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| 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * |
| 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions |
| 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the |
| 11 * documentation and/or other materials provided with the distribution. |
| 12 * |
| 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN
Y |
| 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN
Y |
| 17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O
N |
| 20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ |
| 24 |
| 25 #include "config.h" |
| 26 |
| 27 #include "cc/CCLayerSorter.h" |
| 28 |
| 29 #include "cc/CCMathUtil.h" |
| 30 #include "cc/CCRenderSurface.h" |
| 31 #include <limits.h> |
| 32 #include <public/WebTransformationMatrix.h> |
| 33 #include <wtf/Deque.h> |
| 34 |
| 35 using namespace std; |
| 36 using WebKit::WebTransformationMatrix; |
| 37 |
| 38 #define LOG_CHANNEL_PREFIX Log |
| 39 #define SHOW_DEBUG_LOG 0 |
| 40 |
| 41 #if !defined( NDEBUG ) |
| 42 #if SHOW_DEBUG_LOG |
| 43 static WTFLogChannel LogCCLayerSorter = { 0x00000000, "", WTFLogChannelOn }; |
| 44 #else |
| 45 static WTFLogChannel LogCCLayerSorter = { 0x00000000, "", WTFLogChannelOff }; |
| 46 #endif |
| 47 #endif |
| 48 |
| 49 namespace WebCore { |
| 50 |
| 51 inline static float perpProduct(const FloatSize& u, const FloatSize& v) |
| 52 { |
| 53 return u.width() * v.height() - u.height() * v.width(); |
| 54 } |
| 55 |
| 56 // Tests if two edges defined by their endpoints (a,b) and (c,d) intersect. Retu
rns true and the |
| 57 // point of intersection if they do and false otherwise. |
| 58 static bool edgeEdgeTest(const FloatPoint& a, const FloatPoint& b, const FloatPo
int& c, const FloatPoint& d, FloatPoint& r) |
| 59 { |
| 60 FloatSize u = b - a; |
| 61 FloatSize v = d - c; |
| 62 FloatSize w = a - c; |
| 63 |
| 64 float denom = perpProduct(u, v); |
| 65 |
| 66 // If denom == 0 then the edges are parallel. While they could be overlappin
g |
| 67 // we don't bother to check here as the we'll find their intersections from
the |
| 68 // corner to quad tests. |
| 69 if (!denom) |
| 70 return false; |
| 71 |
| 72 float s = perpProduct(v, w) / denom; |
| 73 if (s < 0 || s > 1) |
| 74 return false; |
| 75 |
| 76 float t = perpProduct(u, w) / denom; |
| 77 if (t < 0 || t > 1) |
| 78 return false; |
| 79 |
| 80 u.scale(s); |
| 81 r = a + u; |
| 82 return true; |
| 83 } |
| 84 |
| 85 // Checks whether layer "a" draws on top of layer "b". The weight value returned
is an indication of |
| 86 // the maximum z-depth difference between the layers or zero if the layers are f
ound to be intesecting |
| 87 // (some features are in front and some are behind). |
| 88 CCLayerSorter::ABCompareResult CCLayerSorter::checkOverlap(LayerShape* a, LayerS
hape* b, float zThreshold, float& weight) |
| 89 { |
| 90 weight = 0; |
| 91 |
| 92 // Early out if the projected bounds don't overlap. |
| 93 if (!a->projectedBounds.intersects(b->projectedBounds)) |
| 94 return None; |
| 95 |
| 96 FloatPoint aPoints[4] = {a->projectedQuad.p1(), a->projectedQuad.p2(), a->pr
ojectedQuad.p3(), a->projectedQuad.p4() }; |
| 97 FloatPoint bPoints[4] = {b->projectedQuad.p1(), b->projectedQuad.p2(), b->pr
ojectedQuad.p3(), b->projectedQuad.p4() }; |
| 98 |
| 99 // Make a list of points that inside both layer quad projections. |
| 100 Vector<FloatPoint> overlapPoints; |
| 101 |
| 102 // Check all four corners of one layer against the other layer's quad. |
| 103 for (int i = 0; i < 4; ++i) { |
| 104 if (a->projectedQuad.containsPoint(bPoints[i])) |
