Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(538)

Unified Diff: ui/gfx/canvas_win.cc

Issue 10735009: Delete canvas_win.cc since it is no longer used. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 8 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « ui/gfx/canvas.h ('k') | ui/ui.gyp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: ui/gfx/canvas_win.cc
===================================================================
--- ui/gfx/canvas_win.cc (revision 145540)
+++ ui/gfx/canvas_win.cc (working copy)
@@ -1,583 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ui/gfx/canvas.h"
-
-#include <limits>
-
-#include "base/i18n/rtl.h"
-#include "base/logging.h"
-#include "base/memory/scoped_ptr.h"
-#include "base/win/scoped_gdi_object.h"
-#include "skia/ext/bitmap_platform_device.h"
-#include "skia/ext/skia_utils_win.h"
-#include "third_party/skia/include/core/SkShader.h"
-#include "ui/gfx/color_utils.h"
-#include "ui/gfx/font.h"
-#include "ui/gfx/rect.h"
-#include "ui/gfx/shadow_value.h"
-
-namespace {
-
-static inline int Round(double x) {
- // Why oh why is this not in a standard header?
- return static_cast<int>(floor(x + 0.5));
-}
-
-// We make sure that LTR text we draw in an RTL context is modified
-// appropriately to make sure it maintains it LTR orientation.
-void DoDrawText(HDC hdc,
- const string16& text,
- RECT* text_bounds,
- int flags) {
- // Only adjust string directionality if both of the following are true:
- // 1. The current locale is RTL.
- // 2. The string itself has RTL directionality.
- const wchar_t* string_ptr = text.c_str();
- int string_size = static_cast<int>(text.length());
-
- string16 localized_text;
- if (flags & DT_RTLREADING) {
- localized_text = text;
- base::i18n::AdjustStringForLocaleDirection(&localized_text);
- string_ptr = localized_text.c_str();
- string_size = static_cast<int>(localized_text.length());
- }
-
- DrawText(hdc, string_ptr, string_size, text_bounds, flags);
-}
-
-// Compute the windows flags necessary to implement the provided text Canvas
-// flags.
-int ComputeFormatFlags(int flags, const string16& text) {
- // Setting the text alignment explicitly in case it hasn't already been set.
- // This will make sure that we don't align text to the left on RTL locales
- // just because no alignment flag was passed to DrawStringInt().
- if (!(flags & (gfx::Canvas::TEXT_ALIGN_CENTER |
- gfx::Canvas::TEXT_ALIGN_RIGHT |
- gfx::Canvas::TEXT_ALIGN_LEFT))) {
- flags |= gfx::Canvas::DefaultCanvasTextAlignment();
- }
-
- // horizontal alignment
- int f = 0;
- if (flags & gfx::Canvas::TEXT_ALIGN_CENTER)
- f |= DT_CENTER;
- else if (flags & gfx::Canvas::TEXT_ALIGN_RIGHT)
- f |= DT_RIGHT;
- else
- f |= DT_LEFT;
-
- // vertical alignment
- if (flags & gfx::Canvas::TEXT_VALIGN_TOP)
- f |= DT_TOP;
- else if (flags & gfx::Canvas::TEXT_VALIGN_BOTTOM)
- f |= DT_BOTTOM;
- else
- f |= DT_VCENTER;
-
- if (flags & gfx::Canvas::MULTI_LINE) {
- f |= DT_WORDBREAK;
- if (flags & gfx::Canvas::CHARACTER_BREAK)
- f |= DT_EDITCONTROL; // Turns on character breaking (not documented)
- else if (!(flags & gfx::Canvas::NO_ELLIPSIS))
- f |= DT_WORD_ELLIPSIS;
- } else {
- f |= DT_SINGLELINE;
- }
-
- if (flags & gfx::Canvas::HIDE_PREFIX)
- f |= DT_HIDEPREFIX;
- else if ((flags & gfx::Canvas::SHOW_PREFIX) == 0)
- f |= DT_NOPREFIX;
-
- if (!(flags & gfx::Canvas::NO_ELLIPSIS))
- f |= DT_END_ELLIPSIS;
-
- // In order to make sure RTL/BiDi strings are rendered correctly, we must
- // pass the flag DT_RTLREADING to DrawText (when the locale's language is
- // a right-to-left language) so that Windows does the right thing.
