespace gles2 { | 25 namespace gles2 { |
22 | 26 |
23 namespace { | 27 namespace { |
24 | 28 |
25 int ShaderTypeToIndex(GLenum shader_type) { | 29 int ShaderTypeToIndex(GLenum shader_type) { |
26 switch (shader_type) { | 30 switch (shader_type) { |
27 case GL_VERTEX_SHADER: | 31 case GL_VERTEX_SHADER: |
28 return 0; | 32 return 0; |
29 case GL_FRAGMENT_SHADER: | 33 case GL_FRAGMENT_SHADER: |
30 return 1; | 34 return 1; |
31 default: | 35 default: |
32 NOTREACHED(); | 36 NOTREACHED(); |
33 return 0; | 37 return 0; |
34 } | 38 } |
35 } | 39 } |
36 | 40 |
| 41 ShaderTranslator* ShaderIndexToTranslator( |
| 42 int index, |
| 43 ShaderTranslator* vertex_translator, |
| 44 ShaderTranslator* fragment_translator) { |
| 45 switch (index) { |
| 46 case 0: |
| 47 return vertex_translator; |
| 48 case 1: |
| 49 return fragment_translator; |
| 50 default: |
| 51 NOTREACHED(); |
| 52 return NULL; |
| 53 } |
| 54 } |
| 55 |
37 // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo" | 56 // Given a name like "foo.bar[123].moo[456]" sets new_name to "foo.bar[123].moo" |
38 // and sets element_index to 456. returns false if element expression was not a | 57 // and sets element_index to 456. returns false if element expression was not a |
39 // whole decimal number. For example: "foo[1b2]" | 58 // whole decimal number. For example: "foo[1b2]" |
40 bool GetUniformNameSansElement( | 59 bool GetUniformNameSansElement( |
41 const std::string name, int* element_index, std::string* new_name) { | 60 const std::string name, int* element_index, std::string* new_name) { |
42 DCHECK(element_index); | 61 DCHECK(element_index); |
43 DCHECK(new_name); | 62 DCHECK(new_name); |
44 if (name.size() < 3 || name[name.size() - 1] != ']') { | 63 if (name.size() < 3 || name[name.size() - 1] != ']') { |
45 *element_index = 0; | 64 *element_index = 0; |
46 *new_name = name; | 65 *new_name = name; |
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353 | 372 |
354 void ProgramManager::ProgramInfo::ExecuteBindAttribLocationCalls() { | 373 void ProgramManager::ProgramInfo::ExecuteBindAttribLocationCalls() { |
355 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); | 374 for (LocationMap::const_iterator it = bind_attrib_location_map_.begin(); |
356 it != bind_attrib_location_map_.end(); ++it) { | 375 it != bind_attrib_location_map_.end(); ++it) { |
357 const std::string* mapped_name = GetAttribMappedName(it->first); | 376 const std::string* mapped_name = GetAttribMappedName(it->first); |
358 if (mapped_name && *mapped_name != it->first) | 377 if (mapped_name && *mapped_name != it->first) |
359 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); | 378 glBindAttribLocation(service_id_, it->second, mapped_name->c_str()); |
360 } | 379 } |
361 } | 380 } |
362 | 381 |
363 bool ProgramManager::ProgramInfo::Link() { | 382 void ProgramManager::DoCompileShader(ShaderManager::ShaderInfo* info, |
| 383 ShaderTranslator* translator, |
| 384 FeatureInfo* feature_info) { |
| 385 if (program_cache_ && |
| 386 program_cache_->GetShaderCompilationStatus(*info->source()) == |
| 387 ProgramCache::COMPILATION_SUCCEEDED) { |
| 388 info->SetStatus(true, "", translator); |
| 389 info->FlagSourceAsCompiled(false); |
| 390 return; |
| 391 } |
| 392 ForceCompileShader(info->source(), info, translator, feature_info); |
| 393 } |
| 394 |
| 395 void ProgramManager::ForceCompileShader(const std::string* source, |
| 396 ShaderManager::ShaderInfo* info, |
| 397 ShaderTranslator* translator, |
| 398 FeatureInfo* feature_info) { |
| 399 info->FlagSourceAsCompiled(true); |
| 400 |
| 401 // Translate GL ES 2.0 shader to Desktop GL shader and pass that to |
| 402 // glShaderSource and then glCompileShader. |
| 403 const char* shader_src = source ? source->c_str() : ""; |
| 404 if (translator) { |
| 405 if (!translator->Translate(shader_src)) { |
| 406 info->SetStatus(false, translator->info_log(), NULL); |
| 407 return; |
| 408 } |
| 409 shader_src = translator->translated_shader(); |
| 410 if (!feature_info->feature_flags().angle_translated_shader_source) |
| 411 info->UpdateTranslatedSource(shader_src); |
| 412 } |
| 413 |
| 414 glShaderSource(info->service_id(), 1, &shader_src, NULL); |
