Index: ui/gfx/canvas_win.cc |
=================================================================== |
--- ui/gfx/canvas_win.cc (revision 145540) |
+++ ui/gfx/canvas_win.cc (working copy) |
@@ -1,583 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gfx/canvas.h" |
- |
-#include <limits> |
- |
-#include "base/i18n/rtl.h" |
-#include "base/logging.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "base/win/scoped_gdi_object.h" |
-#include "skia/ext/bitmap_platform_device.h" |
-#include "skia/ext/skia_utils_win.h" |
-#include "third_party/skia/include/core/SkShader.h" |
-#include "ui/gfx/color_utils.h" |
-#include "ui/gfx/font.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/gfx/shadow_value.h" |
- |
-namespace { |
- |
-static inline int Round(double x) { |
- // Why oh why is this not in a standard header? |
- return static_cast<int>(floor(x + 0.5)); |
-} |
- |
-// We make sure that LTR text we draw in an RTL context is modified |
-// appropriately to make sure it maintains it LTR orientation. |
-void DoDrawText(HDC hdc, |
- const string16& text, |
- RECT* text_bounds, |
- int flags) { |
- // Only adjust string directionality if both of the following are true: |
- // 1. The current locale is RTL. |
- // 2. The string itself has RTL directionality. |
- const wchar_t* string_ptr = text.c_str(); |
- int string_size = static_cast<int>(text.length()); |
- |
- string16 localized_text; |
- if (flags & DT_RTLREADING) { |
- localized_text = text; |
- base::i18n::AdjustStringForLocaleDirection(&localized_text); |
- string_ptr = localized_text.c_str(); |
- string_size = static_cast<int>(localized_text.length()); |
- } |
- |
- DrawText(hdc, string_ptr, string_size, text_bounds, flags); |
-} |
- |
-// Compute the windows flags necessary to implement the provided text Canvas |
-// flags. |
-int ComputeFormatFlags(int flags, const string16& text) { |
- // Setting the text alignment explicitly in case it hasn't already been set. |
- // This will make sure that we don't align text to the left on RTL locales |
- // just because no alignment flag was passed to DrawStringInt(). |
- if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER | |
- gfx::Canvas::TEXT_ALIGN_RIGHT | |
- gfx::Canvas::TEXT_ALIGN_LEFT))) { |
- flags |= gfx::Canvas::DefaultCanvasTextAlignment(); |
- } |
- |
- // horizontal alignment |
- int f = 0; |
- if (flags & gfx::Canvas::TEXT_ALIGN_CENTER) |
- f |= DT_CENTER; |
- else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT) |
- f |= DT_RIGHT; |
- else |
- f |= DT_LEFT; |
- |
- // vertical alignment |
- if (flags & gfx::Canvas::TEXT_VALIGN_TOP) |
- f |= DT_TOP; |
- else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM) |
- f |= DT_BOTTOM; |
- else |
- f |= DT_VCENTER; |
- |
- if (flags & gfx::Canvas::MULTI_LINE) { |
- f |= DT_WORDBREAK; |
- if (flags & gfx::Canvas::CHARACTER_BREAK) |
- f |= DT_EDITCONTROL; // Turns on character breaking (not documented) |
- else if (!(flags & gfx::Canvas::NO_ELLIPSIS)) |
- f |= DT_WORD_ELLIPSIS; |
- } else { |
- f |= DT_SINGLELINE; |
- } |
- |
- if (flags & gfx::Canvas::HIDE_PREFIX) |
- f |= DT_HIDEPREFIX; |
- else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0) |
- f |= DT_NOPREFIX; |
- |
- if (!(flags & gfx::Canvas::NO_ELLIPSIS)) |
- f |= DT_END_ELLIPSIS; |
- |
- // In order to make sure RTL/BiDi strings are rendered correctly, we must |
- // pass the flag DT_RTLREADING to DrawText (when the locale's language is |
- // a right-to-left language) so that Windows does the right thing. |
- // |
- // In addition to correctly displaying text containing both RTL and LTR |
- // elements (for example, a string containing a telephone number within a |
- // sentence in Hebrew, or a sentence in Hebrew that contains a word in |
- // English) this flag also makes sure that if there is not enough space to |
