Index: ui/cc/cc/CCLayerAnimationController.cpp |
diff --git a/ui/cc/cc/CCLayerAnimationController.cpp b/ui/cc/cc/CCLayerAnimationController.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..bd3e6e60c61aeb7c1f2b18aac8198a9fcb0a1367 |
--- /dev/null |
+++ b/ui/cc/cc/CCLayerAnimationController.cpp |
@@ -0,0 +1,421 @@ |
+/* |
+ * Copyright (C) 2012 Google Inc. All rights reserved. |
+ * |
+ * Redistribution and use in source and binary forms, with or without |
+ * modification, are permitted provided that the following conditions |
+ * are met: |
+ * 1. Redistributions of source code must retain the above copyright |
+ * notice, this list of conditions and the following disclaimer. |
+ * 2. Redistributions in binary form must reproduce the above copyright |
+ * notice, this list of conditions and the following disclaimer in the |
+ * documentation and/or other materials provided with the distribution. |
+ * |
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
+ * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
+ * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
+ */ |
+ |
+#include "config.h" |
+ |
+#include "cc/CCLayerAnimationController.h" |
+ |
+#include "cc/CCActiveAnimation.h" |
+#include "cc/CCKeyframedAnimationCurve.h" |
+#include <public/WebTransformationMatrix.h> |
+#include <wtf/CurrentTime.h> |
+#include <wtf/HashMap.h> |
+ |
+using WebKit::WebTransformationMatrix; |
+ |
+namespace WebCore { |
+ |
+CCLayerAnimationController::CCLayerAnimationController(CCLayerAnimationControllerClient* client) |
+ : m_forceSync(false) |
+ , m_client(client) |
+{ |
+} |
+ |
+CCLayerAnimationController::~CCLayerAnimationController() |
+{ |
+} |
+ |
+PassOwnPtr<CCLayerAnimationController> CCLayerAnimationController::create(CCLayerAnimationControllerClient* client) |
+{ |
+ return adoptPtr(new CCLayerAnimationController(client)); |
+} |
+ |
+void CCLayerAnimationController::pauseAnimation(int animationId, double timeOffset) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->id() == animationId) |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, timeOffset + m_activeAnimations[i]->startTime()); |
+ } |
+} |
+ |
+void CCLayerAnimationController::removeAnimation(int animationId) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size();) { |
+ if (m_activeAnimations[i]->id() == animationId) |
+ m_activeAnimations.remove(i); |
+ else |
+ i++; |
+ } |
+} |
+ |
+void CCLayerAnimationController::removeAnimation(int animationId, CCActiveAnimation::TargetProperty targetProperty) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size();) { |
+ if (m_activeAnimations[i]->id() == animationId && m_activeAnimations[i]->targetProperty() == targetProperty) |
+ m_activeAnimations.remove(i); |
+ else |
+ i++; |
+ } |
+} |
+ |
+// According to render layer backing, these are for testing only. |
+void CCLayerAnimationController::suspendAnimations(double monotonicTime) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (!m_activeAnimations[i]->isFinished()) |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Paused, monotonicTime); |
+ } |
+} |
+ |
+// Looking at GraphicsLayerCA, this appears to be the analog to suspendAnimations, which is for testing. |
+void CCLayerAnimationController::resumeAnimations(double monotonicTime) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Paused) |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime); |
+ } |
+} |
+ |
+// Ensures that the list of active animations on the main thread and the impl thread |
+// are kept in sync. |
+void CCLayerAnimationController::pushAnimationUpdatesTo(CCLayerAnimationController* controllerImpl) |
+{ |
+ if (m_forceSync) { |
+ replaceImplThreadAnimations(controllerImpl); |
+ m_forceSync = false; |
+ } else { |
+ purgeAnimationsMarkedForDeletion(); |
+ pushNewAnimationsToImplThread(controllerImpl); |
+ |
+ // Remove finished impl side animations only after pushing, |
+ // and only after the animations are deleted on the main thread |
+ // this insures we will never push an animation twice. |
+ removeAnimationsCompletedOnMainThread(controllerImpl); |
+ |
+ pushPropertiesToImplThread(controllerImpl); |
+ } |
+} |
+ |
+void CCLayerAnimationController::animate(double monotonicTime, CCAnimationEventsVector* events) |
+{ |
