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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 5 #ifndef CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
6 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 6 #define CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
7 | 7 |
8 #include "build/build_config.h" | 8 #include "build/build_config.h" |
9 | 9 |
10 #ifndef WIN32_LEAN_AND_MEAN | 10 #ifndef WIN32_LEAN_AND_MEAN |
11 #define WIN32_LEAN_AND_MEAN | 11 #define WIN32_LEAN_AND_MEAN |
12 #endif | 12 #endif |
13 #include <windows.h> | 13 #include <windows.h> |
14 #include <XInput.h> | 14 #include <XInput.h> |
15 | 15 |
16 #include "base/basictypes.h" | 16 #include "base/basictypes.h" |
17 #include "base/scoped_native_library.h" | |
jochen (gone - plz use gerrit)
2012/07/19 14:34:04
nit. alphabetical order
scottmg
2012/07/19 16:45:16
Done.
| |
17 #include "base/compiler_specific.h" | 18 #include "base/compiler_specific.h" |
18 #include "content/browser/gamepad/data_fetcher.h" | 19 #include "content/browser/gamepad/data_fetcher.h" |
19 | 20 |
20 namespace content { | 21 namespace content { |
21 | 22 |
22 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { | 23 class GamepadPlatformDataFetcherWin : public GamepadDataFetcher { |
23 public: | 24 public: |
24 GamepadPlatformDataFetcherWin(); | 25 GamepadPlatformDataFetcherWin(); |
25 virtual void GetGamepadData(WebKit::WebGamepads* pads, | 26 virtual void GetGamepadData(WebKit::WebGamepads* pads, |
26 bool devices_changed_hint) OVERRIDE; | 27 bool devices_changed_hint) OVERRIDE; |
jochen (gone - plz use gerrit)
2012/07/19 14:34:04
virtual destructor missing
scottmg
2012/07/19 16:45:16
Done.
| |
27 private: | 28 private: |
29 base::ScopedNativeLibrary xinput_dll_; | |
28 bool xinput_available_; | 30 bool xinput_available_; |
29 | 31 |
32 // The three functions we use from xinput1_3.dll. | |
33 typedef void (WINAPI *XInputEnableFunc)(BOOL enable); | |
34 typedef DWORD (WINAPI *XInputGetCapabilitiesFunc)( | |
35 DWORD dwUserIndex, DWORD dwFlags, XINPUT_CAPABILITIES* pCapabilities); | |
36 typedef DWORD (WINAPI *XInputGetStateFunc)( | |
37 DWORD dwUserIndex, XINPUT_STATE* pState); | |
38 XInputEnableFunc xinput_enable_; | |
39 XInputGetCapabilitiesFunc xinput_get_capabilities_; | |
40 XInputGetStateFunc xinput_get_state_; | |
41 | |
42 // Get functions from dynamically loaded xinput1_3.dll. We don't use | |
43 // DELAYLOAD because the import library for Win8 SDK pulls xinput1_4 which | |
44 // isn't redistributable. Returns true if loading was successful. We include | |
45 // xinput1_3.dll with Chrome. | |
46 bool GetXinputDllFunctions(); | |
jochen (gone - plz use gerrit)
2012/07/19 14:34:04
the style guide requires typedefs first, the funct
scottmg
2012/07/19 16:45:16
Done.
| |
47 | |
30 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); | 48 DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherWin); |
31 }; | 49 }; |
32 | 50 |
33 } // namespace content | 51 } // namespace content |
34 | 52 |
35 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ | 53 #endif // CONTENT_BROWSER_GAMEPAD_PLATFORM_DATA_FETCHER_WIN_H_ |
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