Index: ui/cc/cc/CCScrollbarLayerImpl.cpp |
diff --git a/ui/cc/cc/CCScrollbarLayerImpl.cpp b/ui/cc/cc/CCScrollbarLayerImpl.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..95450f23d26dfb0ce93213078d5ea2c80e10a34e |
--- /dev/null |
+++ b/ui/cc/cc/CCScrollbarLayerImpl.cpp |
@@ -0,0 +1,278 @@ |
+/* |
+ * Copyright (C) 2012 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
+ * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "CCScrollbarLayerImpl.h" |
+ |
+#include "ScrollbarThemeComposite.h" |
+#include "cc/CCQuadCuller.h" |
+#include "cc/CCTextureDrawQuad.h" |
+ |
+namespace WebCore { |
+ |
+PassOwnPtr<CCScrollbarLayerImpl> CCScrollbarLayerImpl::create(int id) |
+{ |
+ return adoptPtr(new CCScrollbarLayerImpl(id)); |
+} |
+ |
+CCScrollbarLayerImpl::CCScrollbarLayerImpl(int id) |
+ : CCLayerImpl(id) |
+ , m_scrollLayer(0) |
+ , m_scrollbar(this) |
+ , m_backTrackTextureId(0) |
+ , m_foreTrackTextureId(0) |
+ , m_thumbTextureId(0) |
+{ |
+} |
+ |
+namespace { |
+ |
+FloatRect toUVRect(const IntRect& r, const IntRect& bounds) |
+{ |
+ ASSERT(bounds.contains(r)); |
+ return FloatRect(static_cast<float>(r.x()) / bounds.width(), static_cast<float>(r.y()) / bounds.height(), |
+ static_cast<float>(r.width()) / bounds.width(), static_cast<float>(r.height()) / bounds.height()); |
+} |
+ |
+} |
+ |
+void CCScrollbarLayerImpl::appendQuads(CCQuadCuller& quadList, const CCSharedQuadState* sharedQuadState, bool&) |
+{ |
+ ScrollbarThemeComposite* theme = 0; // static_cast<ScrollbarThemeComposite*>(ScrollbarTheme::theme()); |
+ if (!theme) |
+ return; |
+ |
+ bool premultipledAlpha = false; |
+ bool flipped = false; |
+ FloatRect uvRect(0, 0, 1, 1); |
+ IntRect boundsRect(IntPoint(), contentBounds()); |
+ |
+ IntRect thumbRect, backTrackRect, foreTrackRect; |
+ theme->splitTrack(&m_scrollbar, theme->trackRect(&m_scrollbar), backTrackRect, thumbRect, foreTrackRect); |
+ |
+ if (m_thumbTextureId && theme->hasThumb(&m_scrollbar) && !thumbRect.isEmpty()) { |
+ OwnPtr<CCTextureDrawQuad> quad = CCTextureDrawQuad::create(sharedQuadState, thumbRect, m_thumbTextureId, premultipledAlpha, uvRect, flipped); |
+ quad->setNeedsBlending(); |
+ quadList.append(quad.release()); |
+ } |
+ |
+ if (!m_backTrackTextureId) |
+ return; |
+ |
+ // We only paint the track in two parts if we were given a texture for the forward track part. |
+ if (m_foreTrackTextureId && !foreTrackRect.isEmpty()) |
+ quadList.append(CCTextureDrawQuad::create(sharedQuadState, foreTrackRect, m_foreTrackTextureId, premultipledAlpha, toUVRect(foreTrackRect, boundsRect), flipped)); |
+ |
+ // Order matters here: since the back track texture is being drawn to the entire contents rect, we must append it after the thumb and |
+ // fore track quads. The back track texture contains (and displays) the buttons. |
+ if (!boundsRect.isEmpty()) |
+ quadList.append(CCTextureDrawQuad::create(sharedQuadState, boundsRect, m_backTrackTextureId, premultipledAlpha, uvRect, flipped)); |
+} |
+ |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::x() const |
+{ |
+ return frameRect().x(); |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::y() const |
+{ |
+ return frameRect().y(); |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::width() const |
+{ |
+ return frameRect().width(); |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::height() const |
+{ |
+ return frameRect().height(); |
+} |
+ |
+IntSize CCScrollbarLayerImpl::CCScrollbar::size() const |
+{ |
+ return frameRect().size(); |
+} |
+ |
+IntPoint CCScrollbarLayerImpl::CCScrollbar::location() const |
+{ |
+ return frameRect().location(); |
+} |
+ |
+ScrollView* CCScrollbarLayerImpl::CCScrollbar::parent() const |
+{ |
+ ASSERT_NOT_REACHED(); |
+ return 0; |
+} |
+ |
+ScrollView* CCScrollbarLayerImpl::CCScrollbar::root() const |
+{ |
