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| 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * |
| 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions |
| 6 * are met: |
| 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 11 * notice, this list of conditions and the following disclaimer in the |
| 12 * documentation and/or other materials provided with the distribution. |
| 13 * |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ |
| 25 |
| 26 #ifndef GeometryBinding_h |
| 27 #define GeometryBinding_h |
| 28 |
| 29 #if USE(ACCELERATED_COMPOSITING) |
| 30 |
| 31 namespace WebKit { |
| 32 class WebGraphicsContext3D; |
| 33 } |
| 34 |
| 35 namespace WebCore { |
| 36 |
| 37 class GeometryBinding { |
| 38 public: |
| 39 explicit GeometryBinding(WebKit::WebGraphicsContext3D*); |
| 40 ~GeometryBinding(); |
| 41 |
| 42 bool initialized() const { return m_initialized; } |
| 43 |
| 44 WebKit::WebGraphicsContext3D* context() const { return m_context; } |
| 45 unsigned quadVerticesVbo() const { return m_quadVerticesVbo; } |
| 46 unsigned quadElementsVbo() const { return m_quadElementsVbo; } |
| 47 |
| 48 void prepareForDraw(); |
| 49 |
| 50 // All layer shaders share the same attribute locations for the vertex |
| 51 // positions and texture coordinates. This allows switching shaders without |
| 52 // rebinding attribute arrays. |
| 53 static int positionAttribLocation() { return 0; } |
| 54 static int texCoordAttribLocation() { return 1; } |
| 55 |
| 56 private: |
| 57 WebKit::WebGraphicsContext3D* m_context; |
| 58 unsigned m_quadVerticesVbo; |
| 59 unsigned m_quadElementsVbo; |
| 60 bool m_initialized; |
| 61 }; |
| 62 |
| 63 } // namespace WebCore |
| 64 |
| 65 #endif // USE(ACCELERATED_COMPOSITING) |
| 66 |
| 67 #endif |
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