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Unified Diff: media/audio/audio_device_ipc.h

Issue 10790121: First step towards moving AudioDevice from content/ to media/audio. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: relaxing the notreached back to log(error) since nacl tests will otherwise fail Created 8 years, 5 months ago
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Index: media/audio/audio_device_ipc.h
diff --git a/media/audio/audio_device_ipc.h b/media/audio/audio_device_ipc.h
new file mode 100644
index 0000000000000000000000000000000000000000..f372a08e852bdc58ebbde1ff2530e09983076f32
--- /dev/null
+++ b/media/audio/audio_device_ipc.h
@@ -0,0 +1,103 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_AUDIO_AUDIO_DEVICE_IPC_H_
+#define MEDIA_AUDIO_AUDIO_DEVICE_IPC_H_
+
+#include "base/shared_memory.h"
+#include "base/sync_socket.h"
+#include "media/audio/audio_parameters.h"
+#include "media/base/media_export.h"
+
+namespace media {
+
+// Contains IPC notifications for the state of the server side
+// (AudioOutputController) audio state changes and when an AudioOutputController
+// has been created. Implemented by AudioDevice.
+class MEDIA_EXPORT AudioDeviceIPCDelegate {
+ public:
+ // Current status of the audio output stream in the browser process. Browser
+ // sends information about the current playback state and error to the
+ // renderer process using this type.
+ enum State {
+ kPlaying,
+ kPaused,
+ kError
+ };
+
+ // Called when state of an audio stream has changed.
+ virtual void OnStateChanged(State state) = 0;
+
+ // Called when an audio stream has been created.
+ // The shared memory |handle| points to a memory section that's used to
+ // transfer audio buffers from the AudioDeviceIPCDelegate back to the
+ // AudioRendererHost. The implementation of OnStreamCreated takes ownership.
+ // The |socket_handle| is used by AudioRendererHost to signal requests for
+ // audio data to be written into the shared memory. The AudioDeviceIPCDelegate
+ // must read from this socket and provide audio whenever data (search for
+ // "pending_bytes") is received.
+ virtual void OnStreamCreated(base::SharedMemoryHandle handle,
+ base::SyncSocket::Handle socket_handle,
+ uint32 length) = 0;
+
+ // Called when the AudioDeviceIPC object is going away and/or when the IPC
+ // channel has been closed and no more ipc requests can be made.
+ // Implementations must clear any references to the AudioDeviceIPC object
+ // at this point.
+ virtual void OnIPCClosed() = 0;
+
+ protected:
+ virtual ~AudioDeviceIPCDelegate();
+};
+
+// Provides IPC functionality for an AudioDevice. The implementation should
+// asynchronously deliver the messages to an AudioOutputController object (or
+// create one in the case of CreateStream()), that may live in a separate
+// process.
+class MEDIA_EXPORT AudioDeviceIPC {
+ public:
+ // Registers an AudioDeviceIPCDelegate and returns a |stream_id| that must
+ // be used with all other IPC functions in this interface.
+ virtual int AddDelegate(AudioDeviceIPCDelegate* delegate) = 0;
+
+ // Unregisters a delegate that was previously registered via a call to
+ // AddDelegate(). The audio stream should be in a closed state prior to
+ // calling this function.
+ virtual void RemoveDelegate(int stream_id) = 0;
+
+ // Sends a request to create an AudioOutputController object in the peer
+ // process, identify it by |stream_id| and configure it to use the specified
+ // audio |params|. Once the stream has been created, the implementation must
+ // generate a notification to the AudioDeviceIPCDelegate and call
+ // OnStreamCreated().
+ virtual void CreateStream(int stream_id, const AudioParameters& params) = 0;
+
+ // Starts playing the stream. This should generate a call to
+ // AudioOutputController::Play().
+ virtual void PlayStream(int stream_id) = 0;
+
+ // Pauses an audio stream. This should generate a call to
+ // AudioOutputController::Pause().
+ virtual void PauseStream(int stream_id) = 0;
+
+ // "Flushes" the audio device. This should generate a call to
+ // AudioOutputController::Flush().
+ // TODO(tommi): This is currently neither implemented nor called. Remove?
+ virtual void FlushStream(int stream_id) = 0;
+
+ // Closes the audio stream and deletes the matching AudioOutputController
+ // instance. Prior to deleting the AudioOutputController object, a call to
+ // AudioOutputController::Close must be made.
+ virtual void CloseStream(int stream_id) = 0;
+
+ // Sets the volume of the audio stream.
+ virtual void SetVolume(int stream_id, double volume) = 0;
+
+ protected:
+ virtual ~AudioDeviceIPC();
+};
+
+} // namespace media
+
+#endif // MEDIA_AUDIO_AUDIO_DEVICE_IPC_H_

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