| 105 overlapPoints.append(bPoints[i]); |
| 106 if (b->projectedQuad.containsPoint(aPoints[i])) |
| 107 overlapPoints.append(aPoints[i]); |
| 108 } |
| 109 |
| 110 // Check all the edges of one layer for intersection with the other layer's
edges. |
| 111 FloatPoint r; |
| 112 for (int ea = 0; ea < 4; ++ea) |
| 113 for (int eb = 0; eb < 4; ++eb) |
| 114 if (edgeEdgeTest(aPoints[ea], aPoints[(ea + 1) % 4], |
| 115 bPoints[eb], bPoints[(eb + 1) % 4], |
| 116 r)) |
| 117 overlapPoints.append(r); |
| 118 |
| 119 if (!overlapPoints.size()) |
| 120 return None; |
| 121 |
| 122 // Check the corresponding layer depth value for all overlap points to deter
mine |
| 123 // which layer is in front. |
| 124 float maxPositive = 0; |
| 125 float maxNegative = 0; |
| 126 for (unsigned o = 0; o < overlapPoints.size(); o++) { |
| 127 float za = a->layerZFromProjectedPoint(overlapPoints[o]); |
| 128 float zb = b->layerZFromProjectedPoint(overlapPoints[o]); |
| 129 |
| 130 float diff = za - zb; |
| 131 if (diff > maxPositive) |
| 132 maxPositive = diff; |
| 133 if (diff < maxNegative) |
| 134 maxNegative = diff; |
| 135 } |
| 136 |
| 137 float maxDiff = (fabsf(maxPositive) > fabsf(maxNegative) ? maxPositive : max
Negative); |
| 138 |
| 139 // If the results are inconsistent (and the z difference substantial to rule
out |
| 140 // numerical errors) then the layers are intersecting. We will still return
an |
| 141 // order based on the maximum depth difference but with an edge weight of ze
ro |
| 142 // these layers will get priority if a graph cycle is present and needs to b
e broken. |
| 143 if (maxPositive > zThreshold && maxNegative < -zThreshold) |
| 144 weight = 0; |
| 145 else |
| 146 weight = fabsf(maxDiff); |
| 147 |
| 148 // Maintain relative order if the layers have the same depth at all intersec
tion points. |
| 149 if (maxDiff <= 0) |
| 150 return ABeforeB; |
| 151 |
| 152 return BBeforeA; |
| 153 } |
| 154 |
| 155 CCLayerSorter::LayerShape::LayerShape(float width, float height, const WebTransf
ormationMatrix& drawTransform) |
| 156 { |
| 157 FloatQuad layerQuad(FloatPoint(-width * 0.5, height * 0.5), |
| 158 FloatPoint(width * 0.5, height * 0.5), |
| 159 FloatPoint(width * 0.5, -height * 0.5), |
| 160 FloatPoint(-width * 0.5, -height * 0.5)); |
| 161 |
| 162 // Compute the projection of the layer quad onto the z = 0 plane. |
| 163 |
| 164 FloatPoint clippedQuad[8]; |
| 165 int numVerticesInClippedQuad; |
| 166 CCMathUtil::mapClippedQuad(drawTransform, layerQuad, clippedQuad, numVertice
sInClippedQuad); |
| 167 |
| 168 if (numVerticesInClippedQuad < 3) { |
| 169 projectedBounds = FloatRect(); |
| 170 return; |
| 171 } |
| 172 |
| 173 projectedBounds = CCMathUtil::computeEnclosingRectOfVertices(clippedQuad, nu
mVerticesInClippedQuad); |
| 174 |
| 175 // NOTE: it will require very significant refactoring and overhead to deal w
ith |
| 176 // generalized polygons or multiple quads per layer here. For the sake of la
yer |
| 177 // sorting it is equally correct to take a subsection of the polygon that ca
n be made |
| 178 // into a quad. This will only be incorrect in the case of intersecting laye
rs, which |
| 179 // are not supported yet anyway. |
| 180 projectedQuad.setP1(clippedQuad[0]); |
| 181 projectedQuad.setP2(clippedQuad[1]); |
| 182 projectedQuad.setP3(clippedQuad[2]); |
| 183 if (numVerticesInClippedQuad >= 4) |
| 184 projectedQuad.setP4(clippedQuad[3]); |
| 185 else |
| 186 projectedQuad.setP4(clippedQuad[2]); // this will be a degenerate quad t
hat is actually a triangle. |
| 187 |