- // display the entire string, the ellipsis is displayed on the left hand side |
- // of the truncated string and not on the right hand side. |
- // |
- // We make a distinction between Chrome UI strings and text coming from a web |
- // page. |
- // |
- // For text coming from a web page we determine the alignment based on the |
- // first character with strong directionality. If the directionality of the |
- // first character with strong directionality in the text is LTR, the |
- // alignment is set to DT_LEFT, and the directionality should not be set as |
- // DT_RTLREADING. If the directionality of the first character with strong |
- // directionality in the text is RTL, its alignment is set to DT_RIGHT, and |
- // its directionality is set as DT_RTLREADING through |
- // FORCE_RTL_DIRECTIONALITY. |
- // |
- // This heuristic doesn't work for Chrome UI strings since even in RTL |
- // locales, some of those might start with English text but we know they're |
- // localized so their directionality should be set as DT_RTLREADING if it |
- // contains strong RTL characters. |
- // |
- // Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when |
- // the flag is set, LRE-PDF don't have the desired effect of rendering |
- // multiline English-only text as LTR. |
- // |
- // Note that if the caller is explicitly requesting displaying the text |
- // using RTL directionality then we respect that and pass DT_RTLREADING to |
- // ::DrawText even if the locale is LTR. |
- int force_rtl = (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY); |
- int force_ltr = (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY); |
- bool is_rtl = base::i18n::IsRTL(); |
- bool string_contains_strong_rtl_chars = |
- base::i18n::StringContainsStrongRTLChars(text); |
- if (force_rtl || (!force_ltr && is_rtl && string_contains_strong_rtl_chars)) |
- f |= DT_RTLREADING; |
- |
- return f; |
-} |
- |
-// Changes the alpha of the given bitmap. |
-// If |fade_to_right| is true then the rect fades from opaque to clear, |
-// otherwise the rect fades from clear to opaque. |
-void FadeBitmapRect(SkDevice& bmp_device, |
- const gfx::Rect& rect, |
- bool fade_to_right) { |
- SkBitmap bmp = bmp_device.accessBitmap(true); |
- DCHECK_EQ(SkBitmap::kARGB_8888_Config, bmp.config()); |
- SkAutoLockPixels lock(bmp); |
- float total_width = static_cast<float>(rect.width()); |
- |
- for (int x = rect.x(); x < rect.right(); x++) { |
- float cur_width = static_cast<float>(fade_to_right ? |
- rect.right() - x : x - rect.x()); |
- // We want the fade effect to go from 0.2 to 1.0. |
- float alpha_percent = ((cur_width / total_width) * 0.8f) + 0.2f; |
- |
- for (int y = rect.y(); y < rect.bottom(); y++) { |
- SkColor color = bmp.getColor(x, y); |
- SkAlpha alpha = static_cast<SkAlpha>(SkColorGetA(color) * alpha_percent); |
- *bmp.getAddr32(x, y) = SkPreMultiplyColor(SkColorSetA(color, alpha)); |
- } |
- } |
-} |
- |
-// DrawText() doesn't support alpha channels. To create a transparent background |
-// this function draws black on white. It then uses the intensity of black |
-// to determine how much alpha to use. The text is drawn in |gfx_text_rect| and |
-// clipped to |gfx_draw_rect|. |
-void DrawTextAndClearBackground(SkCanvas* bmp_canvas, |
- HFONT font, |
- COLORREF text_color, |
- const string16& text, |
- int flags, |
- const gfx::Rect& gfx_text_rect, |
- const gfx::Rect& gfx_draw_rect) { |
- skia::ScopedPlatformPaint scoped_platform_paint(bmp_canvas); |
- HDC hdc = scoped_platform_paint.GetPlatformSurface(); |
- |
- // Clear the background by filling with white. |
- HBRUSH fill_brush = static_cast<HBRUSH>(GetStockObject(WHITE_BRUSH)); |
- HANDLE old_brush = SelectObject(hdc, fill_brush); |
- RECT draw_rect = gfx_draw_rect.ToRECT(); |
- FillRect(hdc, &draw_rect, fill_brush); |
- SelectObject(hdc, old_brush); |
- |
