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Unified Diff: ui/cc/TiledLayerChromium.cpp

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 6 months ago
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Index: ui/cc/TiledLayerChromium.cpp
diff --git a/ui/cc/TiledLayerChromium.cpp b/ui/cc/TiledLayerChromium.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..f02a378a0fd659e712dd66084e32d6b98d8d1e9b
--- /dev/null
+++ b/ui/cc/TiledLayerChromium.cpp
@@ -0,0 +1,732 @@
+/*
+ * Copyright (C) 2011 Google Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ *
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "config.h"
+
+#if USE(ACCELERATED_COMPOSITING)
+
+#include "TiledLayerChromium.h"
+
+#include "GraphicsContext3D.h"
+#include "ManagedTexture.h"
+#include "Region.h"
+#include "TextStream.h"
+
+#include "cc/CCLayerImpl.h"
+#include "cc/CCLayerTreeHost.h"
+#include "cc/CCOverdrawMetrics.h"
+#include "cc/CCTextureUpdater.h"
+#include "cc/CCTiledLayerImpl.h"
+
+#include <wtf/CurrentTime.h>
+#include <wtf/MathExtras.h>
+
+using namespace std;
+using WebKit::WebTransformationMatrix;
+
+namespace WebCore {
+
+class UpdatableTile : public CCLayerTilingData::Tile {
+ WTF_MAKE_NONCOPYABLE(UpdatableTile);
+public:
+ static PassOwnPtr<UpdatableTile> create(PassOwnPtr<LayerTextureUpdater::Texture> texture)
+ {
+ return adoptPtr(new UpdatableTile(texture));
+ }
+
+ LayerTextureUpdater::Texture* texture() { return m_texture.get(); }
+ ManagedTexture* managedTexture() { return m_texture->texture(); }
+
+ bool isDirty() const { return !dirtyRect.isEmpty(); }
+ void copyAndClearDirty()
+ {
+ updateRect = dirtyRect;
+ dirtyRect = IntRect();
+ }
+ // Returns whether the layer was dirty and not updated in the current frame. For tiles that were not culled, the
+ // updateRect holds the area of the tile that was updated. Otherwise, the area that would have been updated.
+ bool isDirtyForCurrentFrame() { return !dirtyRect.isEmpty() && (updateRect.isEmpty() || !updated); }
+
+ IntRect dirtyRect;
+ IntRect updateRect;
+ bool partialUpdate;
+ bool updated;
+ bool isInUseOnImpl;
+private:
+ explicit UpdatableTile(PassOwnPtr<LayerTextureUpdater::Texture> texture)
+ : partialUpdate(false)
+ , updated(false)
+ , isInUseOnImpl(false)
+ , m_texture(texture)
+ {
+ }
+
+ OwnPtr<LayerTextureUpdater::Texture> m_texture;
+};
+
+TiledLayerChromium::TiledLayerChromium()
+ : LayerChromium()
+ , m_textureFormat(GL_INVALID_ENUM)
+ , m_skipsDraw(false)
+ , m_skipsIdlePaint(false)
+ , m_sampledTexelFormat(LayerTextureUpdater::SampledTexelFormatInvalid)
+ , m_didPaint(false)
+ , m_tilingOption(AutoTile)
+{
+ m_tiler = CCLayerTilingData::create(IntSize(), CCLayerTilingData::HasBorderTexels);
+}
+
+TiledLayerChromium::~TiledLayerChromium()
+{
+}
+
+PassOwnPtr<CCLayerImpl> TiledLayerChromium::createCCLayerImpl()
+{
+ return CCTiledLayerImpl::create(id());
+}
+
+void TiledLayerChromium::updateTileSizeAndTilingOption()
+{
+ ASSERT(layerTreeHost());
+
+ const IntSize& defaultTileSize = layerTreeHost()->settings().defaultTileSize;
+ const IntSize& maxUntiledLayerSize = layerTreeHost()->settings().maxUntiledLayerSize;
+ int layerWidth = contentBounds().width();
+ int layerHeight = contentBounds().height();
+
+ const IntSize tileSize(min(defaultTileSize.width(), layerWidth), min(defaultTileSize.height(), layerHeight));
+
+ // Tile if both dimensions large, or any one dimension large and the other
+ // extends into a second tile but the total layer area isn't larger than that
+ // of the largest possible untiled layer. This heuristic allows for long skinny layers
+ // (e.g. scrollbars) that are Nx1 tiles to minimize wasted texture space but still avoids
+ // creating very large tiles.
