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Side by Side Diff: gpu/command_buffer/service/context_group.cc

Issue 10796096: Add tracing of all memory allocated in all contexts (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: More trybot constructor fixes Created 8 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/context_group.h" 5 #include "gpu/command_buffer/service/context_group.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <string> 8 #include <string>
9 9
10 #include "base/command_line.h" 10 #include "base/command_line.h"
11 #include "base/string_util.h" 11 #include "base/string_util.h"
12 #include "gpu/command_buffer/common/id_allocator.h" 12 #include "gpu/command_buffer/common/id_allocator.h"
13 #include "gpu/command_buffer/service/buffer_manager.h" 13 #include "gpu/command_buffer/service/buffer_manager.h"
14 #include "gpu/command_buffer/service/framebuffer_manager.h" 14 #include "gpu/command_buffer/service/framebuffer_manager.h"
15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 15 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
16 #include "gpu/command_buffer/service/gpu_switches.h" 16 #include "gpu/command_buffer/service/gpu_switches.h"
17 #include "gpu/command_buffer/service/mailbox_manager.h" 17 #include "gpu/command_buffer/service/mailbox_manager.h"
18 #include "gpu/command_buffer/service/memory_tracking.h"
18 #include "gpu/command_buffer/service/program_manager.h" 19 #include "gpu/command_buffer/service/program_manager.h"
19 #include "gpu/command_buffer/service/renderbuffer_manager.h" 20 #include "gpu/command_buffer/service/renderbuffer_manager.h"
20 #include "gpu/command_buffer/service/shader_manager.h" 21 #include "gpu/command_buffer/service/shader_manager.h"
21 #include "gpu/command_buffer/service/texture_manager.h" 22 #include "gpu/command_buffer/service/texture_manager.h"
22 #include "gpu/command_buffer/service/transfer_buffer_manager.h" 23 #include "gpu/command_buffer/service/transfer_buffer_manager.h"
23 #include "ui/gl/gl_implementation.h" 24 #include "ui/gl/gl_implementation.h"
24 25
25 namespace gpu { 26 namespace gpu {
26 namespace gles2 { 27 namespace gles2 {
27 28
28 ContextGroup::ContextGroup( 29 ContextGroup::ContextGroup(
29 MailboxManager* mailbox_manager, 30 MailboxManager* mailbox_manager,
31 MemoryTracker* memory_tracker,
30 bool bind_generates_resource) 32 bool bind_generates_resource)
31 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager), 33 : mailbox_manager_(mailbox_manager ? mailbox_manager : new MailboxManager),
34 memory_tracker_(memory_tracker),
32 num_contexts_(0), 35 num_contexts_(0),
33 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch( 36 enforce_gl_minimums_(CommandLine::ForCurrentProcess()->HasSwitch(
34 switches::kEnforceGLMinimums)), 37 switches::kEnforceGLMinimums)),
35 bind_generates_resource_(bind_generates_resource), 38 bind_generates_resource_(bind_generates_resource),
36 max_vertex_attribs_(0u), 39 max_vertex_attribs_(0u),
37 max_texture_units_(0u), 40 max_texture_units_(0u),
38 max_texture_image_units_(0u), 41 max_texture_image_units_(0u),
39 max_vertex_texture_image_units_(0u), 42 max_vertex_texture_image_units_(0u),
40 max_fragment_uniform_vectors_(0u), 43 max_fragment_uniform_vectors_(0u),
41 max_varying_vectors_(0u), 44 max_varying_vectors_(0u),
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
83 &max_renderbuffer_size)) { 86 &max_renderbuffer_size)) {
84 LOG(ERROR) << "ContextGroup::Initialize failed because maximum " 87 LOG(ERROR) << "ContextGroup::Initialize failed because maximum "
85 << "renderbuffer size too small."; 88 << "renderbuffer size too small.";
86 return false; 89 return false;
87 } 90 }
88 GLint max_samples = 0; 91 GLint max_samples = 0;
89 if (feature_info_->feature_flags().chromium_framebuffer_multisample) { 92 if (feature_info_->feature_flags().chromium_framebuffer_multisample) {
90 glGetIntegerv(GL_MAX_SAMPLES, &max_samples); 93 glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
91 } 94 }
92 95
93 buffer_manager_.reset(new BufferManager()); 96 buffer_manager_.reset(new BufferManager(memory_tracker_));
94 framebuffer_manager_.reset(new FramebufferManager()); 97 framebuffer_manager_.reset(new FramebufferManager());
95 renderbuffer_manager_.reset(new RenderbufferManager( 98 renderbuffer_manager_.reset(new RenderbufferManager(memory_tracker_,
96 max_renderbuffer_size, max_samples)); 99 max_renderbuffer_size,
100 max_samples));
97 shader_manager_.reset(new ShaderManager()); 101 shader_manager_.reset(new ShaderManager());
98 program_manager_.reset(new ProgramManager(program_cache_)); 102 program_manager_.reset(new ProgramManager(program_cache_));
99 103
100 // Lookup GL things we need to know. 104 // Lookup GL things we need to know.
