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Side by Side Diff: ui/cc/ThrottledTextureUploader.cpp

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 /*
2 * Copyright (C) 2012, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26
27 #include "ThrottledTextureUploader.h"
28
29 #include "Extensions3DChromium.h"
30 #include <public/WebGraphicsContext3D.h>
31
32 namespace {
33
34 // Number of pending texture update queries to allow.
35 static const size_t maxPendingQueries = 2;
36
37 } // anonymous namespace
38
39 namespace WebCore {
40
41 ThrottledTextureUploader::Query::Query(WebKit::WebGraphicsContext3D* context)
42 : m_context(context)
43 , m_queryId(0)
44 {
45 m_queryId = m_context->createQueryEXT();
46 }
47
48 ThrottledTextureUploader::Query::~Query()
49 {
50 m_context->deleteQueryEXT(m_queryId);
51 }
52
53 void ThrottledTextureUploader::Query::begin()
54 {
55 m_context->beginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, m_queryId);
56 }
57
58 void ThrottledTextureUploader::Query::end()
59 {
60 m_context->endQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
61 }
62
63 bool ThrottledTextureUploader::Query::isPending()
64 {
65 unsigned available = 1;
66 m_context->getQueryObjectuivEXT(m_queryId, GL_QUERY_RESULT_AVAILABLE_EXT, &a vailable);
67 return !available;
68 }
69
70 void ThrottledTextureUploader::Query::wait()
71 {
72 unsigned result;
73 m_context->getQueryObjectuivEXT(m_queryId, GL_QUERY_RESULT_EXT, &result);
74 }
75
76 ThrottledTextureUploader::ThrottledTextureUploader(WebKit::WebGraphicsContext3D* context)
77 : m_context(context)
78 , m_maxPendingQueries(maxPendingQueries)
79 {
80 }
81
82 ThrottledTextureUploader::ThrottledTextureUploader(WebKit::WebGraphicsContext3D* context, size_t pendingUploadLimit)
83 : m_context(context)
84 , m_maxPendingQueries(pendingUploadLimit)
85 {
86 ASSERT(m_context);
87 }
88
89 ThrottledTextureUploader::~ThrottledTextureUploader()
90 {
91 }
92
93 bool ThrottledTextureUploader::isBusy()
94 {
95 processQueries();
96
97 if (!m_availableQueries.isEmpty())
98 return false;
99
100 if (m_pendingQueries.size() == m_maxPendingQueries)
101 return true;
102
103 m_availableQueries.append(Query::create(m_context));
104 return false;
105 }
106
107 void ThrottledTextureUploader::beginUploads()
108 {
109 // Wait for query to become available.
110 while (isBusy())
111 m_pendingQueries.first()->wait();
112
113 ASSERT(!m_availableQueries.isEmpty());
114 m_availableQueries.first()->begin();
115 }
116
117 void ThrottledTextureUploader::endUploads()
118 {
119 m_availableQueries.first()->end();
120 m_pendingQueries.append(m_availableQueries.takeFirst());
121 }
122
123 void ThrottledTextureUploader::uploadTexture(CCGraphicsContext* context, LayerTe xtureUpdater::Texture* texture, TextureAllocator* allocator, const IntRect sourc eRect, const IntRect destRect)
124 {
125 texture->updateRect(context, allocator, sourceRect, destRect);
126 }
127
128 void ThrottledTextureUploader::processQueries()
129 {
130 while (!m_pendingQueries.isEmpty()) {
131 if (m_pendingQueries.first()->isPending())
132 break;
133
134 m_availableQueries.append(m_pendingQueries.takeFirst());
135 }
136 }
137
138 }
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