+ const bool anyDimensionLarge = layerWidth > maxUntiledLayerSize.width() || layerHeight > maxUntiledLayerSize.height();
+ const bool anyDimensionOneTile = (layerWidth <= defaultTileSize.width() || layerHeight <= defaultTileSize.height())
+ && (layerWidth * layerHeight) <= (maxUntiledLayerSize.width() * maxUntiledLayerSize.height());
+ const bool autoTiled = anyDimensionLarge && !anyDimensionOneTile;
+
+ bool isTiled;
+ if (m_tilingOption == AlwaysTile)
+ isTiled = true;
+ else if (m_tilingOption == NeverTile)
+ isTiled = false;
+ else
+ isTiled = autoTiled;
+
+ IntSize requestedSize = isTiled ? tileSize : contentBounds();
+ const int maxSize = layerTreeHost()->layerRendererCapabilities().maxTextureSize;
+ IntSize clampedSize = requestedSize.shrunkTo(IntSize(maxSize, maxSize));
+ setTileSize(clampedSize);
+}
+
+void TiledLayerChromium::updateBounds()
+{
+ IntSize oldBounds = m_tiler->bounds();
+ IntSize newBounds = contentBounds();
+ if (oldBounds == newBounds)
+ return;
+ m_tiler->setBounds(newBounds);
+
+ // Invalidate any areas that the new bounds exposes.
+ Region oldRegion(IntRect(IntPoint(), oldBounds));
+ Region newRegion(IntRect(IntPoint(), newBounds));
+ newRegion.subtract(oldRegion);
+ Vector<IntRect> rects = newRegion.rects();
+ for (size_t i = 0; i < rects.size(); ++i)
+ invalidateRect(rects[i]);
+}
+
+void TiledLayerChromium::setTileSize(const IntSize& size)
+{
+ m_tiler->setTileSize(size);
+}
+
+void TiledLayerChromium::setBorderTexelOption(CCLayerTilingData::BorderTexelOption borderTexelOption)
+{
+ m_tiler->setBorderTexelOption(borderTexelOption);
+}
+
+bool TiledLayerChromium::drawsContent() const
+{
+ if (!LayerChromium::drawsContent())
+ return false;
+
+ bool hasMoreThanOneTile = m_tiler->numTilesX() > 1 || m_tiler->numTilesY() > 1;
+ if (m_tilingOption == NeverTile && hasMoreThanOneTile)
+ return false;
+
+ return true;
+}
+
+bool TiledLayerChromium::needsContentsScale() const
+{
+ return true;
+}
+
+IntSize TiledLayerChromium::contentBounds() const
+{
+ return IntSize(lroundf(bounds().width() * contentsScale()), lroundf(bounds().height() * contentsScale()));
+}
+
+void TiledLayerChromium::setTilingOption(TilingOption tilingOption)
+{
+ m_tilingOption = tilingOption;
+}
+
+void TiledLayerChromium::setIsMask(bool isMask)
+{
+ setTilingOption(isMask ? NeverTile : AutoTile);
+}
+
+void TiledLayerChromium::pushPropertiesTo(CCLayerImpl* layer)
+{
+ LayerChromium::pushPropertiesTo(layer);
+
+ CCTiledLayerImpl* tiledLayer = static_cast<CCTiledLayerImpl*>(layer);
+
+ tiledLayer->setSkipsDraw(m_skipsDraw);
+ tiledLayer->setContentsSwizzled(m_sampledTexelFormat != LayerTextureUpdater::SampledTexelFormatRGBA);
+ tiledLayer->setTilingData(*m_tiler);
+ Vector<UpdatableTile*> invalidTiles;
+
+ for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
+ int i = iter->first.first;
+ int j = iter->first.second;
+ UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
+ // FIXME: This should not ever be null.