- // Set black text with transparent background. |
- SetBkMode(hdc, TRANSPARENT); |
- SetTextColor(hdc, 0); |
- |
- // Draw the text. |
- int save_dc_id = SaveDC(hdc); |
- // Clip the text to the draw destination. |
- IntersectClipRect(hdc, draw_rect.left, draw_rect.top, |
- draw_rect.right, draw_rect.bottom); |
- SelectObject(hdc, font); |
- RECT text_rect = gfx_text_rect.ToRECT(); |
- DoDrawText(hdc, text, &text_rect, |
- ComputeFormatFlags(flags, text)); |
- RestoreDC(hdc, save_dc_id); |
- |
- BYTE text_color_r = GetRValue(text_color); |
- BYTE text_color_g = GetGValue(text_color); |
- BYTE text_color_b = GetBValue(text_color); |
- |
- SkBitmap bmp = bmp_canvas->getTopDevice()->accessBitmap(true); |
- DCHECK_EQ(SkBitmap::kARGB_8888_Config, bmp.config()); |
- SkAutoLockPixels lock(bmp); |
- |
- // At this point the bitmap has black text on white. |
- // The intensity of black tells us the alpha value of the text. |
- for (int y = draw_rect.top; y < draw_rect.bottom; y++) { |
- for (int x = draw_rect.left; x < draw_rect.right; x++) { |
- // Gets the color directly. DrawText doesn't premultiply alpha so |
- // using SkBitmap::getColor() won't work here. |
- SkColor color = *bmp.getAddr32(x, y); |
- // Calculate the alpha using the luminance. Since this is black text |
- // on a white background the luminosity must be inverted. |
- BYTE alpha = 0xFF - color_utils::GetLuminanceForColor(color); |
- *bmp.getAddr32(x, y) = SkPreMultiplyColor( |
- SkColorSetARGB(alpha, text_color_r, text_color_g, text_color_b)); |
- } |
- } |
-} |
- |
-// Draws the given text with a fade out gradient. |bmp_device| is a bitmap |
-// that is used to temporary drawing. The text is drawn in |text_rect| and |
-// clipped to |draw_rect|. |
-void DrawTextGradientPart(HDC hdc, |
- SkCanvas* bmp_canvas, |
- const string16& text, |
- SkColor color, |
- HFONT font, |
- const gfx::Rect& text_rect, |
- const gfx::Rect& draw_rect, |
- bool fade_to_right, |
- int flags) { |
- DrawTextAndClearBackground(bmp_canvas, font, skia::SkColorToCOLORREF(color), |
- text, flags, text_rect, draw_rect); |
- FadeBitmapRect(*bmp_canvas->getTopDevice(), draw_rect, fade_to_right); |
- BLENDFUNCTION blend = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA}; |
- |
- skia::ScopedPlatformPaint scoped_platform_paint(bmp_canvas); |
- HDC bmp_hdc = scoped_platform_paint.GetPlatformSurface(); |
- AlphaBlend(hdc, draw_rect.x(), draw_rect.y(), draw_rect.width(), |
- draw_rect.height(), bmp_hdc, draw_rect.x(), draw_rect.y(), |
- draw_rect.width(), draw_rect.height(), blend); |
-} |
- |
-enum PrimarySide { |
- PrimaryOnLeft, |
- PrimaryOnRight, |
-}; |
- |
-// Divides |rect| horizontally into a |primary| of width |primary_width| and a |
-// |secondary| taking up the remainder. |
-void DivideRect(const gfx::Rect& rect, |
- PrimarySide primary_side, |
- int primary_width, |
- gfx::Rect* primary, |
- gfx::Rect* secondary) { |
- *primary = rect; |
- *secondary = rect; |
- int remainder = rect.width() - primary_width; |
- |
- switch (primary_side) { |
- case PrimaryOnLeft: |
- primary->Inset(0, 0, remainder, 0); |
- secondary->Inset(primary_width, 0, 0, 0); |
- break; |
- case PrimaryOnRight: |
- primary->Inset(remainder, 0, 0, 0); |
- secondary->Inset(0, 0, primary_width, 0); |
- break; |
- } |
-} |
- |
-} // anonymous namespace |
- |
-namespace gfx { |
- |
-// static |
-void Canvas::SizeStringInt(const string16& text, |
- const gfx::Font& font, |
- int* width, int* height, |
- int flags) { |
- // Clamp the max amount of text we'll measure to 2K. When the string is |
- // actually drawn, it will be clipped to whatever size box is provided, and |
- // the time to do that doesn't depend on the length being clipped off. |
- const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K. |
- string16 clamped_string(text.substr(0, kMaxStringLength)); |
