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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/render_thread_impl.h" | 5 #include "content/renderer/render_thread_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <vector> | 10 #include <vector> |
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725 } | 725 } |
726 | 726 |
727 void RenderThreadImpl::PostponeIdleNotification() { | 727 void RenderThreadImpl::PostponeIdleNotification() { |
728 idle_notifications_to_skip_ = 2; | 728 idle_notifications_to_skip_ = 2; |
729 } | 729 } |
730 | 730 |
731 base::WeakPtr<WebGraphicsContext3DCommandBufferImpl> | 731 base::WeakPtr<WebGraphicsContext3DCommandBufferImpl> |
732 RenderThreadImpl::GetGpuVDAContext3D() { | 732 RenderThreadImpl::GetGpuVDAContext3D() { |
733 // If we already handed out a pointer to a context and it's been lost, create | 733 // If we already handed out a pointer to a context and it's been lost, create |
734 // a new one. | 734 // a new one. |
735 if (gpu_vda_context3d_.get() && | 735 if (gpu_vda_context3d_.get() && gpu_vda_context3d_->isContextLost()) { |
736 gpu_vda_context3d_->IsCommandBufferContextLost()) { | |
737 if (compositor_thread()) { | 736 if (compositor_thread()) { |
738 compositor_thread()->GetWebThread()->message_loop()->DeleteSoon( | 737 compositor_thread()->GetWebThread()->message_loop()->DeleteSoon( |
739 FROM_HERE, gpu_vda_context3d_.release()); | 738 FROM_HERE, gpu_vda_context3d_.release()); |
740 } else { | 739 } else { |
741 gpu_vda_context3d_.reset(); | 740 gpu_vda_context3d_.reset(); |
742 } | 741 } |
743 } | 742 } |
744 if (!gpu_vda_context3d_.get()) { | 743 if (!gpu_vda_context3d_.get()) { |
745 gpu_vda_context3d_.reset( | 744 gpu_vda_context3d_.reset( |
746 WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( | 745 WebGraphicsContext3DCommandBufferImpl::CreateOffscreenContext( |
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1025 | 1024 |
1026 scoped_refptr<base::MessageLoopProxy> | 1025 scoped_refptr<base::MessageLoopProxy> |
1027 RenderThreadImpl::GetFileThreadMessageLoopProxy() { | 1026 RenderThreadImpl::GetFileThreadMessageLoopProxy() { |
1028 DCHECK(message_loop() == MessageLoop::current()); | 1027 DCHECK(message_loop() == MessageLoop::current()); |
1029 if (!file_thread_.get()) { | 1028 if (!file_thread_.get()) { |
1030 file_thread_.reset(new base::Thread("Renderer::FILE")); | 1029 file_thread_.reset(new base::Thread("Renderer::FILE")); |
1031 file_thread_->Start(); | 1030 file_thread_->Start(); |
1032 } | 1031 } |
1033 return file_thread_->message_loop_proxy(); | 1032 return file_thread_->message_loop_proxy(); |
1034 } | 1033 } |
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