+ if (!tile)
+ continue;
+ tile->isInUseOnImpl = false;
+ if (!tile->managedTexture()->isValid(m_tiler->tileSize(), m_textureFormat)) {
+ invalidTiles.append(tile);
+ continue;
+ }
+ if (tile->isDirtyForCurrentFrame())
+ continue;
+
+ tiledLayer->pushTileProperties(i, j, tile->managedTexture()->textureId(), tile->opaqueRect());
+ tile->isInUseOnImpl = true;
+ }
+ for (Vector<UpdatableTile*>::const_iterator iter = invalidTiles.begin(); iter != invalidTiles.end(); ++iter)
+ m_tiler->takeTile((*iter)->i(), (*iter)->j());
+}
+
+TextureManager* TiledLayerChromium::textureManager() const
+{
+ if (!layerTreeHost())
+ return 0;
+ return layerTreeHost()->contentsTextureManager();
+}
+
+void TiledLayerChromium::setLayerTreeHost(CCLayerTreeHost* host)
+{
+ if (host && host != layerTreeHost()) {
+ for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
+ UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
+ // FIXME: This should not ever be null.
+ if (!tile)
+ continue;
+ tile->managedTexture()->setTextureManager(host->contentsTextureManager());
+ }
+ }
+ LayerChromium::setLayerTreeHost(host);
+}
+
+UpdatableTile* TiledLayerChromium::tileAt(int i, int j) const
+{
+ return static_cast<UpdatableTile*>(m_tiler->tileAt(i, j));
+}
+
+UpdatableTile* TiledLayerChromium::createTile(int i, int j)
+{
+ OwnPtr<UpdatableTile> tile(UpdatableTile::create(textureUpdater()->createTexture(textureManager())));
+ UpdatableTile* addedTile = tile.get();
+ m_tiler->addTile(tile.release(), i, j);
+
+ addedTile->dirtyRect = m_tiler->tileRect(addedTile);
+
+ // Temporary diagnostic crash.
+ if (!addedTile)
+ CRASH();
+ if (!tileAt(i, j))
+ CRASH();
+
+ return addedTile;
+}
+
+void TiledLayerChromium::setNeedsDisplayRect(const FloatRect& dirtyRect)
+{
+ FloatRect scaledDirtyRect(dirtyRect);
+ scaledDirtyRect.scale(contentsScale());
+ IntRect dirty = enclosingIntRect(scaledDirtyRect);
+ invalidateRect(dirty);
+ LayerChromium::setNeedsDisplayRect(dirtyRect);
+}
+
+void TiledLayerChromium::setIsNonCompositedContent(bool isNonCompositedContent)
+{
+ LayerChromium::setIsNonCompositedContent(isNonCompositedContent);
+
+ CCLayerTilingData::BorderTexelOption borderTexelOption;
+#if OS(ANDROID)
+ // Always want border texels and GL_LINEAR due to pinch zoom.
+ borderTexelOption = CCLayerTilingData::HasBorderTexels;
+#else
+ borderTexelOption = isNonCompositedContent ? CCLayerTilingData::NoBorderTexels : CCLayerTilingData::HasBorderTexels;
+#endif
+ setBorderTexelOption(borderTexelOption);
+}
+
+void TiledLayerChromium::invalidateRect(const IntRect& layerRect)
+{
+ updateBounds();
+ if (m_tiler->isEmpty() || layerRect.isEmpty() || m_skipsDraw)
+ return;
+
+ for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != m_tiler->tiles().end(); ++iter) {
+ UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
+ ASSERT(tile);
+ // FIXME: This should not ever be null.
+ if (!tile)
+ continue;
+ IntRect bound = m_tiler->tileRect(tile);
+ bound.intersect(layerRect);
+ tile->dirtyRect.unite(bound);
+ }
+}
+
+void TiledLayerChromium::protectTileTextures(const IntRect& layerRect)
+{
+ if (m_tiler->isEmpty() || layerRect.isEmpty())
+ return;
+
+ int left, top, right, bottom;
+ m_tiler->layerRectToTileIndices(layerRect, left, top, right, bottom);
+
+ for (int j = top; j <= bottom; ++j) {
+ for (int i = left; i <= right; ++i) {
+ UpdatableTile* tile = tileAt(i, j);
+ if (!tile || !tile->managedTexture()->isValid(m_tiler->tileSize(), m_textureFormat))
+ continue;
+
+ tile->managedTexture()->reserve(m_tiler->tileSize(), m_textureFormat);
+ }
+ }
+}
+
+// Returns true if tile is dirty and only part of it needs to be updated.
