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Side by Side Diff: ui/cc/GeometryBinding.h

Issue 10701016: Initial import attempt, just to play with. Many things disabled/removed (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 5 months ago
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1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #ifndef GeometryBinding_h
27 #define GeometryBinding_h
28
29 #if USE(ACCELERATED_COMPOSITING)
30
31 namespace WebKit {
32 class WebGraphicsContext3D;
33 }
34
35 namespace WebCore {
36
37 class GeometryBinding {
38 public:
39 explicit GeometryBinding(WebKit::WebGraphicsContext3D*);
40 ~GeometryBinding();
41
42 bool initialized() const { return m_initialized; }
43
44 WebKit::WebGraphicsContext3D* context() const { return m_context; }
45 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; }
46 unsigned quadElementsVbo() const { return m_quadElementsVbo; }
47
48 void prepareForDraw();
49
50 // All layer shaders share the same attribute locations for the vertex
51 // positions and texture coordinates. This allows switching shaders without
52 // rebinding attribute arrays.
53 static int positionAttribLocation() { return 0; }
54 static int texCoordAttribLocation() { return 1; }
55
56 private:
57 WebKit::WebGraphicsContext3D* m_context;
58 unsigned m_quadVerticesVbo;
59 unsigned m_quadElementsVbo;
60 bool m_initialized;
61 };
62
63 } // namespace WebCore
64
65 #endif // USE(ACCELERATED_COMPOSITING)
66
67 #endif
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