+ startAnimationsWaitingForNextTick(monotonicTime, events); |
+ startAnimationsWaitingForStartTime(monotonicTime, events); |
+ startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
+ resolveConflicts(monotonicTime); |
+ tickAnimations(monotonicTime); |
+ markAnimationsForDeletion(monotonicTime, events); |
+ startAnimationsWaitingForTargetAvailability(monotonicTime, events); |
+} |
+ |
+void CCLayerAnimationController::addAnimation(PassOwnPtr<CCActiveAnimation> animation) |
+{ |
+ m_activeAnimations.append(animation); |
+} |
+ |
+CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(int groupId, CCActiveAnimation::TargetProperty targetProperty) const |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) |
+ if (m_activeAnimations[i]->group() == groupId && m_activeAnimations[i]->targetProperty() == targetProperty) |
+ return m_activeAnimations[i].get(); |
+ return 0; |
+} |
+ |
+CCActiveAnimation* CCLayerAnimationController::getActiveAnimation(CCActiveAnimation::TargetProperty targetProperty) const |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ size_t index = m_activeAnimations.size() - i - 1; |
+ if (m_activeAnimations[index]->targetProperty() == targetProperty) |
+ return m_activeAnimations[index].get(); |
+ } |
+ return 0; |
+} |
+ |
+bool CCLayerAnimationController::hasActiveAnimation() const |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (!m_activeAnimations[i]->isFinished()) |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+bool CCLayerAnimationController::isAnimatingProperty(CCActiveAnimation::TargetProperty targetProperty) const |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() != CCActiveAnimation::Finished && m_activeAnimations[i]->runState() != CCActiveAnimation::Aborted && m_activeAnimations[i]->targetProperty() == targetProperty) |
+ return true; |
+ } |
+ return false; |
+} |
+ |
+void CCLayerAnimationController::notifyAnimationStarted(const CCAnimationEvent& event) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->group() == event.groupId && m_activeAnimations[i]->targetProperty() == event.targetProperty && m_activeAnimations[i]->needsSynchronizedStartTime()) { |
+ m_activeAnimations[i]->setNeedsSynchronizedStartTime(false); |
+ m_activeAnimations[i]->setStartTime(event.monotonicTime); |
+ return; |
+ } |
+ } |
+} |
+ |
+void CCLayerAnimationController::setClient(CCLayerAnimationControllerClient* client) |
+{ |
+ m_client = client; |
+} |
+ |
+void CCLayerAnimationController::pushNewAnimationsToImplThread(CCLayerAnimationController* controllerImpl) const |
+{ |
+ // Any new animations owned by the main thread's controller are cloned and adde to the impl thread's controller. |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ // If the animation is already running on the impl thread, there is no need to copy it over. |
+ if (controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty())) |
+ continue; |
+ |
+ // If the animation is not running on the impl thread, it does not necessarily mean that it needs |
+ // to be copied over and started; it may have already finished. In this case, the impl thread animation |
+ // will have already notified that it has started and the main thread animation will no longer need |
+ // a synchronized start time. |
+ if (!m_activeAnimations[i]->needsSynchronizedStartTime()) |
+ continue; |
+ |
+ OwnPtr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneForImplThread()); |
+ ASSERT(!toAdd->needsSynchronizedStartTime()); |
+ // The new animation should be set to run as soon as possible. |
+ toAdd->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 0); |
+ toAdd->setStartTime(0); |
+ controllerImpl->addAnimation(toAdd.release()); |
+ } |
+} |
+ |
+void CCLayerAnimationController::removeAnimationsCompletedOnMainThread(CCLayerAnimationController* controllerImpl) const |
+{ |
+ // Delete all impl thread animations for which there is no corresponding main thread animation. |
+ // Each iteration, controller->m_activeAnimations.size() is decremented or i is incremented |
+ // guaranteeing progress towards loop termination. |
+ for (size_t i = 0; i < controllerImpl->m_activeAnimations.size();) { |
+ CCActiveAnimation* current = getActiveAnimation(controllerImpl->m_activeAnimations[i]->group(), controllerImpl->m_activeAnimations[i]->targetProperty()); |