+bool TiledLayerChromium::tileOnlyNeedsPartialUpdate(UpdatableTile* tile)
+{
+ return !tile->dirtyRect.contains(m_tiler->tileRect(tile));
+}
+
+// Dirty tiles with valid textures needs buffered update to guarantee that
+// we don't modify textures currently used for drawing by the impl thread.
+bool TiledLayerChromium::tileNeedsBufferedUpdate(UpdatableTile* tile)
+{
+ if (!tile->managedTexture()->isValid(m_tiler->tileSize(), m_textureFormat))
+ return false;
+
+ if (!tile->isDirty())
+ return false;
+
+ if (!tile->isInUseOnImpl)
+ return false;
+
+ return true;
+}
+
+void TiledLayerChromium::updateTiles(bool idle, int left, int top, int right, int bottom, CCTextureUpdater& updater, const CCOcclusionTracker* occlusion)
+{
+ createTextureUpdaterIfNeeded();
+
+ // Create tiles as needed, expanding a dirty rect to contain all
+ // the dirty regions currently being drawn. All dirty tiles that are to be painted
+ // get their updateRect set to dirtyRect and dirtyRect cleared. This way if
+ // invalidateRect is invoked during updateLayerRect we don't lose the request.
+ IntRect paintRect;
+ for (int j = top; j <= bottom; ++j) {
+ for (int i = left; i <= right; ++i) {
+ UpdatableTile* tile = tileAt(i, j);
+ if (!tile)
+ tile = createTile(i, j);
+
+ // Temporary diagnostic crash
+ if (!m_tiler)
+ CRASH();
+
+ if (!tile->managedTexture()->isValid(m_tiler->tileSize(), m_textureFormat)) {
+ // Sets the dirty rect to a full-sized tile with border texels.
+ tile->dirtyRect = m_tiler->tileRect(tile);
+ }
+
+ // When not idle painting, if the visible region of the tile is occluded, don't reserve a texture or update the tile.
+ // If any part of the tile is visible, then we need to update it so the tile is pushed to the impl thread.
+ if (!idle && occlusion) {
+ IntRect visibleTileRect = intersection(m_tiler->tileBounds(i, j), visibleLayerRect());
+ if (occlusion->occluded(this, visibleTileRect)) {
+ ASSERT(!tile->updated);
+ continue;
+ }
+ }
+
+ // We come through this function multiple times during a commit, and updated should be true if the tile is not culled
+ // any single time through the function.
+ tile->updated = true;
+
+ if (layerTreeHost() && layerTreeHost()->bufferedUpdates() && tileNeedsBufferedUpdate(tile)) {
+ // FIXME: Decide if partial update should be allowed based on cost
+ // of update. https://bugs.webkit.org/show_bug.cgi?id=77376
+ if (tileOnlyNeedsPartialUpdate(tile) && layerTreeHost()->requestPartialTextureUpdate())
+ tile->partialUpdate = true;
+ else {
+ layerTreeHost()->deleteTextureAfterCommit(tile->managedTexture()->steal());
+ // Sets the dirty rect to a full-sized tile with border texels.
+ tile->dirtyRect = m_tiler->tileRect(tile);
+ }
+ }
+
+ if (!tile->managedTexture()->reserve(m_tiler->tileSize(), m_textureFormat)) {
+ m_skipsIdlePaint = true;
+ if (!idle) {
+ m_skipsDraw = true;
+ m_tiler->reset();
+ }
+ return;
+ }
+
+ paintRect.unite(tile->dirtyRect);
+ }
+ }
+
+ // For tiles that were not culled, we are going to update the area currently marked as dirty. So
+ // clear that dirty area and mark it for update instead.
+ for (int j = top; j <= bottom; ++j) {
+ for (int i = left; i <= right; ++i) {
+ UpdatableTile* tile = tileAt(i, j);
+ // FIXME: This should not ever be null.