- |
- if (*width == 0) { |
- // If multi-line + character break are on, the computed width will be one |
- // character wide (useless). Furthermore, if in this case the provided text |
- // contains very long "words" (substrings without a word-breaking point), |
- // DrawText() can run extremely slowly (e.g. several seconds). So in this |
- // case, we turn character breaking off to get a more accurate "desired" |
- // width and avoid the slowdown. |
- int multiline_charbreak = |
- gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK; |
- if ((flags & multiline_charbreak) == multiline_charbreak) |
- flags &= ~gfx::Canvas::CHARACTER_BREAK; |
- |
- // Weird undocumented behavior: if the width is 0, DoDrawText() won't |
- // calculate a size at all. So set it to 1, which it will then change. |
- if (!text.empty()) |
- *width = 1; |
- } |
- RECT r = { 0, 0, *width, *height }; |
- |
- HDC dc = GetDC(NULL); |
- HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.GetNativeFont())); |
- DoDrawText(dc, clamped_string, &r, |
- ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT); |
- SelectObject(dc, old_font); |
- ReleaseDC(NULL, dc); |
- |
- *width = r.right; |
- *height = r.bottom; |
-} |
- |
-void Canvas::DrawStringInt(const string16& text, |
- HFONT font, |
- SkColor color, |
- const gfx::Rect& text_bounds, |
- int flags) { |
- SkRect fclip; |
- if (!canvas_->getClipBounds(&fclip)) |
- return; |
- RECT text_rect = text_bounds.ToRECT(); |
- SkIRect clip; |
- fclip.round(&clip); |
- if (!clip.intersect(skia::RECTToSkIRect(text_rect))) |
- return; |
- |
- // Clamp the max amount of text we'll draw to 32K. There seem to be bugs in |
- // DrawText() if you e.g. ask it to character-break a no-whitespace string of |
- // length > 43680 (for which it draws nothing), and since we clamped to 2K in |
- // SizeStringInt() we're unlikely to be able to display this much anyway. |
- const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K. |
- string16 clamped_string(text.substr(0, kMaxStringLength)); |
- |
- HDC dc; |
- HFONT old_font; |
- { |
- skia::ScopedPlatformPaint scoped_platform_paint(canvas_); |
- dc = scoped_platform_paint.GetPlatformSurface(); |
- SetBkMode(dc, TRANSPARENT); |
- old_font = (HFONT)SelectObject(dc, font); |
- COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color), |
- SkColorGetB(color)); |
- SetTextColor(dc, brush_color); |
- |
- int f = ComputeFormatFlags(flags, clamped_string); |
- DoDrawText(dc, clamped_string, &text_rect, f); |
- } |
- |
- // Restore the old font. This way we don't have to worry if the caller |
- // deletes the font and the DC lives longer. |
- SelectObject(dc, old_font); |
- |
- // Windows will have cleared the alpha channel of the text we drew. Assume |
- // we're drawing to an opaque surface, or at least the text rect area is |
- // opaque. |
- skia::MakeOpaque(canvas_, clip.fLeft, clip.fTop, clip.width(), |
- clip.height()); |
-} |
- |
-void Canvas::DrawStringWithShadows(const string16& text, |
- const gfx::Font& font, |
- SkColor color, |
- const gfx::Rect& text_bounds, |
- int flags, |
- const ShadowValues& shadows) { |
- DLOG_IF(WARNING, !shadows.empty()) << "Text shadow not implemented."; |
- |
- DrawStringInt(text, font.GetNativeFont(), color, text_bounds, flags); |
-} |
- |
-// Checks each pixel immediately adjacent to the given pixel in the bitmap. If |
-// any of them are not the halo color, returns true. This defines the halo of |
-// pixels that will appear around the text. Note that we have to check each |
-// pixel against both the halo color and transparent since DrawStringWithHalo |
-// will modify the bitmap as it goes, and clears pixels shouldn't count as |
-// changed. |
-static bool pixelShouldGetHalo(const SkBitmap& bitmap, |
- int x, int y, |
- SkColor halo_color) { |
- if (x > 0 && |