+ if (!current) |
+ controllerImpl->m_activeAnimations.remove(i); |
+ else |
+ i++; |
+ } |
+} |
+ |
+void CCLayerAnimationController::pushPropertiesToImplThread(CCLayerAnimationController* controllerImpl) const |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ CCActiveAnimation* currentImpl = controllerImpl->getActiveAnimation(m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty()); |
+ if (currentImpl) |
+ m_activeAnimations[i]->pushPropertiesTo(currentImpl); |
+ } |
+} |
+ |
+void CCLayerAnimationController::startAnimationsWaitingForNextTick(double monotonicTime, CCAnimationEventsVector* events) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForNextTick) { |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime); |
+ if (!m_activeAnimations[i]->hasSetStartTime()) |
+ m_activeAnimations[i]->setStartTime(monotonicTime); |
+ if (events) |
+ events->append(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime)); |
+ } |
+ } |
+} |
+ |
+void CCLayerAnimationController::startAnimationsWaitingForStartTime(double monotonicTime, CCAnimationEventsVector* events) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForStartTime && m_activeAnimations[i]->startTime() <= monotonicTime) { |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime); |
+ if (events) |
+ events->append(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime)); |
+ } |
+ } |
+} |
+ |
+void CCLayerAnimationController::startAnimationsWaitingForTargetAvailability(double monotonicTime, CCAnimationEventsVector* events) |
+{ |
+ // First collect running properties. |
+ TargetProperties blockedProperties; |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m_activeAnimations[i]->runState() == CCActiveAnimation::Finished) |
+ blockedProperties.add(m_activeAnimations[i]->targetProperty()); |
+ } |
+ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForTargetAvailability) { |
+ // Collect all properties for animations with the same group id (they should all also be in the list of animations). |
+ TargetProperties enqueuedProperties; |
+ enqueuedProperties.add(m_activeAnimations[i]->targetProperty()); |
+ for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
+ if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) |
+ enqueuedProperties.add(m_activeAnimations[j]->targetProperty()); |
+ } |
+ |
+ // Check to see if intersection of the list of properties affected by the group and the list of currently |
+ // blocked properties is null. In any case, the group's target properties need to be added to the list |
+ // of blocked properties. |
+ bool nullIntersection = true; |
+ for (TargetProperties::iterator pIter = enqueuedProperties.begin(); pIter != enqueuedProperties.end(); ++pIter) { |
+ if (!blockedProperties.add(*pIter).isNewEntry) |
+ nullIntersection = false; |
+ } |
+ |
+ // If the intersection is null, then we are free to start the animations in the group. |
+ if (nullIntersection) { |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Running, monotonicTime); |
+ if (!m_activeAnimations[i]->hasSetStartTime()) |
+ m_activeAnimations[i]->setStartTime(monotonicTime); |
+ if (events) |
+ events->append(CCAnimationEvent(CCAnimationEvent::Started, m_client->id(), m_activeAnimations[i]->group(), m_activeAnimations[i]->targetProperty(), monotonicTime)); |
+ for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
+ if (m_activeAnimations[i]->group() == m_activeAnimations[j]->group()) { |
+ m_activeAnimations[j]->setRunState(CCActiveAnimation::Running, monotonicTime); |
+ if (!m_activeAnimations[j]->hasSetStartTime()) |
+ m_activeAnimations[j]->setStartTime(monotonicTime); |
+ } |
+ } |
+ } |
+ } |
+ } |
+} |
+ |
+void CCLayerAnimationController::resolveConflicts(double monotonicTime) |
+{ |
+ // Find any animations that are animating the same property and resolve the |
+ // confict. We could eventually blend, but for now we'll just abort the |
+ // previous animation (where 'previous' means: (1) has a prior start time or |
+ // (2) has an equal start time, but was added to the queue earlier, i.e., |
+ // has a lower index in m_activeAnimations). |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running) { |
+ for (size_t j = i + 1; j < m_activeAnimations.size(); ++j) { |