+ if (!tile)
+ continue;
+ if (tile->updated)
+ tile->copyAndClearDirty();
+ else if (!idle && occlusion && tile->isDirty())
+ occlusion->overdrawMetrics().didCullTileForUpload();
+ }
+ }
+
+ if (paintRect.isEmpty())
+ return;
+
+ if (occlusion)
+ occlusion->overdrawMetrics().didPaint(paintRect);
+
+ // The updateRect should be in layer space. So we have to convert the paintRect from content space to layer space.
+ m_updateRect = FloatRect(paintRect);
+ float widthScale = bounds().width() / static_cast<float>(contentBounds().width());
+ float heightScale = bounds().height() / static_cast<float>(contentBounds().height());
+ m_updateRect.scale(widthScale, heightScale);
+
+ // Calling prepareToUpdate() calls into WebKit to paint, which may have the side
+ // effect of disabling compositing, which causes our reference to the texture updater to be deleted.
+ // However, we can't free the memory backing the SkCanvas until the paint finishes,
+ // so we grab a local reference here to hold the updater alive until the paint completes.
+ RefPtr<LayerTextureUpdater> protector(textureUpdater());
+ IntRect paintedOpaqueRect;
+ textureUpdater()->prepareToUpdate(paintRect, m_tiler->tileSize(), contentsScale(), paintedOpaqueRect);
+ m_didPaint = true;
+
+ for (int j = top; j <= bottom; ++j) {
+ for (int i = left; i <= right; ++i) {
+ UpdatableTile* tile = tileAt(i, j);
+ // FIXME: This should not ever be null.
+ if (!tile)
+ continue;
+
+ IntRect tileRect = m_tiler->tileBounds(i, j);
+
+ if (!tile->updated)
+ continue;
+
+ // Use updateRect as the above loop copied the dirty rect for this frame to updateRect.
+ const IntRect& dirtyRect = tile->updateRect;
+ if (dirtyRect.isEmpty())
+ continue;
+
+ // Save what was painted opaque in the tile. Keep the old area if the paint didn't touch it, and didn't paint some
+ // other part of the tile opaque.
+ IntRect tilePaintedRect = intersection(tileRect, paintRect);
+ IntRect tilePaintedOpaqueRect = intersection(tileRect, paintedOpaqueRect);
+ if (!tilePaintedRect.isEmpty()) {
+ IntRect paintInsideTileOpaqueRect = intersection(tile->opaqueRect(), tilePaintedRect);
+ bool paintInsideTileOpaqueRectIsNonOpaque = !tilePaintedOpaqueRect.contains(paintInsideTileOpaqueRect);
+ bool opaquePaintNotInsideTileOpaqueRect = !tilePaintedOpaqueRect.isEmpty() && !tile->opaqueRect().contains(tilePaintedOpaqueRect);
+
+ if (paintInsideTileOpaqueRectIsNonOpaque || opaquePaintNotInsideTileOpaqueRect)
+ tile->setOpaqueRect(tilePaintedOpaqueRect);
+ }
+
+ // sourceRect starts as a full-sized tile with border texels included.
+ IntRect sourceRect = m_tiler->tileRect(tile);
+ sourceRect.intersect(dirtyRect);
+ // Paint rect not guaranteed to line up on tile boundaries, so
+ // make sure that sourceRect doesn't extend outside of it.
+ sourceRect.intersect(paintRect);
+
+ tile->updateRect = sourceRect;
+
+ if (sourceRect.isEmpty())
+ continue;
+
+ tile->texture()->prepareRect(sourceRect);
+ if (occlusion)
+ occlusion->overdrawMetrics().didUpload(WebTransformationMatrix(), sourceRect, tile->opaqueRect());
+
+ const IntPoint anchor = m_tiler->tileRect(tile).location();
+
+ // Calculate tile-space rectangle to upload into.
+ IntRect destRect(IntPoint(sourceRect.x() - anchor.x(), sourceRect.y() - anchor.y()), sourceRect.size());
+ if (destRect.x() < 0)
+ CRASH();
+ if (destRect.y() < 0)
+ CRASH();
+
+ // Offset from paint rectangle to this tile's dirty rectangle.
