Index: ui/gfx/canvas_skia.cc |
=================================================================== |
--- ui/gfx/canvas_skia.cc (revision 147935) |
+++ ui/gfx/canvas_skia.cc (working copy) |
@@ -377,7 +377,7 @@ |
// Create a temporary buffer filled with the halo color. It must leave room |
// for the 1-pixel border around the text. |
Size size(w + 2, h + 2); |
- Canvas text_canvas(size, scale_factor(), true); |
+ Canvas text_canvas(size, true); |
SkPaint bkgnd_paint; |
bkgnd_paint.setColor(halo_color); |
text_canvas.DrawRect(gfx::Rect(size), bkgnd_paint); |
@@ -390,9 +390,9 @@ |
SkBitmap& text_bitmap = const_cast<SkBitmap&>( |
skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true)); |
- for (int cur_y = 0; cur_y < text_bitmap.height(); cur_y++) { |
+ for (int cur_y = 0; cur_y < h + 2; cur_y++) { |
uint32_t* text_row = text_bitmap.getAddr32(0, cur_y); |
- for (int cur_x = 0; cur_x < text_bitmap.width(); cur_x++) { |
+ for (int cur_x = 0; cur_x < w + 2; cur_x++) { |
if (text_row[cur_x] == halo_premul) { |
// This pixel was not touched by the text routines. See if it borders |
// a touched pixel in any of the 4 directions (not diagonally). |
@@ -405,9 +405,7 @@ |
} |
// Draw the halo bitmap with blur. |
- gfx::ImageSkia text_image = gfx::ImageSkia(gfx::ImageSkiaRep(text_bitmap, |
- text_canvas.scale_factor())); |
- DrawImageInt(text_image, x - 1, y - 1); |
+ DrawImageInt(text_bitmap, x - 1, y - 1); |
} |
void Canvas::DrawFadeTruncatingString( |