101 const GLint kGLES2RequiredMinimumVertexAttribs = 8u; 105 const GLint kGLES2RequiredMinimumVertexAttribs = 8u;
102 if (!QueryGLFeatureU( 106 if (!QueryGLFeatureU(
103 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs, 107 GL_MAX_VERTEX_ATTRIBS, kGLES2RequiredMinimumVertexAttribs,
104 &max_vertex_attribs_)) { 108 &max_vertex_attribs_)) {
105 LOG(ERROR) << "ContextGroup::Initialize failed because too few " 109 LOG(ERROR) << "ContextGroup::Initialize failed because too few "
106 << "vertex attributes supported."; 110 << "vertex attributes supported.";
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
143 static_cast<GLint>(512), max_cube_map_texture_size); 147 static_cast<GLint>(512), max_cube_map_texture_size);
144 } 148 }
145 if (feature_info_->feature_flags().is_amd) { 149 if (feature_info_->feature_flags().is_amd) {
146 max_texture_size = std::min( 150 max_texture_size = std::min(
147 static_cast<GLint>(4096), max_texture_size); 151 static_cast<GLint>(4096), max_texture_size);
148 max_cube_map_texture_size = std::min( 152 max_cube_map_texture_size = std::min(
149 static_cast<GLint>(4096), max_cube_map_texture_size); 153 static_cast<GLint>(4096), max_cube_map_texture_size);
150 } 154 }
151 } 155 }
152 #endif 156 #endif
153 texture_manager_.reset(new TextureManager(feature_info_.get(), 157 texture_manager_.reset(new TextureManager(memory_tracker_,
158 feature_info_.get(),
154 max_texture_size, 159 max_texture_size,
155 max_cube_map_texture_size)); 160 max_cube_map_texture_size));
156 161
157 const GLint kMinTextureImageUnits = 8; 162 const GLint kMinTextureImageUnits = 8;
158 const GLint kMinVertexTextureImageUnits = 0; 163 const GLint kMinVertexTextureImageUnits = 0;
159 if (!QueryGLFeatureU( 164 if (!QueryGLFeatureU(
160 GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits, 165 GL_MAX_TEXTURE_IMAGE_UNITS, kMinTextureImageUnits,
161 &max_texture_image_units_) || 166 &max_texture_image_units_) ||
162 !QueryGLFeatureU( 167 !QueryGLFeatureU(
163 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits, 168 GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, kMinVertexTextureImageUnits,
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
234 239
235 if (program_manager_ != NULL) { 240 if (program_manager_ != NULL) {
236 program_manager_->Destroy(have_context); 241 program_manager_->Destroy(have_context);
237 program_manager_.reset(); 242 program_manager_.reset();
238 } 243 }
239 244
240 if (shader_manager_ != NULL) { 245 if (shader_manager_ != NULL) {
241 shader_manager_->Destroy(have_context); 246 shader_manager_->Destroy(have_context);
242 shader_manager_.reset(); 247 shader_manager_.reset();
243 } 248 }
249
250 if (memory_tracker_.get()) {
251 memory_tracker_.release();
252 }
244 } 253 }
245 254
246 IdAllocatorInterface* ContextGroup::GetIdAllocator(unsigned namespace_id) { 255 IdAllocatorInterface* ContextGroup::GetIdAllocator(unsigned namespace_id) {
247 if (namespace_id >= arraysize(id_namespaces_)) 256 if (namespace_id >= arraysize(id_namespaces_))
248 return NULL; 257 return NULL;
249 258
250 return id_namespaces_[namespace_id].get(); 259 return id_namespaces_[namespace_id].get();
251 } 260 }
252 261
253 uint32 ContextGroup::GetMemRepresented() const { 262 uint32 ContextGroup::GetMemRepresented() const {
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
297 GetIntegerv(pname, &value); 306 GetIntegerv(pname, &value);
298 bool result = CheckGLFeatureU(min_required, &value); 307 bool result = CheckGLFeatureU(min_required, &value);
299 *v = value; 308 *v = value;
300 return result; 309 return result;
301 } 310 }
302 311
303 } // namespace gles2 312 } // namespace gles2
304 } // namespace gpu 313 } // namespace gpu
305 314
306 315
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