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Issue 10790063: PPAPI/NaCl: Make ImageData for NaCl just use shared memory (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: make PPB_ImageData_API base non-exported Created 8 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gfx/blit.h" 5 #include "ui/gfx/blit.h"
6 6
7 #include "base/logging.h" 7 #include "base/logging.h"
8 #include "build/build_config.h" 8 #include "build/build_config.h"
9 #include "skia/ext/platform_canvas.h" 9 #include "skia/ext/platform_canvas.h"
10 #include "ui/gfx/point.h" 10 #include "ui/gfx/point.h"
(...skipping 108 matching lines...) Expand 10 before | Expand all | Expand 10 after
119 SkCanvas *src_canvas, 119 SkCanvas *src_canvas,
120 const Point& src_origin) { 120 const Point& src_origin) {
121 DCHECK(skia::SupportsPlatformPaint(dst_canvas)); 121 DCHECK(skia::SupportsPlatformPaint(dst_canvas));
122 DCHECK(skia::SupportsPlatformPaint(src_canvas)); 122 DCHECK(skia::SupportsPlatformPaint(src_canvas));
123 BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect, 123 BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect,
124 skia::BeginPlatformPaint(src_canvas), src_origin); 124 skia::BeginPlatformPaint(src_canvas), src_origin);
125 skia::EndPlatformPaint(src_canvas); 125 skia::EndPlatformPaint(src_canvas);
126 skia::EndPlatformPaint(dst_canvas); 126 skia::EndPlatformPaint(dst_canvas);
127 } 127 }
128 128
129 #if defined(OS_WIN) && !defined(USE_AURA)
130
131 void ScrollCanvas(SkCanvas* canvas,
132 const gfx::Rect& clip,
133 const gfx::Point& amount) {
134 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
135 DCHECK(skia::SupportsPlatformPaint(canvas));
136 skia::ScopedPlatformPaint scoped_platform_paint(canvas);
137 HDC hdc = scoped_platform_paint.GetPlatformSurface();
138
139 RECT damaged_rect;
140 RECT r = clip.ToRECT();
141 ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
142 }
143
144 #elif defined(OS_POSIX) || defined(USE_AURA)
145 // Cairo has no nice scroll function so we do our own. On Mac it's possible to
146 // use platform scroll code, but it's complex so we just use the same path
147 // here. Either way it will be software-only, so it shouldn't matter much.
148
149 void ScrollCanvas(SkCanvas* canvas, 129 void ScrollCanvas(SkCanvas* canvas,
150 const gfx::Rect& in_clip, 130 const gfx::Rect& in_clip,
151 const gfx::Point& amount) { 131 const gfx::Point& amount) {
152 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff. 132 DCHECK(!HasClipOrTransform(*canvas)); // Don't support special stuff.
133 #if defined(OS_WIN)
134 // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall
135 // through to the software implementation.
136 if (skia::SupportsPlatformPaint(canvas)) {
137 skia::ScopedPlatformPaint scoped_platform_paint(canvas);
138 HDC hdc = scoped_platform_paint.GetPlatformSurface();
139
140 RECT damaged_rect;
141 RECT r = in_clip.ToRECT();
142 ScrollDC(hdc, amount.x(), amount.y(), NULL, &r, NULL, &damaged_rect);
143 return;
144 }
145 #endif // defined(OS_WIN)
146 // For non-windows, always do scrolling in software.
147 // Cairo has no nice scroll function so we do our own. On Mac it's possible to
148 // use platform scroll code, but it's complex so we just use the same path
149 // here. Either way it will be software-only, so it shouldn't matter much.
153 SkBitmap& bitmap = const_cast<SkBitmap&>( 150 SkBitmap& bitmap = const_cast<SkBitmap&>(
154 skia::GetTopDevice(*canvas)->accessBitmap(true)); 151 skia::GetTopDevice(*canvas)->accessBitmap(true));
155 SkAutoLockPixels lock(bitmap); 152 SkAutoLockPixels lock(bitmap);
156 153
157 // We expect all coords to be inside the canvas, so clip here. 154 // We expect all coords to be inside the canvas, so clip here.
158 gfx::Rect clip = in_clip.Intersect( 155 gfx::Rect clip = in_clip.Intersect(
159 gfx::Rect(0, 0, bitmap.width(), bitmap.height())); 156 gfx::Rect(0, 0, bitmap.width(), bitmap.height()));
160 157
161 // Compute the set of pixels we'll actually end up painting. 158 // Compute the set of pixels we'll actually end up painting.
162 gfx::Rect dest_rect = clip; 159 gfx::Rect dest_rect = clip;
(...skipping 26 matching lines...) Expand all
189 // to-top, but have to be careful about the order for copying each row. 186 // to-top, but have to be careful about the order for copying each row.
190 // Fortunately, memmove already handles this for us. 187 // Fortunately, memmove already handles this for us.
191 for (int y = 0; y < dest_rect.height(); y++) { 188 for (int y = 0; y < dest_rect.height(); y++) {
192 memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y), 189 memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
193 bitmap.getAddr32(src_rect.x(), src_rect.y() + y), 190 bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
194 row_bytes); 191 row_bytes);
195 } 192 }
196 } 193 }
197 } 194 }
198 195
199 #endif
200
201 } // namespace gfx 196 } // namespace gfx
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