+ IntPoint paintOffset(sourceRect.x() - paintRect.x(), sourceRect.y() - paintRect.y());
+ if (paintOffset.x() < 0)
+ CRASH();
+ if (paintOffset.y() < 0)
+ CRASH();
+ if (paintOffset.x() + destRect.width() > paintRect.width())
+ CRASH();
+ if (paintOffset.y() + destRect.height() > paintRect.height())
+ CRASH();
+
+ if (tile->partialUpdate)
+ updater.appendPartialUpdate(tile->texture(), sourceRect, destRect);
+ else
+ updater.appendUpdate(tile->texture(), sourceRect, destRect);
+ }
+ }
+}
+
+void TiledLayerChromium::reserveTextures()
+{
+ updateBounds();
+
+ const IntRect& layerRect = visibleLayerRect();
+ if (layerRect.isEmpty() || m_tiler->hasEmptyBounds())
+ return;
+
+ int left, top, right, bottom;
+ m_tiler->layerRectToTileIndices(layerRect, left, top, right, bottom);
+
+ createTextureUpdaterIfNeeded();
+ for (int j = top; j <= bottom; ++j) {
+ for (int i = left; i <= right; ++i) {
+ UpdatableTile* tile = tileAt(i, j);
+ if (!tile)
+ tile = createTile(i, j);
+
+ if (!tile->managedTexture()->isValid(m_tiler->tileSize(), m_textureFormat))
+ tile->dirtyRect = m_tiler->tileRect(tile);
+
+ if (!tile->managedTexture()->reserve(m_tiler->tileSize(), m_textureFormat))
+ return;
+ }
+ }
+}
+
+Region TiledLayerChromium::visibleContentOpaqueRegion() const
+{
+ if (m_skipsDraw)
+ return Region();
+ if (opaque())
+ return visibleLayerRect();
+ return m_tiler->opaqueRegionInLayerRect(visibleLayerRect());
+}
+
+void TiledLayerChromium::resetUpdateState()
+{
+ CCLayerTilingData::TileMap::const_iterator end = m_tiler->tiles().end();
+ for (CCLayerTilingData::TileMap::const_iterator iter = m_tiler->tiles().begin(); iter != end; ++iter) {
+ UpdatableTile* tile = static_cast<UpdatableTile*>(iter->second.get());
+ // FIXME: This should not ever be null.
+ if (!tile)
+ continue;
+ tile->updateRect = IntRect();
+ tile->partialUpdate = false;
+ tile->updated = false;
+ }
+}
+
+void TiledLayerChromium::updateLayerRect(CCTextureUpdater& updater, const IntRect& layerRect, const CCOcclusionTracker* occlusion)
+{
+ m_skipsDraw = false;
+ m_skipsIdlePaint = false;
+ m_didPaint = false;
+
+ updateBounds();
+
+ resetUpdateState();
+
+ if (layerRect.isEmpty() || m_tiler->hasEmptyBounds())
+ return;
+
+ int left, top, right, bottom;
+ m_tiler->layerRectToTileIndices(layerRect, left, top, right, bottom);
+
+ updateTiles(false, left, top, right, bottom, updater, occlusion);
+}
+
+void TiledLayerChromium::idleUpdateLayerRect(CCTextureUpdater& updater, const IntRect& layerRect, const CCOcclusionTracker* occlusion)
+{
+ // Abort if we have already painted or run out of memory.
+ if (m_skipsIdlePaint || m_didPaint)
+ return;
+
+ ASSERT(m_tiler);
+
+ updateBounds();
+
+ if (m_tiler->hasEmptyBounds())
+ return;
+
+ IntRect idlePaintLayerRect = idlePaintRect(layerRect);
+ if (idlePaintLayerRect.isEmpty())
+ return;
+
+ // Protect any textures in the pre-paint area, as we would steal them from other layers
+ // over time anyhow. This ensures we don't lose tiles in the first rounds of idle painting
+ // that we have already painted.
+ protectTileTextures(idlePaintLayerRect);
+
+ int prepaintLeft, prepaintTop, prepaintRight, prepaintBottom;
+ m_tiler->layerRectToTileIndices(idlePaintLayerRect, prepaintLeft, prepaintTop, prepaintRight, prepaintBottom);
+
+ // If the layer is not visible, we have nothing to expand from, so instead we prepaint the outer-most set of tiles.