- *bitmap.getAddr32(x - 1, y) != halo_color && |
- *bitmap.getAddr32(x - 1, y) != 0) |
- return true; // Touched pixel to the left. |
- if (x < bitmap.width() - 1 && |
- *bitmap.getAddr32(x + 1, y) != halo_color && |
- *bitmap.getAddr32(x + 1, y) != 0) |
- return true; // Touched pixel to the right. |
- if (y > 0 && |
- *bitmap.getAddr32(x, y - 1) != halo_color && |
- *bitmap.getAddr32(x, y - 1) != 0) |
- return true; // Touched pixel above. |
- if (y < bitmap.height() - 1 && |
- *bitmap.getAddr32(x, y + 1) != halo_color && |
- *bitmap.getAddr32(x, y + 1) != 0) |
- return true; // Touched pixel below. |
- return false; |
-} |
- |
-void Canvas::DrawStringWithHalo(const string16& text, |
- const gfx::Font& font, |
- SkColor text_color, |
- SkColor halo_color_in, |
- int x, int y, int w, int h, |
- int flags) { |
- // Some callers will have semitransparent halo colors, which we don't handle |
- // (since the resulting image can have 1-bit transparency only). |
- SkColor halo_color = SkColorSetA(halo_color_in, 0xFF); |
- |
- // Create a temporary buffer filled with the halo color. It must leave room |
- // for the 1-pixel border around the text. |
- Size size(w + 2, h + 2); |
- Canvas text_canvas(size, true); |
- SkPaint bkgnd_paint; |
- bkgnd_paint.setColor(halo_color); |
- text_canvas.DrawRect(gfx::Rect(size), bkgnd_paint); |
- |
- // Draw the text into the temporary buffer. This will have correct |
- // ClearType since the background color is the same as the halo color. |
- text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags); |
- |
- // Windows will have cleared the alpha channel for the pixels it drew. Make it |
- // opaque. We have to do this first since pixelShouldGetHalo will check for |
- // 0 to see if a pixel has been modified to transparent, and black text that |
- // Windows draw will look transparent to it! |
- skia::MakeOpaque(text_canvas.sk_canvas(), 0, 0, size.width(), size.height()); |
- |
- uint32_t halo_premul = SkPreMultiplyColor(halo_color); |
- SkBitmap& text_bitmap = const_cast<SkBitmap&>( |
- skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true)); |
- for (int cur_y = 0; cur_y < h + 2; cur_y++) { |
- uint32_t* text_row = text_bitmap.getAddr32(0, cur_y); |
- for (int cur_x = 0; cur_x < w + 2; cur_x++) { |
- if (text_row[cur_x] == halo_premul) { |
- // This pixel was not touched by the text routines. See if it borders |
- // a touched pixel in any of the 4 directions (not diagonally). |
- if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul)) |
- text_row[cur_x] = 0; // Make transparent. |
- } else { |
- text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque. |
- } |
- } |
- } |
- |
- // Draw the halo bitmap with blur. |
- DrawImageInt(text_bitmap, x - 1, y - 1); |
-} |
- |
-void Canvas::DrawFadeTruncatingString( |
- const string16& text, |
- TruncateFadeMode truncate_mode, |
- size_t desired_characters_to_truncate_from_head, |
- const gfx::Font& font, |
- SkColor color, |
- const gfx::Rect& display_rect) { |
- int flags = NO_ELLIPSIS; |
- |
- // If the whole string fits in the destination then just draw it directly. |
- int total_string_width = 0; |
- int total_string_height = 0; |
- SizeStringInt(text, font, &total_string_width, &total_string_height, |
- flags | TEXT_VALIGN_TOP); |
- |
- if (total_string_width <= display_rect.width()) { |
- DrawStringInt(text, font, color, display_rect.x(), display_rect.y(), |
- display_rect.width(), display_rect.height(), 0); |
- return; |
- } |
- |
- int average_character_width = font.GetAverageCharacterWidth(); |
- int clipped_string_width = total_string_width - display_rect.width(); |
- // Clip the string by drawing it to the left by |offset_x|. |
- int offset_x = 0; |
- switch (truncate_mode) { |
- case TruncateFadeHead: |
- offset_x = clipped_string_width; |
- break; |
