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Side by Side Diff: base/threading/simple_thread.h

Issue 10735044: Remove #pragma once. Just from base/ for now. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is 5 // WARNING: You should probably be using Thread (thread.h) instead. Thread is
6 // Chrome's message-loop based Thread abstraction, and if you are a 6 // Chrome's message-loop based Thread abstraction, and if you are a
7 // thread running in the browser, there will likely be assumptions 7 // thread running in the browser, there will likely be assumptions
8 // that your thread will have an associated message loop. 8 // that your thread will have an associated message loop.
9 // 9 //
10 // This is a simple thread interface that backs to a native operating system 10 // This is a simple thread interface that backs to a native operating system
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32 // thread.Start(); 32 // thread.Start();
33 // // Start will return after the Thread has been successfully started and 33 // // Start will return after the Thread has been successfully started and
34 // // initialized. The newly created thread will invoke runner->Run(), and 34 // // initialized. The newly created thread will invoke runner->Run(), and
35 // // run until it returns. 35 // // run until it returns.
36 // thread.Join(); // Wait until the thread has exited. You *MUST* Join! 36 // thread.Join(); // Wait until the thread has exited. You *MUST* Join!
37 // // The SimpleThread object is still valid, however you may not call Join 37 // // The SimpleThread object is still valid, however you may not call Join
38 // // or Start again. 38 // // or Start again.
39 39
40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_ 40 #ifndef BASE_THREADING_SIMPLE_THREAD_H_
41 #define BASE_THREADING_SIMPLE_THREAD_H_ 41 #define BASE_THREADING_SIMPLE_THREAD_H_
42 #pragma once
43 42
44 #include <string> 43 #include <string>
45 #include <queue> 44 #include <queue>
46 #include <vector> 45 #include <vector>
47 46
48 #include "base/base_export.h" 47 #include "base/base_export.h"
49 #include "base/basictypes.h" 48 #include "base/basictypes.h"
50 #include "base/compiler_specific.h" 49 #include "base/compiler_specific.h"
51 #include "base/threading/platform_thread.h" 50 #include "base/threading/platform_thread.h"
52 #include "base/synchronization/lock.h" 51 #include "base/synchronization/lock.h"
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182 int num_threads_; 181 int num_threads_;
183 std::vector<DelegateSimpleThread*> threads_; 182 std::vector<DelegateSimpleThread*> threads_;
184 std::queue<Delegate*> delegates_; 183 std::queue<Delegate*> delegates_;
185 base::Lock lock_; // Locks delegates_ 184 base::Lock lock_; // Locks delegates_
186 WaitableEvent dry_; // Not signaled when there is no work to do. 185 WaitableEvent dry_; // Not signaled when there is no work to do.
187 }; 186 };
188 187
189 } // namespace base 188 } // namespace base
190 189
191 #endif // BASE_THREADING_SIMPLE_THREAD_H_ 190 #endif // BASE_THREADING_SIMPLE_THREAD_H_
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