Index: ui/cc/cc/CCActiveAnimation.h |
diff --git a/ui/cc/cc/CCActiveAnimation.h b/ui/cc/cc/CCActiveAnimation.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..ba7472539c2af7acb5ac2fe2d475fb6add588bb5 |
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+++ b/ui/cc/cc/CCActiveAnimation.h |
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+/* |
+ * Copyright (C) 2012 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#ifndef CCActiveAnimation_h |
+#define CCActiveAnimation_h |
+ |
+#include <wtf/Noncopyable.h> |
+#include <wtf/OwnPtr.h> |
+#include <wtf/PassOwnPtr.h> |
+ |
+namespace WebCore { |
+ |
+class CCAnimationCurve; |
+ |
+// A CCActiveAnimation, contains all the state required to play a CCAnimationCurve. |
+// Specifically, the affected property, the run state (paused, finished, etc.), |
+// loop count, last pause time, and the total time spent paused. |
+class CCActiveAnimation { |
+ WTF_MAKE_NONCOPYABLE(CCActiveAnimation); |
+public: |
+ // Animations begin in one of the 'waiting' states. Animations waiting for the next tick |
+ // will start the next time the controller animates. Animations waiting for target |
+ // availibility will run as soon as their target property is free (and all the animations |
+ // animating with it are also able to run). Animations waiting for their start time to |
+ // come have be scheduled to run at a particular point in time. When this time arrives, |
+ // the controller will move the animations into the Running state. Running animations |
+ // may toggle between Running and Paused, and may be stopped by moving into either the |
+ // Aborted or Finished states. A Finished animation was allowed to run to completion, but |
+ // an Aborted animation was not. |
+ enum RunState { |
+ WaitingForNextTick = 1, |
+ WaitingForTargetAvailability, |
+ WaitingForStartTime, |
+ WaitingForDeletion, |
+ Running, |
+ Paused, |
+ Finished, |
+ Aborted |
+ }; |
+ |
+ enum TargetProperty { |
+ Transform = 1, |
+ Opacity |
+ }; |
+ |
+ static PassOwnPtr<CCActiveAnimation> create(PassOwnPtr<CCAnimationCurve>, int animationId, int groupId, TargetProperty); |
+ |
+ virtual ~CCActiveAnimation(); |
+ |
+ int id() const { return m_id; } |
+ int group() const { return m_group; } |
+ TargetProperty targetProperty() const { return m_targetProperty; } |
+ |
+ RunState runState() const { return m_runState; } |
+ void setRunState(RunState, double monotonicTime); |
+ |
+ // This is the number of times that the animation will play. If this |
+ // value is zero the animation will not play. If it is negative, then |
+ // the animation will loop indefinitely. |
+ int iterations() const { return m_iterations; } |
+ void setIterations(int n) { m_iterations = n; } |
+ |
+ double startTime() const { return m_startTime; } |
+ void setStartTime(double monotonicTime) { m_startTime = monotonicTime; } |
+ bool hasSetStartTime() const { return m_startTime; } |
+ |
+ double timeOffset() const { return m_timeOffset; } |
+ void setTimeOffset(double monotonicTime) { m_timeOffset = monotonicTime; } |
+ |
+ void suspend(double monotonicTime); |
+ void resume(double monotonicTime); |
+ |
+ // If alternatesDirection is true, on odd numbered iterations we reverse the curve. |
+ bool alternatesDirection() const { return m_alternatesDirection; } |
+ void setAlternatesDirection(bool alternates) { m_alternatesDirection = alternates; } |
+ |
+ bool isFinishedAt(double monotonicTime) const; |
+ bool isFinished() const { return m_runState == Finished |
+ || m_runState == Aborted |
+ || m_runState == WaitingForDeletion; } |
+ |
+ CCAnimationCurve* curve() { return m_curve.get(); } |
+ const CCAnimationCurve* curve() const { return m_curve.get(); } |
+ |
+ // If this is true, even if the animation is running, it will not be tickable until |
+ // it is given a start time. This is true for animations running on the main thread. |
+ bool needsSynchronizedStartTime() const { return m_needsSynchronizedStartTime; } |
+ void setNeedsSynchronizedStartTime(bool needsSynchronizedStartTime) { m_needsSynchronizedStartTime = needsSynchronizedStartTime; } |
+ |
+ // Takes the given absolute time, and using the start time and the number |
+ // of iterations, returns the relative time in the current iteration. |
+ double trimTimeToCurrentIteration(double monotonicTime) const; |
+ |
+ PassOwnPtr<CCActiveAnimation> cloneForImplThread() const; |
+ |
+ void pushPropertiesTo(CCActiveAnimation*) const; |
+ |
+private: |
+ CCActiveAnimation(PassOwnPtr<CCAnimationCurve>, int animationId, int groupId, TargetProperty); |
+ |
+ OwnPtr<CCAnimationCurve> m_curve; |
+ |
+ // IDs are not necessarily unique. |
+ int m_id; |
+ |
+ // Animations that must be run together are called 'grouped' and have the same group id |
+ // Grouped animations are guaranteed to start at the same time and no other animations |
+ // may animate any of the group's target properties until all animations in the |
+ // group have finished animating. Note: an active animation's group id and target |
+ // property uniquely identify that animation. |
+ int m_group; |
+ |
+ TargetProperty m_targetProperty; |
+ RunState m_runState; |
+ int m_iterations; |
+ double m_startTime; |
+ bool m_alternatesDirection; |
+ |
+ // The time offset effectively pushes the start of the animation back in time. This is |
+ // used for resuming paused animations -- an animation is added with a non-zero time |
+ // offset, causing the animation to skip ahead to the desired point in time. |
+ double m_timeOffset; |
+ |
+ bool m_needsSynchronizedStartTime; |
+ |
+ // When an animation is suspended, it behaves as if it is paused and it also ignores |
+ // all run state changes until it is resumed. This is used for testing purposes. |
+ bool m_suspended; |
+ |
+ // These are used in trimTimeToCurrentIteration to account for time |
+ // spent while paused. This is not included in AnimationState since it |
+ // there is absolutely no need for clients of this controller to know |
+ // about these values. |
+ double m_pauseTime; |
+ double m_totalPausedTime; |
+}; |
+ |
+} // namespace WebCore |
+ |
+#endif // CCActiveAnimation_h |