| Index: content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| diff --git a/content/renderer/media/renderer_gpu_video_decoder_factories.cc b/content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| index adf8a44c2e3c3045907046bc14045e665a3fce3b..d23024cbe5348a5136b91775da188270aadd2d2a 100644
|
| --- a/content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| +++ b/content/renderer/media/renderer_gpu_video_decoder_factories.cc
|
| @@ -4,6 +4,9 @@
|
|
|
| #include "content/renderer/media/renderer_gpu_video_decoder_factories.h"
|
|
|
| +#include <GLES2/gl2.h>
|
| +#include <GLES2/gl2ext.h>
|
| +
|
| #include "base/bind.h"
|
| #include "base/synchronization/waitable_event.h"
|
| #include "content/common/child_thread.h"
|
| @@ -109,8 +112,10 @@ void RendererGpuVideoDecoderFactories::AsyncCreateTextures(
|
| gles2->TexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
| gles2->TexParameterf(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| gles2->TexParameterf(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| - gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(),
|
| - 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
| + if (texture_target == GL_TEXTURE_2D) {
|
| + gles2->TexImage2D(texture_target, 0, GL_RGBA, size.width(), size.height(),
|
| + 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
|
| + }
|
| }
|
| // We need a glFlush here to guarantee the decoder (in the GPU process) can
|
| // use the texture ids we return here. Since textures are expected to be
|
|
|