Index: ui/cc/cc/CCLayerIterator.cpp |
diff --git a/ui/cc/cc/CCLayerIterator.cpp b/ui/cc/cc/CCLayerIterator.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..2d6d2f7f7a9ec054d09091561a0c8b4772a5b30b |
--- /dev/null |
+++ b/ui/cc/cc/CCLayerIterator.cpp |
@@ -0,0 +1,170 @@ |
+/* |
+ * Copyright (C) 2012 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#if USE(ACCELERATED_COMPOSITING) |
+ |
+#include "cc/CCLayerIterator.h" |
+ |
+#include "LayerChromium.h" |
+#include "RenderSurfaceChromium.h" |
+#include "cc/CCLayerImpl.h" |
+#include "cc/CCRenderSurface.h" |
+ |
+namespace WebCore { |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ it.m_targetRenderSurfaceLayerIndex = 0; |
+ it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; |
+ |
+ m_highestTargetRenderSurfaceLayer = 0; |
+} |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
+ it.m_currentLayerIndex = 0; |
+} |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ // If the current layer has a RS, move to its layer list. Otherwise, visit the next layer in the current RS layer list. |
+ if (it.currentLayerRepresentsContributingRenderSurface()) { |
+ // Save our position in the childLayer list for the RenderSurface, then jump to the next RenderSurface. Save where we |
+ // came from in the next RenderSurface so we can get back to it. |
+ it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayerIndex; |
+ int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; |
+ |
+ it.m_targetRenderSurfaceLayerIndex = ++m_highestTargetRenderSurfaceLayer; |
+ it.m_currentLayerIndex = CCLayerIteratorValue::LayerIndexRepresentingTargetRenderSurface; |
+ |
+ it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previousTargetRenderSurfaceLayer; |
+ } else { |
+ ++it.m_currentLayerIndex; |
+ |
+ int targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); |
+ while (it.m_currentLayerIndex == targetRenderSurfaceNumChildren) { |
+ // Jump back to the previous RenderSurface, and get back the position where we were in that list, and move to the next position there. |
+ if (!it.m_targetRenderSurfaceLayerIndex) { |
+ // End of the list |
+ it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
+ it.m_currentLayerIndex = 0; |
+ return; |
+ } |
+ it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory; |
+ it.m_currentLayerIndex = it.targetRenderSurface()->m_currentLayerIndexHistory + 1; |
+ |
+ targetRenderSurfaceNumChildren = it.targetRenderSurfaceChildren().size(); |
+ } |
+ } |
+} |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ it.m_targetRenderSurfaceLayerIndex = 0; |
+ it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; |
+ goToHighestInSubtree(it); |
+} |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
+ it.m_currentLayerIndex = 0; |
+} |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ // Moves to the previous layer in the current RS layer list. Then we check if the |
+ // new current layer has its own RS, in which case there are things in that RS layer list that are higher, so |
+ // we find the highest layer in that subtree. |
+ // If we move back past the front of the list, we jump up to the previous RS layer list, picking up again where we |
+ // had previously recursed into the current RS layer list. |
+ |
+ if (!it.currentLayerRepresentsTargetRenderSurface()) { |
+ // Subtracting one here will eventually cause the current layer to become that layer |
+ // representing the target render surface. |
+ --it.m_currentLayerIndex; |
+ goToHighestInSubtree(it); |
+ } else { |
+ while (it.currentLayerRepresentsTargetRenderSurface()) { |
+ if (!it.m_targetRenderSurfaceLayerIndex) { |
+ // End of the list |
+ it.m_targetRenderSurfaceLayerIndex = CCLayerIteratorValue::InvalidTargetRenderSurfaceLayerIndex; |
+ it.m_currentLayerIndex = 0; |
+ return; |
+ } |
+ it.m_targetRenderSurfaceLayerIndex = it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory; |
+ it.m_currentLayerIndex = it.targetRenderSurface()->m_currentLayerIndexHistory; |
+ } |
+ } |
+} |
+ |
+template <typename LayerType, typename LayerList, typename RenderSurfaceType, typename ActionType> |
+void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>& it) |
+{ |
+ if (it.currentLayerRepresentsTargetRenderSurface()) |
+ return; |
+ while (it.currentLayerRepresentsContributingRenderSurface()) { |
+ // Save where we were in the current target surface, move to the next one, and save the target surface that we |
+ // came from there so we can go back to it. |
+ it.targetRenderSurface()->m_currentLayerIndexHistory = it.m_currentLayerIndex; |
+ int previousTargetRenderSurfaceLayer = it.m_targetRenderSurfaceLayerIndex; |
+ |
+ for (LayerType* layer = it.currentLayer(); it.targetRenderSurfaceLayer() != layer; ++it.m_targetRenderSurfaceLayerIndex) { } |
+ it.m_currentLayerIndex = it.targetRenderSurfaceChildren().size() - 1; |
+ |
+ it.targetRenderSurface()->m_targetRenderSurfaceLayerIndexHistory = previousTargetRenderSurfaceLayer; |
+ } |
+} |
+ |
+// Declare each of the above functions for LayerChromium and CCLayerImpl classes so that they are linked. |
+template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, BackToFront> &); |
+template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, BackToFront>&); |
+template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, BackToFront>&); |
+ |
+template void CCLayerIteratorActions::BackToFront::begin(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, BackToFront>&); |
+template void CCLayerIteratorActions::BackToFront::end(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, BackToFront>&); |
+template void CCLayerIteratorActions::BackToFront::next(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, BackToFront>&); |
+ |
+template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
+template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
+template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
+template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<LayerChromium, Vector<RefPtr<LayerChromium> >, RenderSurfaceChromium, FrontToBack>&); |
+ |
+template void CCLayerIteratorActions::FrontToBack::next(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
+template void CCLayerIteratorActions::FrontToBack::end(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
+template void CCLayerIteratorActions::FrontToBack::begin(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
+template void CCLayerIteratorActions::FrontToBack::goToHighestInSubtree(CCLayerIterator<CCLayerImpl, Vector<CCLayerImpl*>, CCRenderSurface, FrontToBack>&); |
+ |
+} // namespace WebCore |
+ |
+#endif // USE(ACCELERATED_COMPOSITING) |