- //
- // In addition to correctly displaying text containing both RTL and LTR
- // elements (for example, a string containing a telephone number within a
- // sentence in Hebrew, or a sentence in Hebrew that contains a word in
- // English) this flag also makes sure that if there is not enough space to
- // display the entire string, the ellipsis is displayed on the left hand side
- // of the truncated string and not on the right hand side.
- //
- // We make a distinction between Chrome UI strings and text coming from a web
- // page.
- //
- // For text coming from a web page we determine the alignment based on the
- // first character with strong directionality. If the directionality of the
- // first character with strong directionality in the text is LTR, the
- // alignment is set to DT_LEFT, and the directionality should not be set as
- // DT_RTLREADING. If the directionality of the first character with strong
- // directionality in the text is RTL, its alignment is set to DT_RIGHT, and
- // its directionality is set as DT_RTLREADING through
- // FORCE_RTL_DIRECTIONALITY.
- //
- // This heuristic doesn't work for Chrome UI strings since even in RTL
- // locales, some of those might start with English text but we know they're
- // localized so their directionality should be set as DT_RTLREADING if it
- // contains strong RTL characters.
- //
- // Caveat: If the string is purely LTR, don't set DTL_RTLREADING since when
- // the flag is set, LRE-PDF don't have the desired effect of rendering
- // multiline English-only text as LTR.
- //
- // Note that if the caller is explicitly requesting displaying the text
- // using RTL directionality then we respect that and pass DT_RTLREADING to
- // ::DrawText even if the locale is LTR.
- int force_rtl = (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY);
- int force_ltr = (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY);
- bool is_rtl = base::i18n::IsRTL();
- bool string_contains_strong_rtl_chars =
- base::i18n::StringContainsStrongRTLChars(text);
- if (force_rtl || (!force_ltr && is_rtl && string_contains_strong_rtl_chars))
- f |= DT_RTLREADING;
-
- return f;
-}
-
-// Changes the alpha of the given bitmap.
-// If |fade_to_right| is true then the rect fades from opaque to clear,
-// otherwise the rect fades from clear to opaque.
-void FadeBitmapRect(SkDevice& bmp_device,
- const gfx::Rect& rect,
- bool fade_to_right) {
- SkBitmap bmp = bmp_device.accessBitmap(true);
- DCHECK_EQ(SkBitmap::kARGB_8888_Config, bmp.config());
- SkAutoLockPixels lock(bmp);
- float total_width = static_cast<float>(rect.width());
-
- for (int x = rect.x(); x < rect.right(); x++) {
- float cur_width = static_cast<float>(fade_to_right ?
- rect.right() - x : x - rect.x());
- // We want the fade effect to go from 0.2 to 1.0.
- float alpha_percent = ((cur_width / total_width) * 0.8f) + 0.2f;
-
- for (int y = rect.y(); y < rect.bottom(); y++) {
- SkColor color = bmp.getColor(x, y);
- SkAlpha alpha = static_cast<SkAlpha>(SkColorGetA(color) * alpha_percent);
- *bmp.getAddr32(x, y) = SkPreMultiplyColor(SkColorSetA(color, alpha));
- }
- }
-}
-
-// DrawText() doesn't support alpha channels. To create a transparent background
-// this function draws black on white. It then uses the intensity of black
-// to determine how much alpha to use. The text is drawn in |gfx_text_rect| and
-// clipped to |gfx_draw_rect|.
-void DrawTextAndClearBackground(SkCanvas* bmp_canvas,
- HFONT font,
- COLORREF text_color,
- const string16& text,
- int flags,
- const gfx::Rect& gfx_text_rect,
- const gfx::Rect& gfx_draw_rect) {
- skia::ScopedPlatformPaint scoped_platform_paint(bmp_canvas);
- HDC hdc = scoped_platform_paint.GetPlatformSurface();
-
- // Clear the background by filling with white.
- HBRUSH fill_brush = static_cast<HBRUSH>(GetStockObject(WHITE_BRUSH));
- HANDLE old_brush = SelectObject(hdc, fill_brush);
- RECT draw_rect = gfx_draw_rect.ToRECT();
- FillRect(hdc, &draw_rect, fill_brush);
- SelectObject(hdc, old_brush);
-
- // Set black text with transparent background.
