Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(127)

Side by Side Diff: content/renderer/gamepad_shared_memory_reader.cc

Issue 10785024: Revert 146792 - Lock-free GamepadSeqLock (try 2) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « content/content_tests.gypi ('k') | tools/valgrind/tsan/ignores.txt » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gamepad_shared_memory_reader.h" 5 #include "content/renderer/gamepad_shared_memory_reader.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/metrics/histogram.h" 8 #include "base/metrics/histogram.h"
9 #include "content/common/gamepad_messages.h" 9 #include "content/common/gamepad_messages.h"
10 #include "content/public/renderer/render_thread.h" 10 #include "content/public/renderer/render_thread.h"
(...skipping 23 matching lines...) Expand all
34 static_cast<GamepadHardwareBuffer*>(memory); 34 static_cast<GamepadHardwareBuffer*>(memory);
35 } 35 }
36 36
37 void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) { 37 void GamepadSharedMemoryReader::SampleGamepads(WebKit::WebGamepads& gamepads) {
38 WebKit::WebGamepads read_into; 38 WebKit::WebGamepads read_into;
39 TRACE_EVENT0("GAMEPAD", "SampleGamepads"); 39 TRACE_EVENT0("GAMEPAD", "SampleGamepads");
40 40
41 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_)) 41 if (!base::SharedMemory::IsHandleValid(renderer_shared_memory_handle_))
42 return; 42 return;
43 43
44 gamepad_hardware_buffer_->gamepads.ReadTo(&gamepads); 44 // Only try to read this many times before failing to avoid waiting here
45 // very long in case of contention with the writer. TODO(scottmg) Tune this
46 // number (as low as 1?) if histogram shows distribution as mostly
47 // 0-and-maximum.
48 const int kMaximumContentionCount = 10;
49 int contention_count = -1;
50 base::subtle::Atomic32 version;
51 do {
52 version = gamepad_hardware_buffer_->sequence.ReadBegin();
53 memcpy(&read_into, &gamepad_hardware_buffer_->buffer, sizeof(read_into));
54 ++contention_count;
55 if (contention_count == kMaximumContentionCount)
56 break;
57 } while (gamepad_hardware_buffer_->sequence.ReadRetry(version));
58 UMA_HISTOGRAM_COUNTS("Gamepad.ReadContentionCount", contention_count);
59
60 if (contention_count >= kMaximumContentionCount) {
61 // We failed to successfully read, presumably because the hardware
62 // thread was taking unusually long. Don't copy the data to the output
63 // buffer, and simply leave what was there before.
64 return;
65 }
66
67 // New data was read successfully, copy it into the output buffer.
68 memcpy(&gamepads, &read_into, sizeof(gamepads));
45 69
46 // Override the "connected" with false until the user has interacted 70 // Override the "connected" with false until the user has interacted
47 // with the gamepad. This is to prevent fingerprinting on drive-by pages. 71 // with the gamepad. This is to prevent fingerprinting on drive-by pages.
48 for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) { 72 for (unsigned i = 0; i < WebKit::WebGamepads::itemsLengthCap; ++i) {
49 WebKit::WebGamepad& pad = gamepads.items[i]; 73 WebKit::WebGamepad& pad = gamepads.items[i];
50 // If the device is physically connected, then check if we should 74 // If the device is physically connected, then check if we should
51 // keep it disabled. We track if any of the primary 4 buttons have been 75 // keep it disabled. We track if any of the primary 4 buttons have been
52 // pressed to determine a reasonable intentional interaction from the user. 76 // pressed to determine a reasonable intentional interaction from the user.
53 if (pad.connected) { 77 if (pad.connected) {
54 if (ever_interacted_with_[i]) 78 if (ever_interacted_with_[i])
55 continue; 79 continue;
56 const unsigned kPrimaryInteractionButtons = 4; 80 const unsigned kPrimaryInteractionButtons = 4;
57 for (unsigned j = 0; j < kPrimaryInteractionButtons; ++j) 81 for (unsigned j = 0; j < kPrimaryInteractionButtons; ++j)
58 ever_interacted_with_[i] |= pad.buttons[j] > 0.5f; 82 ever_interacted_with_[i] |= pad.buttons[j] > 0.5f;
59 // If we've not previously set, and the user still hasn't touched 83 // If we've not previously set, and the user still hasn't touched
60 // these buttons, then don't pass the data on to the Chromium port. 84 // these buttons, then don't pass the data on to the Chromium port.
61 if (!ever_interacted_with_[i]) 85 if (!ever_interacted_with_[i])
62 pad.connected = false; 86 pad.connected = false;
63 } 87 }
64 } 88 }
65 } 89 }
66 90
67 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { 91 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() {
68 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling()); 92 RenderThread::Get()->Send(new GamepadHostMsg_StopPolling());
69 } 93 }
70 94
71 } // namespace content 95 } // namespace content
OLDNEW
« no previous file with comments | « content/content_tests.gypi ('k') | tools/valgrind/tsan/ignores.txt » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698