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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 // ============================================================================= | 5 // ============================================================================= |
| 6 // PLEASE READ | 6 // PLEASE READ |
| 7 // | 7 // |
| 8 // In general, you should not be adding stuff to this file. | 8 // In general, you should not be adding stuff to this file. |
| 9 // | 9 // |
| 10 // - If your thing is only used in one place, just put it in a reasonable | 10 // - If your thing is only used in one place, just put it in a reasonable |
| 11 // location in or near that one place. It's nice you want people to be able | 11 // location in or near that one place. It's nice you want people to be able |
| 12 // to re-use your function, but realistically, if it hasn't been necessary | 12 // to re-use your function, but realistically, if it hasn't been necessary |
| 13 // before after so many years of development, it's probably not going to be | 13 // before after so many years of development, it's probably not going to be |
| 14 // used in other places in the future unless you know of them now. | 14 // used in other places in the future unless you know of them now. |
| 15 // | 15 // |
| 16 // - If your thing is used by multiple callers and is UI-related, it should | 16 // - If your thing is used by multiple callers and is UI-related, it should |
| 17 // probably be in app/win/ instead. Try to put it in the most specific file | 17 // probably be in app/win/ instead. Try to put it in the most specific file |
| 18 // possible (avoiding the *_util files when practical). | 18 // possible (avoiding the *_util files when practical). |
| 19 // | 19 // |
| 20 // ============================================================================= | 20 // ============================================================================= |
| 21 | 21 |
| 22 #ifndef BASE_WIN_WIN_UTIL_H_ | 22 #ifndef BASE_WIN_WIN_UTIL_H_ |
| 23 #define BASE_WIN_WIN_UTIL_H_ | 23 #define BASE_WIN_WIN_UTIL_H_ |
| 24 #pragma once | |
| 25 | 24 |
| 26 #include <windows.h> | 25 #include <windows.h> |
| 27 | 26 |
| 28 #include <string> | 27 #include <string> |
| 29 | 28 |
| 30 #include "base/base_export.h" | 29 #include "base/base_export.h" |
| 31 #include "base/string16.h" | 30 #include "base/string16.h" |
| 32 | 31 |
| 33 struct IPropertyStore; | 32 struct IPropertyStore; |
| 34 struct _tagpropertykey; | 33 struct _tagpropertykey; |
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| 109 // This is necessary to set compatible struct sizes for different versions | 108 // This is necessary to set compatible struct sizes for different versions |
| 110 // of certain Windows APIs (e.g. SystemParametersInfo). | 109 // of certain Windows APIs (e.g. SystemParametersInfo). |
| 111 #define SIZEOF_STRUCT_WITH_SPECIFIED_LAST_MEMBER(struct_name, member) \ | 110 #define SIZEOF_STRUCT_WITH_SPECIFIED_LAST_MEMBER(struct_name, member) \ |
| 112 offsetof(struct_name, member) + \ | 111 offsetof(struct_name, member) + \ |
| 113 (sizeof static_cast<struct_name*>(NULL)->member) | 112 (sizeof static_cast<struct_name*>(NULL)->member) |
| 114 | 113 |
| 115 } // namespace win | 114 } // namespace win |
| 116 } // namespace base | 115 } // namespace base |
| 117 | 116 |
| 118 #endif // BASE_WIN_WIN_UTIL_H_ | 117 #endif // BASE_WIN_WIN_UTIL_H_ |
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