| 415 glCompileShader(info->service_id()); |
| 416 if (feature_info->feature_flags().angle_translated_shader_source) { |
| 417 GLint max_len = 0; |
| 418 glGetShaderiv(info->service_id(), |
| 419 GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, |
| 420 &max_len); |
| 421 scoped_array<char> temp(new char[max_len]); |
| 422 GLint len = 0; |
| 423 glGetTranslatedShaderSourceANGLE( |
| 424 info->service_id(), max_len, &len, temp.get()); |
| 425 DCHECK(max_len == 0 || len < max_len); |
| 426 DCHECK(len == 0 || temp[len] == '\0'); |
| 427 info->UpdateTranslatedSource(temp.get()); |
| 428 } |
| 429 |
| 430 GLint status = GL_FALSE; |
| 431 glGetShaderiv(info->service_id(), GL_COMPILE_STATUS, &status); |
| 432 if (status) { |
| 433 info->SetStatus(true, "", translator); |
| 434 if (program_cache_) { |
| 435 const char* untranslated_source = source ? source->c_str() : ""; |
| 436 program_cache_->ShaderCompilationSucceeded(untranslated_source); |
| 437 } |
| 438 } else { |
| 439 // We cannot reach here if we are using the shader translator. |
| 440 // All invalid shaders must be rejected by the translator. |
| 441 // All translated shaders must compile. |
| 442 LOG_IF(ERROR, translator) |
| 443 << "Shader translator allowed/produced an invalid shader."; |
| 444 GLint max_len = 0; |
| 445 glGetShaderiv(info->service_id(), GL_INFO_LOG_LENGTH, &max_len); |
| 446 scoped_array<char> temp(new char[max_len]); |
| 447 GLint len = 0; |
| 448 glGetShaderInfoLog(info->service_id(), max_len, &len, temp.get()); |
| 449 DCHECK(max_len == 0 || len < max_len); |
| 450 DCHECK(len == 0 || temp[len] == '\0'); |
| 451 info->SetStatus(false, std::string(temp.get(), len).c_str(), NULL); |
| 452 } |
| 453 } |
| 454 |
| 455 bool ProgramManager::ProgramInfo::Link(ShaderManager* manager, |
| 456 ShaderTranslator* vertex_translator, |
| 457 ShaderTranslator* fragment_translator, |
| 458 FeatureInfo* feature_info) { |
364 ClearLinkStatus(); | 459 ClearLinkStatus(); |
365 if (!CanLink()) { | 460 if (!CanLink()) { |
366 set_log_info("missing shaders"); | 461 set_log_info("missing shaders"); |
367 return false; | 462 return false; |
368 } | 463 } |
369 if (DetectAttribLocationBindingConflicts()) { | 464 if (DetectAttribLocationBindingConflicts()) { |
370 set_log_info("glBindAttribLocation() conflicts"); | 465 set_log_info("glBindAttribLocation() conflicts"); |
371 return false; | 466 return false; |
372 } | 467 } |
373 ExecuteBindAttribLocationCalls(); | 468 ExecuteBindAttribLocationCalls(); |
374 glLinkProgram(service_id()); | 469 |
| 470 bool link = true; |
| 471 ProgramCache* cache = manager_->program_cache_; |
| 472 if (cache) { |
| 473 ProgramCache::LinkedProgramStatus status = cache->GetLinkedProgramStatus( |
| 474 *attached_shaders_[0]->deferred_compilation_source(), |
| 475 *attached_shaders_[1]->deferred_compilation_source(), |
| 476 &bind_attrib_location_map_); |
| 477 |
| 478 if (status == ProgramCache::LINK_SUCCEEDED) { |
| 479 ProgramCache::ProgramLoadResult success = cache->LoadLinkedProgram( |
| 480 service_id(), |
| 481 attached_shaders_[0], |
| 482 attached_shaders_[1], |
| 483 &bind_attrib_location_map_); |
| 484 link = success != ProgramCache::PROGRAM_LOAD_SUCCESS; |
| 485 } |
| 486 |
| 487 if (link) { |
| 488 // compile our shaders if they're pending |
| 489 const int kShaders = ProgramManager::ProgramInfo::kMaxAttachedShaders; |
| 490 for (int i = 0; i < kShaders; ++i) { |
| 491 ShaderManager::ShaderInfo* info = attached_shaders_[i].get(); |
| 492 if (!info->source_compiled()) { |
| 493 ShaderTranslator* translator = ShaderIndexToTranslator( |
| 494 i, |
| 495 vertex_translator, |
| 496 fragment_translator); |
| 497 manager_->ForceCompileShader(info->deferred_compilation_source(), |
| 498 attached_shaders_[i], |
| 499 translator, |
| 500 feature_info); |
| 501 CHECK(info->IsValid()); |
| 502 } |
| 503 } |
| 504 } |
| 505 } |
| 506 |
| 507 if (link) { |
| 508 if (cache && gfx::g_GL_ARB_get_program_binary) { |
| 509 glProgramParameteri(service_id(), |
| 510 PROGRAM_BINARY_RETRIEVABLE_HINT, |
| 511 GL_TRUE); |
| 512 } |
| 513 glLinkProgram(service_id()); |
| 514 } |
| 515 |
375 GLint success = 0; | 516 GLint success = 0; |
