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Unified Diff: media/audio/audio_input_ipc.h

Issue 10790121: First step towards moving AudioDevice from content/ to media/audio. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Update comments after closing ppapi bug Created 8 years, 5 months ago
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Index: media/audio/audio_input_ipc.h
diff --git a/media/audio/audio_input_ipc.h b/media/audio/audio_input_ipc.h
new file mode 100644
index 0000000000000000000000000000000000000000..eb4e72dfae0b31145e1fbd869b7553f92f97a23f
--- /dev/null
+++ b/media/audio/audio_input_ipc.h
@@ -0,0 +1,104 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef MEDIA_AUDIO_AUDIO_INPUT_IPC_H_
+#define MEDIA_AUDIO_AUDIO_INPUT_IPC_H_
+
+#include "base/shared_memory.h"
+#include "base/sync_socket.h"
+#include "media/audio/audio_parameters.h"
+#include "media/base/media_export.h"
+
+namespace media {
+
+// Contains IPC notifications for the state of the server side
+// (AudioInputController) audio state changes and when an AudioInputController
+// has been created. Implemented by AudioInputDevice.
+class MEDIA_EXPORT AudioInputIPCDelegate {
+ public:
+ // Valid states for the input stream.
+ enum State {
+ kRecording,
+ kStopped,
+ kError
+ };
+
+ // Called when an AudioInputController has been created.
+ // The shared memory |handle| points to a memory section that's used to
+ // transfer data between the AudioInputDevice and AudioInputController
+ // objects. The implementation of OnStreamCreated takes ownership.
+ // The |socket_handle| is used by the AudioInputController to signal
+ // notifications that more data is available and can optionally provide
+ // parameter changes back. The AudioInputDevice must read from this socket
+ // and process the shared memory whenever data is read from the socket.
+ virtual void OnStreamCreated(base::SharedMemoryHandle handle,
+ base::SyncSocket::Handle socket_handle,
+ int length) = 0;
+
+ // Called when state of an audio stream has changed.
+ virtual void OnStateChanged(State state) = 0;
+
+ // Called when the input stream volume has changed.
+ virtual void OnVolume(double volume) = 0;
+
+ // Called when a device has been started on the server side.
+ // If the device could not be started, |device_id| will be empty.
+ virtual void OnDeviceReady(const std::string& device_id) = 0;
+
+ // Called when the AudioInputIPC object is going away and/or when the
+ // IPC channel has been closed and no more IPC requests can be made.
+ // Implementations must clear any references to the AudioInputIPC object
+ // at this point.
+ virtual void OnIPCClosed() = 0;
+
+ protected:
+ virtual ~AudioInputIPCDelegate();
+};
+
+// Provides IPC functionality for an AudioInputDevice. The implementation
+// should asynchronously deliver the messages to an AudioInputController object
+// (or create one in the case of CreateStream()), that may live in a separate
+// process.
+class MEDIA_EXPORT AudioInputIPC {
+ public:
+ // Registers an AudioInputIPCDelegate and returns a |stream_id| that
+ // must be used with all other IPC functions in this interface.
+ virtual int AddDelegate(AudioInputIPCDelegate* delegate) = 0;
+
+ // Unregisters a delegate that was previously registered via a call to
+ // AddDelegate(). The audio stream should be in a closed state prior to
+ // calling this function.
+ virtual void RemoveDelegate(int stream_id) = 0;
+
+ // Sends a request to create an AudioInputController object in the peer
+ // process, identify it by |stream_id| and configure it to use the specified
+ // audio |params|. Once the stream has been created, the implementation must
+ // generate a notification to the AudioInputIPCDelegate and call
+ // OnStreamCreated().
+ virtual void CreateStream(int stream_id, const AudioParameters& params,
+ const std::string& device_id, bool automatic_gain_control) = 0;
+
+ // Starts the device on the server side. Once the device has started,
+ // or failed to start, a callback to
+ // AudioInputIPCDelegate::OnDeviceReady() must be made.
+ virtual void StartDevice(int stream_id, int session_id) = 0;
+
+ // Corresponds to a call to AudioInputController::Record() on the server side.
+ virtual void RecordStream(int stream_id) = 0;
+
+ // Sets the volume of the audio stream.
+ virtual void SetVolume(int stream_id, double volume) = 0;
+
+ // Closes the audio stream and deletes the matching AudioInputController
+ // instance. Prior to deleting the AudioInputController object, a call to
+ // AudioInputController::Close must be made.
+ virtual void CloseStream(int stream_id) = 0;
+
+ protected:
+ virtual ~AudioInputIPC();
+};
+
+} // namespace media
+
+#endif // MEDIA_AUDIO_AUDIO_INPUT_IPC_H_
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