- SetBkMode(hdc, TRANSPARENT);
- SetTextColor(hdc, 0);
-
- // Draw the text.
- int save_dc_id = SaveDC(hdc);
- // Clip the text to the draw destination.
- IntersectClipRect(hdc, draw_rect.left, draw_rect.top,
- draw_rect.right, draw_rect.bottom);
- SelectObject(hdc, font);
- RECT text_rect = gfx_text_rect.ToRECT();
- DoDrawText(hdc, text, &text_rect,
- ComputeFormatFlags(flags, text));
- RestoreDC(hdc, save_dc_id);
-
- BYTE text_color_r = GetRValue(text_color);
- BYTE text_color_g = GetGValue(text_color);
- BYTE text_color_b = GetBValue(text_color);
-
- SkBitmap bmp = bmp_canvas->getTopDevice()->accessBitmap(true);
- DCHECK_EQ(SkBitmap::kARGB_8888_Config, bmp.config());
- SkAutoLockPixels lock(bmp);
-
- // At this point the bitmap has black text on white.
- // The intensity of black tells us the alpha value of the text.
- for (int y = draw_rect.top; y < draw_rect.bottom; y++) {
- for (int x = draw_rect.left; x < draw_rect.right; x++) {
- // Gets the color directly. DrawText doesn't premultiply alpha so
- // using SkBitmap::getColor() won't work here.
- SkColor color = *bmp.getAddr32(x, y);
- // Calculate the alpha using the luminance. Since this is black text
- // on a white background the luminosity must be inverted.
- BYTE alpha = 0xFF - color_utils::GetLuminanceForColor(color);
- *bmp.getAddr32(x, y) = SkPreMultiplyColor(
- SkColorSetARGB(alpha, text_color_r, text_color_g, text_color_b));
- }
- }
-}
-
-// Draws the given text with a fade out gradient. |bmp_device| is a bitmap
-// that is used to temporary drawing. The text is drawn in |text_rect| and
-// clipped to |draw_rect|.
-void DrawTextGradientPart(HDC hdc,
- SkCanvas* bmp_canvas,
- const string16& text,
- SkColor color,
- HFONT font,
- const gfx::Rect& text_rect,
- const gfx::Rect& draw_rect,
- bool fade_to_right,
- int flags) {
- DrawTextAndClearBackground(bmp_canvas, font, skia::SkColorToCOLORREF(color),
- text, flags, text_rect, draw_rect);
- FadeBitmapRect(*bmp_canvas->getTopDevice(), draw_rect, fade_to_right);
- BLENDFUNCTION blend = {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA};
-
- skia::ScopedPlatformPaint scoped_platform_paint(bmp_canvas);
- HDC bmp_hdc = scoped_platform_paint.GetPlatformSurface();
- AlphaBlend(hdc, draw_rect.x(), draw_rect.y(), draw_rect.width(),
- draw_rect.height(), bmp_hdc, draw_rect.x(), draw_rect.y(),
- draw_rect.width(), draw_rect.height(), blend);
-}
-
-enum PrimarySide {
- PrimaryOnLeft,
- PrimaryOnRight,
-};
-
-// Divides |rect| horizontally into a |primary| of width |primary_width| and a
-// |secondary| taking up the remainder.
-void DivideRect(const gfx::Rect& rect,
- PrimarySide primary_side,
- int primary_width,
- gfx::Rect* primary,
- gfx::Rect* secondary) {
- *primary = rect;
- *secondary = rect;
- int remainder = rect.width() - primary_width;
-
- switch (primary_side) {
- case PrimaryOnLeft:
- primary->Inset(0, 0, remainder, 0);
- secondary->Inset(primary_width, 0, 0, 0);
- break;
- case PrimaryOnRight:
- primary->Inset(remainder, 0, 0, 0);
- secondary->Inset(0, 0, primary_width, 0);
- break;
- }
-}
-
-} // anonymous namespace
-
-namespace gfx {
-
-// static
-void Canvas::SizeStringInt(const string16& text,
- const gfx::Font& font,
- int* width, int* height,
- int flags) {
- // Clamp the max amount of text we'll measure to 2K. When the string is
- // actually drawn, it will be clipped to whatever size box is provided, and
- // the time to do that doesn't depend on the length being clipped off.
