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Side by Side Diff: ui/cc/LayerTextureUpdater.h

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26
27 #ifndef LayerTextureUpdater_h
28 #define LayerTextureUpdater_h
29
30 #if USE(ACCELERATED_COMPOSITING)
31
32 #include "ManagedTexture.h"
33 #include "GraphicsTypes3D.h"
34 #include <wtf/RefCounted.h>
35
36 namespace WebCore {
37
38 class CCGraphicsContext;
39 class IntRect;
40 class IntSize;
41 class TextureAllocator;
42 class TextureManager;
43
44 class LayerTextureUpdater : public RefCounted<LayerTextureUpdater> {
45 public:
46 // Allows texture uploaders to store per-tile resources.
47 class Texture {
48 public:
49 virtual ~Texture() { }
50
51 ManagedTexture* texture() { return m_texture.get(); }
52 virtual void prepareRect(const IntRect& /* sourceRect */) { }
53 virtual void updateRect(CCGraphicsContext*, TextureAllocator*, const Int Rect& sourceRect, const IntRect& destRect) = 0;
54 protected:
55 explicit Texture(PassOwnPtr<ManagedTexture> texture) : m_texture(texture ) { }
56
57 private:
58 OwnPtr<ManagedTexture> m_texture;
59 };
60
61 virtual ~LayerTextureUpdater() { }
62
63 enum SampledTexelFormat {
64 SampledTexelFormatRGBA,
65 SampledTexelFormatBGRA,
66 SampledTexelFormatInvalid,
67 };
68 virtual PassOwnPtr<Texture> createTexture(TextureManager*) = 0;
69 // Returns the format of the texel uploaded by this interface.
70 // This format should not be confused by texture internal format.
71 // This format specifies the component order in the sampled texel.
72 // If the format is TexelFormatBGRA, vec4.x is blue and vec4.z is red.
73 virtual SampledTexelFormat sampledTexelFormat(GC3Denum textureFormat) = 0;
74 // The |resultingOpaqueRect| gives back a region of the layer that was paint ed opaque. If the layer is marked opaque in the updater,
75 // then this region should be ignored in preference for the entire layer's a rea.
76 virtual void prepareToUpdate(const IntRect& contentRect, const IntSize& tile Size, float contentsScale, IntRect& resultingOpaqueRect) { }
77
78 // Set true by the layer when it is known that the entire output is going to be opaque.
79 virtual void setOpaque(bool) { }
80 };
81
82 } // namespace WebCore
83 #endif // USE(ACCELERATED_COMPOSITING)
84 #endif // LayerTextureUpdater_h
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