- case TruncateFadeHeadAndTail: |
- DCHECK_GT(desired_characters_to_truncate_from_head, 0u); |
- // Get the width of the beginning of the string we're clipping. |
- string16 clipped_head_string = |
- text.substr(0, desired_characters_to_truncate_from_head); |
- int clipped_width; |
- int clipped_height; |
- SizeStringInt(clipped_head_string, font, |
- &clipped_width, &clipped_height, flags); |
- |
- // This is the offset at which we start drawing. This causes the |
- // beginning of the string to get clipped. |
- offset_x = clipped_width; |
- |
- // Due to the fade effect the first character is hard to see. |
- // We want to make sure that the first character starting at |
- // |desired_characters_to_truncate_from_head| is readable so we reduce |
- // the offset by a little bit. |
- offset_x = std::max(0, Round(offset_x - average_character_width * 2)); |
- |
- // If the offset is so large that there's empty space at the tail |
- // then reduce the offset so we can use up the empty space. |
- offset_x = std::min(offset_x, clipped_string_width); |
- break; |
- } |
- bool is_truncating_head = offset_x > 0; |
- bool is_truncating_tail = clipped_string_width > offset_x; |
- |
- bool is_rtl = (ComputeFormatFlags(flags, text) & DT_RTLREADING) != 0; |
- // |is_rtl| tells us if the given text is right to left or not. |is_rtl| can |
- // be false even if the UI is set to a right to left language. |
- // Now, normally, we right align all text if the UI is set to a right to |
- // left language. In this case though we don't want that because we render |
- // the ends of the string ourselves. |
- if (!is_rtl) |
- flags |= TEXT_ALIGN_LEFT; |
- |
- // Fade in/out about 2.5 characters of the beginning/end of the string. |
- // The .5 here is helpful if one of the characters is a space. |
- // Use a quarter of the display width if the string is very short. |
- int gradient_width = Round(std::min(average_character_width * 2.5, |
- display_rect.width() / 4.0)); |
- |
- // Move the origin to |display_rect.origin()|. This simplifies all the |
- // drawing so that both the source and destination can be (0,0). |
- canvas_->save(SkCanvas::kMatrix_SaveFlag); |
- Translate(display_rect.origin()); |
- |
- gfx::Rect solid_part(gfx::Point(), display_rect.size()); |
- gfx::Rect head_part; |
- gfx::Rect tail_part; |
- if (is_truncating_head) |
- DivideRect(solid_part, is_rtl ? PrimaryOnRight : PrimaryOnLeft, |
- gradient_width, &head_part, &solid_part); |
- if (is_truncating_tail) |
- DivideRect(solid_part, is_rtl ? PrimaryOnLeft : PrimaryOnRight, |
- gradient_width, &tail_part, &solid_part); |
- |
- // Grow |display_rect| by |offset_x|. |
- gfx::Rect text_rect(gfx::Point(), display_rect.size()); |
- if (!is_rtl) |
- text_rect.set_x(text_rect.x() - offset_x); |
- text_rect.set_width(text_rect.width() + offset_x); |
- |
- // Create a temporary bitmap to draw the gradient to. |
- scoped_ptr<SkCanvas> gradient_canvas(skia::CreateBitmapCanvas( |
- display_rect.width(), display_rect.height(), false)); |
- gradient_canvas->clear(SkColorSetARGB(0, 0, 0, 0)); |
- |
- { |
- skia::ScopedPlatformPaint scoped_platform_paint(canvas_); |
- HDC hdc = scoped_platform_paint.GetPlatformSurface(); |
- if (is_truncating_head) |
- DrawTextGradientPart(hdc, gradient_canvas.get(), text, color, |
- font.GetNativeFont(), text_rect, head_part, is_rtl, |
- flags); |
- if (is_truncating_tail) |
- DrawTextGradientPart(hdc, gradient_canvas.get(), text, color, |
- font.GetNativeFont(), text_rect, tail_part, !is_rtl, |
- flags); |
- } |
- |
- // Draw the solid part. |
- canvas_->save(SkCanvas::kClip_SaveFlag); |
- ClipRect(solid_part); |
- DrawStringInt(text, font, color, |
- text_rect.x(), text_rect.y(), |
- text_rect.width(), text_rect.height(), |
- flags); |
- canvas_->restore(); |
- canvas_->restore(); |
-} |
- |
-} // namespace gfx |