- const int kMaxStringLength = 2048 - 1; // So the trailing \0 fits in 2K.
- string16 clamped_string(text.substr(0, kMaxStringLength));
-
- if (*width == 0) {
- // If multi-line + character break are on, the computed width will be one
- // character wide (useless). Furthermore, if in this case the provided text
- // contains very long "words" (substrings without a word-breaking point),
- // DrawText() can run extremely slowly (e.g. several seconds). So in this
- // case, we turn character breaking off to get a more accurate "desired"
- // width and avoid the slowdown.
- int multiline_charbreak =
- gfx::Canvas::MULTI_LINE | gfx::Canvas::CHARACTER_BREAK;
- if ((flags & multiline_charbreak) == multiline_charbreak)
- flags &= ~gfx::Canvas::CHARACTER_BREAK;
-
- // Weird undocumented behavior: if the width is 0, DoDrawText() won't
- // calculate a size at all. So set it to 1, which it will then change.
- if (!text.empty())
- *width = 1;
- }
- RECT r = { 0, 0, *width, *height };
-
- HDC dc = GetDC(NULL);
- HFONT old_font = static_cast<HFONT>(SelectObject(dc, font.GetNativeFont()));
- DoDrawText(dc, clamped_string, &r,
- ComputeFormatFlags(flags, clamped_string) | DT_CALCRECT);
- SelectObject(dc, old_font);
- ReleaseDC(NULL, dc);
-
- *width = r.right;
- *height = r.bottom;
-}
-
-void Canvas::DrawStringInt(const string16& text,
- HFONT font,
- SkColor color,
- const gfx::Rect& text_bounds,
- int flags) {
- SkRect fclip;
- if (!canvas_->getClipBounds(&fclip))
- return;
- RECT text_rect = text_bounds.ToRECT();
- SkIRect clip;
- fclip.round(&clip);
- if (!clip.intersect(skia::RECTToSkIRect(text_rect)))
- return;
-
- // Clamp the max amount of text we'll draw to 32K. There seem to be bugs in
- // DrawText() if you e.g. ask it to character-break a no-whitespace string of
- // length > 43680 (for which it draws nothing), and since we clamped to 2K in
- // SizeStringInt() we're unlikely to be able to display this much anyway.
- const int kMaxStringLength = 32768 - 1; // So the trailing \0 fits in 32K.
- string16 clamped_string(text.substr(0, kMaxStringLength));
-
- HDC dc;
- HFONT old_font;
- {
- skia::ScopedPlatformPaint scoped_platform_paint(canvas_);
- dc = scoped_platform_paint.GetPlatformSurface();
- SetBkMode(dc, TRANSPARENT);
- old_font = (HFONT)SelectObject(dc, font);
- COLORREF brush_color = RGB(SkColorGetR(color), SkColorGetG(color),
- SkColorGetB(color));
- SetTextColor(dc, brush_color);
-
- int f = ComputeFormatFlags(flags, clamped_string);
- DoDrawText(dc, clamped_string, &text_rect, f);
- }
-
- // Restore the old font. This way we don't have to worry if the caller
- // deletes the font and the DC lives longer.
- SelectObject(dc, old_font);
-
- // Windows will have cleared the alpha channel of the text we drew. Assume
- // we're drawing to an opaque surface, or at least the text rect area is
- // opaque.
- skia::MakeOpaque(canvas_, clip.fLeft, clip.fTop, clip.width(),
- clip.height());
-}
-
-void Canvas::DrawStringWithShadows(const string16& text,
- const gfx::Font& font,
- SkColor color,
- const gfx::Rect& text_bounds,
- int flags,
- const ShadowValues& shadows) {
- DLOG_IF(WARNING, !shadows.empty()) << "Text shadow not implemented.";
-
- DrawStringInt(text, font.GetNativeFont(), color, text_bounds, flags);
-}
-
-// Checks each pixel immediately adjacent to the given pixel in the bitmap. If
-// any of them are not the halo color, returns true. This defines the halo of
-// pixels that will appear around the text. Note that we have to check each
-// pixel against both the halo color and transparent since DrawStringWithHalo
-// will modify the bitmap as it goes, and clears pixels shouldn't count as
-// changed.