376 glGetProgramiv(service_id(), GL_LINK_STATUS, &success); | 517 glGetProgramiv(service_id(), GL_LINK_STATUS, &success); |
377 if (success == GL_TRUE) { | 518 if (success == GL_TRUE) { |
378 Update(); | 519 Update(); |
| 520 if (cache && link) { |
| 521 cache->SaveLinkedProgram(service_id(), |
| 522 attached_shaders_[0], |
| 523 attached_shaders_[1], |
| 524 &bind_attrib_location_map_); |
| 525 } |
379 } else { | 526 } else { |
380 UpdateLogInfo(); | 527 UpdateLogInfo(); |
381 } | 528 } |
382 return success == GL_TRUE; | 529 return success == GL_TRUE; |
383 } | 530 } |
384 | 531 |
385 void ProgramManager::ProgramInfo::Validate() { | 532 void ProgramManager::ProgramInfo::Validate() { |
386 if (!IsValid()) { | 533 if (!IsValid()) { |
387 set_log_info("program not linked"); | 534 set_log_info("program not linked"); |
388 return; | 535 return; |
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841 ProgramManager::ProgramInfo::~ProgramInfo() { | 988 ProgramManager::ProgramInfo::~ProgramInfo() { |
842 if (manager_) { | 989 if (manager_) { |
843 if (manager_->have_context_) { | 990 if (manager_->have_context_) { |
844 glDeleteProgram(service_id()); | 991 glDeleteProgram(service_id()); |
845 } | 992 } |
846 manager_->StopTracking(this); | 993 manager_->StopTracking(this); |
847 manager_ = NULL; | 994 manager_ = NULL; |
848 } | 995 } |
849 } | 996 } |
850 | 997 |
851 ProgramManager::ProgramManager() | 998 |
| 999 ProgramManager::ProgramManager(ProgramCache* program_cache) |
852 : program_info_count_(0), | 1000 : program_info_count_(0), |
853 have_context_(true), | 1001 have_context_(true), |
854 disable_workarounds_( | 1002 disable_workarounds_( |
855 CommandLine::ForCurrentProcess()->HasSwitch( | 1003 CommandLine::ForCurrentProcess()->HasSwitch( |
856 switches::kDisableGpuDriverBugWorkarounds)) { | 1004 switches::kDisableGpuDriverBugWorkarounds)), |
857 } | 1005 program_cache_(program_cache) { } |
858 | 1006 |
859 ProgramManager::~ProgramManager() { | 1007 ProgramManager::~ProgramManager() { |
860 DCHECK(program_infos_.empty()); | 1008 DCHECK(program_infos_.empty()); |
861 } | 1009 } |
862 | 1010 |
863 void ProgramManager::Destroy(bool have_context) { | 1011 void ProgramManager::Destroy(bool have_context) { |
864 have_context_ = have_context; | 1012 have_context_ = have_context; |
865 program_infos_.clear(); | 1013 program_infos_.clear(); |
866 } | 1014 } |
867 | 1015 |
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893 for (ProgramInfoMap::const_iterator it = program_infos_.begin(); | 1041 for (ProgramInfoMap::const_iterator it = program_infos_.begin(); |
894 it != program_infos_.end(); ++it) { | 1042 it != program_infos_.end(); ++it) { |
895 if (it->second->service_id() == service_id) { | 1043 if (it->second->service_id() == service_id) { |
896 *client_id = it->first; | 1044 *client_id = it->first; |
897 return true; | 1045 return true; |
898 } | 1046 } |
899 } | 1047 } |
900 return false; | 1048 return false; |
901 } | 1049 } |
902 | 1050 |
| 1051 ProgramCache* ProgramManager::program_cache() const { |
| 1052 return program_cache_; |
| 1053 } |
| 1054 |
903 bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) { | 1055 bool ProgramManager::IsOwned(ProgramManager::ProgramInfo* info) { |
904 for (ProgramInfoMap::iterator it = program_infos_.begin(); | 1056 for (ProgramInfoMap::iterator it = program_infos_.begin(); |
905 it != program_infos_.end(); ++it) { | 1057 it != program_infos_.end(); ++it) { |
906 if (it->second.get() == info) { | 1058 if (it->second.get() == info) { |
907 return true; | 1059 return true; |
908 } | 1060 } |
909 } | 1061 } |
910 return false; | 1062 return false; |
911 } | 1063 } |
912 | 1064 |
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963 } | 1115 } |
964 | 1116 |
965 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { | 1117 int32 ProgramManager::MakeFakeLocation(int32 index, int32 element) { |
966 return index + element * 0x10000; | 1118 return index + element * 0x10000; |
967 } | 1119 } |
968 | 1120 |
969 } // namespace gles2 | 1121 } // namespace gles2 |
970 } // namespace gpu | 1122 } // namespace gpu |
971 | 1123 |
972 | 1124 |
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