| 188 // Compute the normal of the layer's plane. |
| 189 FloatPoint3D c1 = drawTransform.mapPoint(FloatPoint3D(0, 0, 0)); |
| 190 FloatPoint3D c2 = drawTransform.mapPoint(FloatPoint3D(0, 1, 0)); |
| 191 FloatPoint3D c3 = drawTransform.mapPoint(FloatPoint3D(1, 0, 0)); |
| 192 FloatPoint3D c12 = c2 - c1; |
| 193 FloatPoint3D c13 = c3 - c1; |
| 194 layerNormal = c13.cross(c12); |
| 195 |
| 196 transformOrigin = c1; |
| 197 } |
| 198 |
| 199 // Returns the Z coordinate of a point on the layer that projects |
| 200 // to point p which lies on the z = 0 plane. It does it by computing the |
| 201 // intersection of a line starting from p along the Z axis and the plane |
| 202 // of the layer. |
| 203 float CCLayerSorter::LayerShape::layerZFromProjectedPoint(const FloatPoint& p) c
onst |
| 204 { |
| 205 const FloatPoint3D zAxis(0, 0, 1); |
| 206 FloatPoint3D w = FloatPoint3D(p) - transformOrigin; |
| 207 |
| 208 float d = layerNormal.dot(zAxis); |
| 209 float n = -layerNormal.dot(w); |
| 210 |
| 211 // Check if layer is parallel to the z = 0 axis which will make it |
| 212 // invisible and hence returning zero is fine. |
| 213 if (!d) |
| 214 return 0; |
| 215 |
| 216 // The intersection point would be given by: |
| 217 // p + (n / d) * u but since we are only interested in the |
| 218 // z coordinate and p's z coord is zero, all we need is the value of n/d. |
| 219 return n / d; |
| 220 } |
| 221 |
| 222 void CCLayerSorter::createGraphNodes(LayerList::iterator first, LayerList::itera
tor last) |
| 223 { |
| 224 #if !defined( NDEBUG ) |
| 225 LOG(CCLayerSorter, "Creating graph nodes:\n"); |
| 226 #endif |
| 227 float minZ = FLT_MAX; |
| 228 float maxZ = -FLT_MAX; |
| 229 for (LayerList::const_iterator it = first; it < last; it++) { |
| 230 m_nodes.append(GraphNode(*it)); |
| 231 GraphNode& node = m_nodes.at(m_nodes.size() - 1); |
| 232 CCRenderSurface* renderSurface = node.layer->renderSurface(); |
| 233 if (!node.layer->drawsContent() && !renderSurface) |
| 234 continue; |
| 235 |
| 236 #if !defined( NDEBUG ) |
| 237 LOG(CCLayerSorter, "Layer %d (%d x %d)\n", node.layer->id(), node.layer-
>bounds().width(), node.layer->bounds().height()); |
| 238 #endif |
| 239 |
| 240 WebTransformationMatrix drawTransform; |
| 241 float layerWidth, layerHeight; |
| 242 if (renderSurface) { |
| 243 drawTransform = renderSurface->drawTransform(); |
| 244 layerWidth = renderSurface->contentRect().width(); |
| 245 layerHeight = renderSurface->contentRect().height(); |
| 246 } else { |
| 247 drawTransform = node.layer->drawTransform(); |
| 248 layerWidth = node.layer->bounds().width(); |
| 249 layerHeight = node.layer->bounds().height(); |
| 250 } |
| 251 |
| 252 node.shape = LayerShape(layerWidth, layerHeight, drawTransform); |
| 253 |
| 254 maxZ = max(maxZ, node.shape.transformOrigin.z()); |
| 255 minZ = min(minZ, node.shape.transformOrigin.z()); |
| 256 } |
| 257 |
| 258 m_zRange = fabsf(maxZ - minZ); |
| 259 } |
| 260 |
| 261 void CCLayerSorter::createGraphEdges() |
| 262 { |
| 263 #if !defined( NDEBUG ) |
| 264 LOG(CCLayerSorter, "Edges:\n"); |
| 265 #endif |
| 266 // Fraction of the total zRange below which z differences |
| 267 // are not considered reliable. |
| 268 const float zThresholdFactor = 0.01; |
| 269 float zThreshold = m_zRange * zThresholdFactor; |
| 270 |
| 271 for (unsigned na = 0; na < m_nodes.size(); na++) { |
| 272 GraphNode& nodeA = m_nodes[na]; |
| 273 if (!nodeA.layer->drawsContent() && !nodeA.layer->renderSurface()) |
| 274 continue; |
| 275 for (unsigned nb = na + 1; nb < m_nodes.size(); nb++) { |