+ if (layerRect.isEmpty()) {
+ updateTiles(true, prepaintLeft, prepaintTop, prepaintRight, prepaintTop, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ return;
+ updateTiles(true, prepaintLeft, prepaintBottom, prepaintRight, prepaintBottom, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ return;
+ updateTiles(true, prepaintLeft, prepaintTop, prepaintLeft, prepaintBottom, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ return;
+ updateTiles(true, prepaintRight, prepaintTop, prepaintRight, prepaintBottom, updater, 0);
+ return;
+ }
+
+ int left, top, right, bottom;
+ m_tiler->layerRectToTileIndices(layerRect, left, top, right, bottom);
+
+ // Otherwise, prepaint anything that was occluded but inside the layer's visible region.
+ updateTiles(true, left, top, right, bottom, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ return;
+
+ // Then expand outwards from the visible area until we find a dirty row or column to update.
+ while (!m_skipsIdlePaint && (left > prepaintLeft || top > prepaintTop || right < prepaintRight || bottom < prepaintBottom)) {
+ if (bottom < prepaintBottom) {
+ ++bottom;
+ updateTiles(true, left, bottom, right, bottom, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ break;
+ }
+ if (top > prepaintTop) {
+ --top;
+ updateTiles(true, left, top, right, top, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ break;
+ }
+ if (left > prepaintLeft) {
+ --left;
+ updateTiles(true, left, top, left, bottom, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ break;
+ }
+ if (right < prepaintRight) {
+ ++right;
+ updateTiles(true, right, top, right, bottom, updater, 0);
+ if (m_didPaint || m_skipsIdlePaint)
+ break;
+ }
+ }
+}
+
+bool TiledLayerChromium::needsIdlePaint(const IntRect& layerRect)
+{
+ if (m_skipsIdlePaint)
+ return false;
+
+ if (m_tiler->hasEmptyBounds())
+ return false;
+
+ IntRect idlePaintLayerRect = idlePaintRect(layerRect);
+ if (idlePaintLayerRect.isEmpty())
+ return false;
+
+ int left, top, right, bottom;
+ m_tiler->layerRectToTileIndices(idlePaintLayerRect, left, top, right, bottom);
+ for (int j = top; j <= bottom; ++j) {
+ for (int i = left; i <= right; ++i) {
+ // If the layerRect is empty, then we are painting the outer-most set of tiles only.
+ if (layerRect.isEmpty() && i != left && i != right && j != top && j != bottom)
+ continue;
+ UpdatableTile* tile = tileAt(i, j);
+ if (!tile || !tile->managedTexture()->isValid(m_tiler->tileSize(), m_textureFormat) || tile->isDirty())
+ return true;
+ }
+ }
+ return false;
+}
+
+IntRect TiledLayerChromium::idlePaintRect(const IntRect& visibleLayerRect)
+{
+ // For layers that are animating transforms but not visible at all, we don't know what part
+ // of them is going to become visible. For small layers we return the entire layer, for larger
+ // ones we avoid prepainting the layer at all.
+ if (visibleLayerRect.isEmpty()) {
+ bool isSmallLayer = m_tiler->numTilesX() <= 9 && m_tiler->numTilesY() <= 9 && m_tiler->numTilesX() * m_tiler->numTilesY() <= 9;
+ if ((drawTransformIsAnimating() || screenSpaceTransformIsAnimating()) && isSmallLayer)
+ return IntRect(IntPoint(), contentBounds());
+ return IntRect();
+ }
+
+ IntRect prepaintRect = visibleLayerRect;
+ // FIXME: This can be made a lot larger if we can:
+ // - reserve memory at a lower priority than for visible content
+ // - only reserve idle paint tiles up to a memory reclaim threshold and
+ // - insure we play nicely with other layers
+ prepaintRect.inflateX(m_tiler->tileSize().width());
+ prepaintRect.inflateY(m_tiler->tileSize().height());
+ prepaintRect.intersect(IntRect(IntPoint::zero(), contentBounds()));
+ return prepaintRect;
+}
+
+}
+#endif // USE(ACCELERATED_COMPOSITING)
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