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Issue 10787028: Converts SearchViewController to use live NTP content instead of placeholder (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Layout hack Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NDEBUG 5 #ifndef NDEBUG
6 6
7 #include "ui/compositor/debug_utils.h" 7 #include "ui/compositor/debug_utils.h"
8 8
9 #include <iomanip> 9 #include <iomanip>
10 #include <iostream> 10 #include <iostream>
11 #include <string> 11 #include <string>
12 12
13 #include "base/logging.h" 13 #include "base/logging.h"
14 #include "base/utf_string_conversions.h" 14 #include "base/utf_string_conversions.h"
15 #include "ui/compositor/layer.h" 15 #include "ui/compositor/layer.h"
16 #include "ui/gfx/interpolated_transform.h" 16 #include "ui/gfx/interpolated_transform.h"
17 #include "ui/gfx/point.h" 17 #include "ui/gfx/point.h"
18 #include "ui/gfx/transform.h" 18 #include "ui/gfx/transform.h"
19 19
20 namespace ui { 20 namespace ui {
21 21
22 namespace { 22 namespace {
23 23
24 void PrintLayerHierarchyImp(const Layer* layer, int indent, 24 void PrintLayerHierarchyImp(const Layer* layer, int indent,
25 gfx::Point mouse_location) { 25 gfx::Point mouse_location) {
26 if (!layer->visible())
27 return;
28
29 std::wostringstream buf; 26 std::wostringstream buf;
30 std::string indent_str(indent, ' '); 27 std::string indent_str(indent, ' ');
31 std::string content_indent_str(indent+1, ' '); 28 std::string content_indent_str(indent+1, ' ');
32 29
33 layer->transform().TransformPointReverse(mouse_location); 30 layer->transform().TransformPointReverse(mouse_location);
34 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); 31 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location);
35 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); 32 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y());
36 33
37 buf << UTF8ToWide(indent_str); 34 buf << UTF8ToWide(indent_str);
38 if (mouse_inside_layer_bounds) 35 if (mouse_inside_layer_bounds)
(...skipping 10 matching lines...) Expand all
49 case ui::LAYER_TEXTURED: 46 case ui::LAYER_TEXTURED:
50 buf << L" textured"; 47 buf << L" textured";
51 if (layer->fills_bounds_opaquely()) 48 if (layer->fills_bounds_opaquely())
52 buf << L" opaque"; 49 buf << L" opaque";
53 break; 50 break;
54 case ui::LAYER_SOLID_COLOR: 51 case ui::LAYER_SOLID_COLOR:
55 buf << L" solid"; 52 buf << L" solid";
56 break; 53 break;
57 } 54 }
58 55
56 if (!layer->visible())
57 buf << L" !visible";
58
59 buf << L'\n' << UTF8ToWide(content_indent_str); 59 buf << L'\n' << UTF8ToWide(content_indent_str);
60 buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); 60 buf << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y();
61 buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); 61 buf << L' ' << layer->bounds().width() << L'x' << layer->bounds().height();
62 62
63 if (layer->opacity() != 1.0f) { 63 if (layer->opacity() != 1.0f) {
64 buf << L'\n' << UTF8ToWide(content_indent_str); 64 buf << L'\n' << UTF8ToWide(content_indent_str);
65 buf << L"opacity: " << std::setprecision(2) << layer->opacity(); 65 buf << L"opacity: " << std::setprecision(2) << layer->opacity();
66 } 66 }
67 67
68 if (layer->transform().HasChange()) { 68 if (layer->transform().HasChange()) {
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
100 100
101 } // namespace 101 } // namespace
102 102
103 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { 103 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) {
104 PrintLayerHierarchyImp(layer, 0, mouse_location); 104 PrintLayerHierarchyImp(layer, 0, mouse_location);
105 } 105 }
106 106
107 } // namespace ui 107 } // namespace ui
108 108
109 #endif // NDEBUG 109 #endif // NDEBUG
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