| 276 GraphNode& nodeB = m_nodes[nb]; |
| 277 if (!nodeB.layer->drawsContent() && !nodeB.layer->renderSurface()) |
| 278 continue; |
| 279 float weight = 0; |
| 280 ABCompareResult overlapResult = checkOverlap(&nodeA.shape, &nodeB.sh
ape, zThreshold, weight); |
| 281 GraphNode* startNode = 0; |
| 282 GraphNode* endNode = 0; |
| 283 if (overlapResult == ABeforeB) { |
| 284 startNode = &nodeA; |
| 285 endNode = &nodeB; |
| 286 } else if (overlapResult == BBeforeA) { |
| 287 startNode = &nodeB; |
| 288 endNode = &nodeA; |
| 289 } |
| 290 |
| 291 if (startNode) { |
| 292 #if !defined( NDEBUG ) |
| 293 LOG(CCLayerSorter, "%d -> %d\n", startNode->layer->id(), endNode
->layer->id()); |
| 294 #endif |
| 295 m_edges.append(GraphEdge(startNode, endNode, weight)); |
| 296 } |
| 297 } |
| 298 } |
| 299 |
| 300 for (unsigned i = 0; i < m_edges.size(); i++) { |
| 301 GraphEdge& edge = m_edges[i]; |
| 302 m_activeEdges.add(&edge, &edge); |
| 303 edge.from->outgoing.append(&edge); |
| 304 edge.to->incoming.append(&edge); |
| 305 edge.to->incomingEdgeWeight += edge.weight; |
| 306 } |
| 307 } |
| 308 |
| 309 // Finds and removes an edge from the list by doing a swap with the |
| 310 // last element of the list. |
| 311 void CCLayerSorter::removeEdgeFromList(GraphEdge* edge, Vector<GraphEdge*>& list
) |
| 312 { |
| 313 size_t edgeIndex = list.find(edge); |
| 314 ASSERT(edgeIndex != notFound); |
| 315 if (list.size() == 1) { |
| 316 ASSERT(!edgeIndex); |
| 317 list.clear(); |
| 318 return; |
| 319 } |
| 320 if (edgeIndex != list.size() - 1) |
| 321 list[edgeIndex] = list[list.size() - 1]; |
| 322 |
| 323 list.removeLast(); |
| 324 } |
| 325 |
| 326 // Sorts the given list of layers such that they can be painted in a back-to-fro
nt |
| 327 // order. Sorting produces correct results for non-intersecting layers that don'
t have |
| 328 // cyclical order dependencies. Cycles and intersections are broken (somewhat) a
ribtrarily. |
| 329 // Sorting of layers is done via a topological sort of a directed graph whose no
des are |
| 330 // the layers themselves. An edge from node A to node B signifies that layer A n
eeds to |
| 331 // be drawn before layer B. If A and B have no dependency between each other, th
en we |
| 332 // preserve the ordering of those layers as they were in the original list. |
| 333 // |
| 334 // The draw order between two layers is determined by projecting the two triangl
es making |
| 335 // up each layer quad to the Z = 0 plane, finding points of intersection between
the triangles |
| 336 // and backprojecting those points to the plane of the layer to determine the co
rresponding Z |
| 337 // coordinate. The layer with the lower Z coordinate (farther from the eye) need
s to be rendered |
| 338 // first. |
| 339 // |
| 340 // If the layer projections don't intersect, then no edges (dependencies) are cr
eated |
| 341 // between them in the graph. HOWEVER, in this case we still need to preserve th
e ordering |
| 342 // of the original list of layers, since that list should already have proper z-
index |
| 343 // ordering of layers. |
| 344 // |
| 345 void CCLayerSorter::sort(LayerList::iterator first, LayerList::iterator last) |
| 346 { |
| 347 #if !defined( NDEBUG ) |
| 348 LOG(CCLayerSorter, "Sorting start ----\n"); |
| 349 #endif |
| 350 createGraphNodes(first, last); |
| 351 |
| 352 createGraphEdges(); |
| 353 |
| 354 Vector<GraphNode*> sortedList; |
| 355 Deque<GraphNode*> noIncomingEdgeNodeList; |
| 356 |
| 357 // Find all the nodes that don't have incoming edges. |