+ if (m_activeAnimations[j]->runState() == CCActiveAnimation::Running && m_activeAnimations[i]->targetProperty() == m_activeAnimations[j]->targetProperty()) { |
+ if (m_activeAnimations[i]->startTime() > m_activeAnimations[j]->startTime()) |
+ m_activeAnimations[j]->setRunState(CCActiveAnimation::Aborted, monotonicTime); |
+ else |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Aborted, monotonicTime); |
+ } |
+ } |
+ } |
+ } |
+} |
+ |
+ |
+void CCLayerAnimationController::markAnimationsForDeletion(double monotonicTime, CCAnimationEventsVector* events) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); i++) { |
+ int groupId = m_activeAnimations[i]->group(); |
+ bool allAnimsWithSameIdAreFinished = false; |
+ // If an animation is finished, and not already marked for deletion, |
+ // Find out if all other animations in the same group are also finished. |
+ if (m_activeAnimations[i]->isFinished()) { |
+ allAnimsWithSameIdAreFinished = true; |
+ for (size_t j = 0; j < m_activeAnimations.size(); ++j) { |
+ if (groupId == m_activeAnimations[j]->group() && !m_activeAnimations[j]->isFinished()) { |
+ allAnimsWithSameIdAreFinished = false; |
+ break; |
+ } |
+ } |
+ } |
+ if (allAnimsWithSameIdAreFinished) { |
+ // We now need to remove all animations with the same group id as groupId |
+ // (and send along animation finished notifications, if necessary). |
+ for (size_t j = i; j < m_activeAnimations.size(); j++) { |
+ if (groupId == m_activeAnimations[j]->group()) { |
+ if (events) |
+ events->append(CCAnimationEvent(CCAnimationEvent::Finished, m_client->id(), m_activeAnimations[j]->group(), m_activeAnimations[j]->targetProperty(), monotonicTime)); |
+ m_activeAnimations[j]->setRunState(CCActiveAnimation::WaitingForDeletion, monotonicTime); |
+ } |
+ } |
+ } |
+ } |
+} |
+ |
+void CCLayerAnimationController::purgeAnimationsMarkedForDeletion() |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size();) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::WaitingForDeletion) |
+ m_activeAnimations.remove(i); |
+ else |
+ i++; |
+ } |
+} |
+ |
+void CCLayerAnimationController::replaceImplThreadAnimations(CCLayerAnimationController* controllerImpl) const |
+{ |
+ controllerImpl->m_activeAnimations.clear(); |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ OwnPtr<CCActiveAnimation> toAdd(m_activeAnimations[i]->cloneForImplThread()); |
+ if (m_activeAnimations[i]->needsSynchronizedStartTime()) { |
+ // We haven't received an animation started notification yet, so it |
+ // is important that we add it in a 'waiting' and not 'running' state. |
+ toAdd->setRunState(CCActiveAnimation::WaitingForTargetAvailability, 0); |
+ toAdd->setStartTime(0); |
+ } |
+ controllerImpl->addAnimation(toAdd.release()); |
+ } |
+} |
+ |
+void CCLayerAnimationController::tickAnimations(double monotonicTime) |
+{ |
+ for (size_t i = 0; i < m_activeAnimations.size(); ++i) { |
+ if (m_activeAnimations[i]->runState() == CCActiveAnimation::Running || m_activeAnimations[i]->runState() == CCActiveAnimation::Paused) { |
+ double trimmed = m_activeAnimations[i]->trimTimeToCurrentIteration(monotonicTime); |
+ |
+ // Animation assumes its initial value until it gets the synchronized start time |
+ // from the impl thread and can start ticking. |
+ if (m_activeAnimations[i]->needsSynchronizedStartTime()) |
+ trimmed = 0; |
+ |
+ switch (m_activeAnimations[i]->targetProperty()) { |
+ |
+ case CCActiveAnimation::Transform: { |
+ const CCTransformAnimationCurve* transformAnimationCurve = m_activeAnimations[i]->curve()->toTransformAnimationCurve(); |
+ const WebTransformationMatrix matrix = transformAnimationCurve->getValue(trimmed); |
+ if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Finished, monotonicTime); |
+ |
+ m_client->setTransformFromAnimation(matrix); |
+ break; |
+ } |
+ |
+ case CCActiveAnimation::Opacity: { |
+ const CCFloatAnimationCurve* floatAnimationCurve = m_activeAnimations[i]->curve()->toFloatAnimationCurve(); |
+ const float opacity = floatAnimationCurve->getValue(trimmed); |
+ if (m_activeAnimations[i]->isFinishedAt(monotonicTime)) |
+ m_activeAnimations[i]->setRunState(CCActiveAnimation::Finished, monotonicTime); |
+ |
+ m_client->setOpacityFromAnimation(opacity); |
+ break; |
+ } |
+ |
+ } |
+ } |
+ } |
+} |
+ |
+} // namespace WebCore |