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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 | 6 |
| 7 #include <algorithm> |
7 #include <string> | 8 #include <string> |
8 | 9 |
9 #include "base/command_line.h" | 10 #include "base/command_line.h" |
10 #include "base/string_util.h" | 11 #include "base/string_util.h" |
11 #include "gpu/command_buffer/common/id_allocator.h" | 12 #include "gpu/command_buffer/common/id_allocator.h" |
12 #include "gpu/command_buffer/service/buffer_manager.h" | 13 #include "gpu/command_buffer/service/buffer_manager.h" |
13 #include "gpu/command_buffer/service/framebuffer_manager.h" | 14 #include "gpu/command_buffer/service/framebuffer_manager.h" |
14 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
15 #include "gpu/command_buffer/service/gpu_switches.h" | 16 #include "gpu/command_buffer/service/gpu_switches.h" |
16 #include "gpu/command_buffer/service/mailbox_manager.h" | 17 #include "gpu/command_buffer/service/mailbox_manager.h" |
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32 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( | 33 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( |
33 switches::kEnforceGLMinimums)), | 34 switches::kEnforceGLMinimums)), |
34 bind_generates_resource_(bind_generates_resource), | 35 bind_generates_resource_(bind_generates_resource), |
35 max_vertex_attribs_(0u), | 36 max_vertex_attribs_(0u), |
36 max_texture_units_(0u), | 37 max_texture_units_(0u), |
37 max_texture_image_units_(0u), | 38 max_texture_image_units_(0u), |
38 max_vertex_texture_image_units_(0u), | 39 max_vertex_texture_image_units_(0u), |
39 max_fragment_uniform_vectors_(0u), | 40 max_fragment_uniform_vectors_(0u), |
40 max_varying_vectors_(0u), | 41 max_varying_vectors_(0u), |
41 max_vertex_uniform_vectors_(0u), | 42 max_vertex_uniform_vectors_(0u), |
| 43 program_cache_(NULL), |
42 feature_info_(new FeatureInfo()) { | 44 feature_info_(new FeatureInfo()) { |
43 { | 45 { |
44 TransferBufferManager* manager = new TransferBufferManager(); | 46 TransferBufferManager* manager = new TransferBufferManager(); |
45 transfer_buffer_manager_.reset(manager); | 47 transfer_buffer_manager_.reset(manager); |
46 manager->Initialize(); | 48 manager->Initialize(); |
47 } | 49 } |
48 | 50 |
49 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); | 51 id_namespaces_[id_namespaces::kBuffers].reset(new IdAllocator); |
50 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); | 52 id_namespaces_[id_namespaces::kFramebuffers].reset(new IdAllocator); |
51 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( | 53 id_namespaces_[id_namespaces::kProgramsAndShaders].reset( |
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86 GLint max_samples = 0; | 88 GLint max_samples = 0; |
87 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { | 89 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { |
88 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); | 90 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
89 } | 91 } |
90 | 92 |
91 buffer_manager_.reset(new BufferManager()); | 93 buffer_manager_.reset(new BufferManager()); |
92 framebuffer_manager_.reset(new FramebufferManager()); | 94 framebuffer_manager_.reset(new FramebufferManager()); |
93 renderbuffer_manager_.reset(new RenderbufferManager( | 95 renderbuffer_manager_.reset(new RenderbufferManager( |
94 max_renderbuffer_size, max_samples)); | 96 max_renderbuffer_size, max_samples)); |
95 shader_manager_.reset(new ShaderManager()); | 97 shader_manager_.reset(new ShaderManager()); |
96 program_manager_.reset(new ProgramManager()); | 98 program_manager_.reset(new ProgramManager(program_cache_)); |
97 | 99 |
98 // Lookup GL things we need to know. | 100 // Lookup GL things we need to know. |
99 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; | 101 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; |
100 if (!QueryGLFeatureU( | 102 if (!QueryGLFeatureU( |
101 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, | 103 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, |
102 &max_vertex_attribs_)) { | 104 &max_vertex_attribs_)) { |
103 LOG(ERROR) << "ContextGroup::Initialize failed because too few " | 105 LOG(ERROR) << "ContextGroup::Initialize failed because too few " |
104 << "vertex attributes supported."; | 106 << "vertex attributes supported."; |
105 return false; | 107 return false; |
106 } | 108 } |
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295 GetIntegerv(pname, &value); | 297 GetIntegerv(pname, &value); |
296 bool result = CheckGLFeatureU(min_required, &value); | 298 bool result = CheckGLFeatureU(min_required, &value); |
297 *v = value; | 299 *v = value; |
298 return result; | 300 return result; |
299 } | 301 } |
300 | 302 |
301 } // namespace gles2 | 303 } // namespace gles2 |
302 } // namespace gpu | 304 } // namespace gpu |
303 | 305 |
304 | 306 |
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