| 358 for (NodeList::iterator la = m_nodes.begin(); la < m_nodes.end(); la++) { |
| 359 if (!la->incoming.size()) |
| 360 noIncomingEdgeNodeList.append(la); |
| 361 } |
| 362 |
| 363 #if !defined( NDEBUG ) |
| 364 LOG(CCLayerSorter, "Sorted list: "); |
| 365 #endif |
| 366 while (m_activeEdges.size() || noIncomingEdgeNodeList.size()) { |
| 367 while (noIncomingEdgeNodeList.size()) { |
| 368 |
| 369 // It is necessary to preserve the existing ordering of layers, when
there are |
| 370 // no explicit dependencies (because this existing ordering has corr
ect |
| 371 // z-index/layout ordering). To preserve this ordering, we process N
odes in |
| 372 // the same order that they were added to the list. |
| 373 GraphNode* fromNode = noIncomingEdgeNodeList.takeFirst(); |
| 374 |
| 375 // Add it to the final list. |
| 376 sortedList.append(fromNode); |
| 377 |
| 378 #if !defined( NDEBUG ) |
| 379 LOG(CCLayerSorter, "%d, ", fromNode->layer->id()); |
| 380 #endif |
| 381 |
| 382 // Remove all its outgoing edges from the graph. |
| 383 for (unsigned i = 0; i < fromNode->outgoing.size(); i++) { |
| 384 GraphEdge* outgoingEdge = fromNode->outgoing[i]; |
| 385 |
| 386 m_activeEdges.remove(outgoingEdge); |
| 387 removeEdgeFromList(outgoingEdge, outgoingEdge->to->incoming); |
| 388 outgoingEdge->to->incomingEdgeWeight -= outgoingEdge->weight; |
| 389 |
| 390 if (!outgoingEdge->to->incoming.size()) |
| 391 noIncomingEdgeNodeList.append(outgoingEdge->to); |
| 392 } |
| 393 fromNode->outgoing.clear(); |
| 394 } |
| 395 |
| 396 if (!m_activeEdges.size()) |
| 397 break; |
| 398 |
| 399 // If there are still active edges but the list of nodes without incomin
g edges |
| 400 // is empty then we have run into a cycle. Break the cycle by finding th
e node |
| 401 // with the smallest overall incoming edge weight and use it. This will
favor |
| 402 // nodes that have zero-weight incoming edges i.e. layers that are being |
| 403 // occluded by a layer that intersects them. |
| 404 float minIncomingEdgeWeight = FLT_MAX; |
| 405 GraphNode* nextNode = 0; |
| 406 for (unsigned i = 0; i < m_nodes.size(); i++) { |
| 407 if (m_nodes[i].incoming.size() && m_nodes[i].incomingEdgeWeight < mi
nIncomingEdgeWeight) { |
| 408 minIncomingEdgeWeight = m_nodes[i].incomingEdgeWeight; |
| 409 nextNode = &m_nodes[i]; |
| 410 } |
| 411 } |
| 412 ASSERT(nextNode); |
| 413 // Remove all its incoming edges. |
| 414 for (unsigned e = 0; e < nextNode->incoming.size(); e++) { |
| 415 GraphEdge* incomingEdge = nextNode->incoming[e]; |
| 416 |
| 417 m_activeEdges.remove(incomingEdge); |
| 418 removeEdgeFromList(incomingEdge, incomingEdge->from->outgoing); |
| 419 } |
| 420 nextNode->incoming.clear(); |
| 421 nextNode->incomingEdgeWeight = 0; |
| 422 noIncomingEdgeNodeList.append(nextNode); |
| 423 #if !defined( NDEBUG ) |
| 424 LOG(CCLayerSorter, "Breaking cycle by cleaning up incoming edges from %d
(weight = %f)\n", nextNode->layer->id(), minIncomingEdgeWeight); |
| 425 #endif |
| 426 } |
| 427 |
| 428 // Note: The original elements of the list are in no danger of having their
ref count go to zero |
| 429 // here as they are all nodes of the layer hierarchy and are kept alive by t
heir parent nodes. |
| 430 int count = 0; |
| 431 for (LayerList::iterator it = first; it < last; it++) |
| 432 *it = sortedList[count++]->layer; |
| 433 |
| 434 #if !defined( NDEBUG ) |
| 435 LOG(CCLayerSorter, "Sorting end ----\n"); |
| 436 #endif |
| 437 |
| 438 m_nodes.clear(); |
| 439 m_edges.clear(); |
| 440 m_activeEdges.clear(); |
| 441 } |
| 442 |
| 443 } |
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