+ ASSERT_NOT_REACHED(); |
+ return 0; |
+} |
+ |
+void CCScrollbarLayerImpl::CCScrollbar::setFrameRect(const IntRect&) |
+{ |
+ ASSERT_NOT_REACHED(); |
+} |
+ |
+IntRect CCScrollbarLayerImpl::CCScrollbar::frameRect() const |
+{ |
+ return IntRect(IntPoint(), m_owner->contentBounds()); |
+} |
+ |
+void CCScrollbarLayerImpl::CCScrollbar::invalidate() |
+{ |
+ invalidateRect(frameRect()); |
+} |
+ |
+void CCScrollbarLayerImpl::CCScrollbar::invalidateRect(const IntRect&) |
+{ |
+ ASSERT_NOT_REACHED(); |
+} |
+ |
+ScrollbarOverlayStyle CCScrollbarLayerImpl::CCScrollbar::scrollbarOverlayStyle() const |
+{ |
+ return m_owner->m_scrollbarOverlayStyle; |
+} |
+ |
+void CCScrollbarLayerImpl::CCScrollbar::getTickmarks(Vector<IntRect>& tickmarks) const |
+{ |
+ tickmarks = m_owner->m_tickmarks; |
+} |
+ |
+bool CCScrollbarLayerImpl::CCScrollbar::isScrollableAreaActive() const |
+{ |
+ return m_owner->m_isScrollableAreaActive; |
+} |
+ |
+bool CCScrollbarLayerImpl::CCScrollbar::isScrollViewScrollbar() const |
+{ |
+ return m_owner->m_isScrollViewScrollbar; |
+} |
+ |
+IntPoint CCScrollbarLayerImpl::CCScrollbar::convertFromContainingWindow(const IntPoint& windowPoint) |
+{ |
+ ASSERT_NOT_REACHED(); |
+ return windowPoint; |
+} |
+ |
+bool CCScrollbarLayerImpl::CCScrollbar::isCustomScrollbar() const |
+{ |
+ return false; |
+} |
+ |
+ScrollbarOrientation CCScrollbarLayerImpl::CCScrollbar::orientation() const |
+{ |
+ return m_owner->m_orientation; |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::value() const |
+{ |
+ if (!m_owner->m_scrollLayer) |
+ return 0; |
+ if (orientation() == HorizontalScrollbar) |
+ return m_owner->m_scrollLayer->scrollPosition().x() + m_owner->m_scrollLayer->scrollDelta().width(); |
+ return m_owner->m_scrollLayer->scrollPosition().y() + m_owner->m_scrollLayer->scrollDelta().height(); |
+} |
+ |
+float CCScrollbarLayerImpl::CCScrollbar::currentPos() const |
+{ |
+ return value(); |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::visibleSize() const |
+{ |
+ return totalSize() - maximum(); |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::totalSize() const |
+{ |
+ if (!m_owner->m_scrollLayer || !m_owner->m_scrollLayer->children().size()) |
+ return 0; |
+ // Copy & paste from CCLayerTreeHostImpl... |
+ // FIXME: Hardcoding the first child here is weird. Think of |
+ // a cleaner way to get the contentBounds on the Impl side. |
+ if (orientation() == HorizontalScrollbar) |
+ return m_owner->m_scrollLayer->children()[0]->bounds().width(); |
+ return m_owner->m_scrollLayer->children()[0]->bounds().height(); |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::maximum() const |
+{ |
+ if (!m_owner->m_scrollLayer) |
+ return 0; |
+ if (orientation() == HorizontalScrollbar) |
+ return m_owner->m_scrollLayer->maxScrollPosition().width(); |
+ return m_owner->m_scrollLayer->maxScrollPosition().height(); |
+} |
+ |
+ScrollbarControlSize CCScrollbarLayerImpl::CCScrollbar::controlSize() const |
+{ |
+ return m_owner->m_controlSize; |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::lineStep() const |
+{ |
+ ASSERT_NOT_REACHED(); |
+ return 0; |
+} |
+ |
+int CCScrollbarLayerImpl::CCScrollbar::pageStep() const |
+{ |
+ ASSERT_NOT_REACHED(); |
+ return 0; |
+} |
+ |
+ScrollbarPart CCScrollbarLayerImpl::CCScrollbar::pressedPart() const |
+{ |
+ return m_owner->m_pressedPart; |
+} |
+ |
+ScrollbarPart CCScrollbarLayerImpl::CCScrollbar::hoveredPart() const |
+{ |
+ return m_owner->m_hoveredPart; |
+} |
+ |
+void CCScrollbarLayerImpl::CCScrollbar::styleChanged() |
+{ |
+} |
+ |
+bool CCScrollbarLayerImpl::CCScrollbar::enabled() const |
+{ |
+ return m_owner->m_enabled; |
+} |
+ |
+void CCScrollbarLayerImpl::CCScrollbar::setEnabled(bool) |
+{ |
+ ASSERT_NOT_REACHED(); |
+} |
+ |
+} |
+#endif // USE(ACCELERATED_COMPOSITING) |