-static bool pixelShouldGetHalo(const SkBitmap& bitmap,
- int x, int y,
- SkColor halo_color) {
- if (x > 0 &&
- *bitmap.getAddr32(x - 1, y) != halo_color &&
- *bitmap.getAddr32(x - 1, y) != 0)
- return true; // Touched pixel to the left.
- if (x < bitmap.width() - 1 &&
- *bitmap.getAddr32(x + 1, y) != halo_color &&
- *bitmap.getAddr32(x + 1, y) != 0)
- return true; // Touched pixel to the right.
- if (y > 0 &&
- *bitmap.getAddr32(x, y - 1) != halo_color &&
- *bitmap.getAddr32(x, y - 1) != 0)
- return true; // Touched pixel above.
- if (y < bitmap.height() - 1 &&
- *bitmap.getAddr32(x, y + 1) != halo_color &&
- *bitmap.getAddr32(x, y + 1) != 0)
- return true; // Touched pixel below.
- return false;
-}
-
-void Canvas::DrawStringWithHalo(const string16& text,
- const gfx::Font& font,
- SkColor text_color,
- SkColor halo_color_in,
- int x, int y, int w, int h,
- int flags) {
- // Some callers will have semitransparent halo colors, which we don't handle
- // (since the resulting image can have 1-bit transparency only).
- SkColor halo_color = SkColorSetA(halo_color_in, 0xFF);
-
- // Create a temporary buffer filled with the halo color. It must leave room
- // for the 1-pixel border around the text.
- Size size(w + 2, h + 2);
- Canvas text_canvas(size, true);
- SkPaint bkgnd_paint;
- bkgnd_paint.setColor(halo_color);
- text_canvas.DrawRect(gfx::Rect(size), bkgnd_paint);
-
- // Draw the text into the temporary buffer. This will have correct
- // ClearType since the background color is the same as the halo color.
- text_canvas.DrawStringInt(text, font, text_color, 1, 1, w, h, flags);
-
- // Windows will have cleared the alpha channel for the pixels it drew. Make it
- // opaque. We have to do this first since pixelShouldGetHalo will check for
- // 0 to see if a pixel has been modified to transparent, and black text that
- // Windows draw will look transparent to it!
- skia::MakeOpaque(text_canvas.sk_canvas(), 0, 0, size.width(), size.height());
-
- uint32_t halo_premul = SkPreMultiplyColor(halo_color);
- SkBitmap& text_bitmap = const_cast<SkBitmap&>(
- skia::GetTopDevice(*text_canvas.sk_canvas())->accessBitmap(true));
- for (int cur_y = 0; cur_y < h + 2; cur_y++) {
- uint32_t* text_row = text_bitmap.getAddr32(0, cur_y);
- for (int cur_x = 0; cur_x < w + 2; cur_x++) {
- if (text_row[cur_x] == halo_premul) {
- // This pixel was not touched by the text routines. See if it borders
- // a touched pixel in any of the 4 directions (not diagonally).
- if (!pixelShouldGetHalo(text_bitmap, cur_x, cur_y, halo_premul))
- text_row[cur_x] = 0; // Make transparent.
- } else {
- text_row[cur_x] |= 0xff << SK_A32_SHIFT; // Make opaque.
- }
- }
- }
-
- // Draw the halo bitmap with blur.
- DrawImageInt(text_bitmap, x - 1, y - 1);
-}
-
-void Canvas::DrawFadeTruncatingString(
- const string16& text,
- TruncateFadeMode truncate_mode,
- size_t desired_characters_to_truncate_from_head,
- const gfx::Font& font,
- SkColor color,
- const gfx::Rect& display_rect) {
- int flags = NO_ELLIPSIS;
-
- // If the whole string fits in the destination then just draw it directly.
- int total_string_width = 0;
- int total_string_height = 0;
- SizeStringInt(text, font, &total_string_width, &total_string_height,
- flags | TEXT_VALIGN_TOP);
-
- if (total_string_width <= display_rect.width()) {
- DrawStringInt(text, font, color, display_rect.x(), display_rect.y(),
- display_rect.width(), display_rect.height(), 0);
- return;
- }
-
- int average_character_width = font.GetAverageCharacterWidth();
- int clipped_string_width = total_string_width - display_rect.width();
- // Clip the string by drawing it to the left by |offset_x|.
- int offset_x = 0;
- switch (truncate_mode) {
- case TruncateFadeHead:
- offset_x = clipped_string_width;
- break;
- case TruncateFadeHeadAndTail:
- DCHECK_GT(desired_characters_to_truncate_from_head, 0u);
- // Get the width of the beginning of the string we're clipping.
- string16 clipped_head_string =
- text.substr(0, desired_characters_to_truncate_from_head);
- int clipped_width;
- int clipped_height;
- SizeStringInt(clipped_head_string, font,
- &clipped_width, &clipped_height, flags);
-
- // This is the offset at which we start drawing. This causes the
- // beginning of the string to get clipped.
- offset_x = clipped_width;
-
- // Due to the fade effect the first character is hard to see.
- // We want to make sure that the first character starting at
- // |desired_characters_to_truncate_from_head| is readable so we reduce
- // the offset by a little bit.
- offset_x = std::max(0, Round(offset_x - average_character_width * 2));
-
- // If the offset is so large that there's empty space at the tail
- // then reduce the offset so we can use up the empty space.
- offset_x = std::min(offset_x, clipped_string_width);
- break;
- }
- bool is_truncating_head = offset_x > 0;
- bool is_truncating_tail = clipped_string_width > offset_x;
-
- bool is_rtl = (ComputeFormatFlags(flags, text) & DT_RTLREADING) != 0;
- // |is_rtl| tells us if the given text is right to left or not. |is_rtl| can
- // be false even if the UI is set to a right to left language.
- // Now, normally, we right align all text if the UI is set to a right to
- // left language. In this case though we don't want that because we render
- // the ends of the string ourselves.
- if (!is_rtl)
- flags |= TEXT_ALIGN_LEFT;
-
- // Fade in/out about 2.5 characters of the beginning/end of the string.
- // The .5 here is helpful if one of the characters is a space.
- // Use a quarter of the display width if the string is very short.
- int gradient_width = Round(std::min(average_character_width * 2.5,
- display_rect.width() / 4.0));
-
- // Move the origin to |display_rect.origin()|. This simplifies all the
- // drawing so that both the source and destination can be (0,0).
- canvas_->save(SkCanvas::kMatrix_SaveFlag);
- Translate(display_rect.origin());
-
- gfx::Rect solid_part(gfx::Point(), display_rect.size());
- gfx::Rect head_part;
- gfx::Rect tail_part;
- if (is_truncating_head)
- DivideRect(solid_part, is_rtl ? PrimaryOnRight : PrimaryOnLeft,
- gradient_width, &head_part, &solid_part);
- if (is_truncating_tail)
- DivideRect(solid_part, is_rtl ? PrimaryOnLeft : PrimaryOnRight,
- gradient_width, &tail_part, &solid_part);
-
- // Grow |display_rect| by |offset_x|.
- gfx::Rect text_rect(gfx::Point(), display_rect.size());
- if (!is_rtl)
- text_rect.set_x(text_rect.x() - offset_x);
- text_rect.set_width(text_rect.width() + offset_x);
-
- // Create a temporary bitmap to draw the gradient to.
- scoped_ptr<SkCanvas> gradient_canvas(skia::CreateBitmapCanvas(
- display_rect.width(), display_rect.height(), false));
- gradient_canvas->clear(SkColorSetARGB(0, 0, 0, 0));
-
- {
- skia::ScopedPlatformPaint scoped_platform_paint(canvas_);
- HDC hdc = scoped_platform_paint.GetPlatformSurface();
- if (is_truncating_head)
- DrawTextGradientPart(hdc, gradient_canvas.get(), text, color,
- font.GetNativeFont(), text_rect, head_part, is_rtl,
- flags);
- if (is_truncating_tail)
- DrawTextGradientPart(hdc, gradient_canvas.get(), text, color,
- font.GetNativeFont(), text_rect, tail_part, !is_rtl,
- flags);
- }
-
- // Draw the solid part.
- canvas_->save(SkCanvas::kClip_SaveFlag);
- ClipRect(solid_part);
- DrawStringInt(text, font, color,
- text_rect.x(), text_rect.y(),
- text_rect.width(), text_rect.height(),
- flags);
- canvas_->restore();
- canvas_->restore();
-}
-
-} // namespace gfx
« no previous file with comments | « ui/gfx/canvas.h ('k') | ui/ui.gyp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698