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| 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * |
| 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions |
| 6 * are met: |
| 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright |
| 11 * notice, this list of conditions and the following disclaimer in the |
| 12 * documentation and/or other materials provided with the distribution. |
| 13 * |
| 14 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| 15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| 16 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| 17 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| 18 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 19 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 20 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 21 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 24 */ |
| 25 |
| 26 #include "config.h" |
| 27 |
| 28 #if USE(ACCELERATED_COMPOSITING) |
| 29 |
| 30 #include "GeometryBinding.h" |
| 31 |
| 32 #include "GraphicsContext3D.h" |
| 33 #include "LayerRendererChromium.h" |
| 34 #include <public/WebGraphicsContext3D.h> |
| 35 |
| 36 namespace WebCore { |
| 37 |
| 38 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context) |
| 39 : m_context(context) |
| 40 , m_quadVerticesVbo(0) |
| 41 , m_quadElementsVbo(0) |
| 42 , m_initialized(false) |
| 43 { |
| 44 // Vertex positions and texture coordinates for the 4 corners of a 1x1 quad. |
| 45 float vertices[] = { -0.5f, 0.5f, 0.0f, 0.0f, 1.0f, |
| 46 -0.5f, -0.5f, 0.0f, 0.0f, 0.0f, |
| 47 0.5f, -0.5f, 0.0f, 1.0f, 0.0f, |
| 48 0.5f, 0.5f, 0.0f, 1.0f, 1.0f }; |
| 49 uint16_t indices[] = { 0, 1, 2, 0, 2, 3, // The two triangles that make up t
he layer quad. |
| 50 0, 1, 2, 3}; // A line path for drawing the layer bor
der. |
| 51 |
| 52 GLC(m_context, m_quadVerticesVbo = m_context->createBuffer()); |
| 53 GLC(m_context, m_quadElementsVbo = m_context->createBuffer()); |
| 54 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, m_quadVerticesVbo)); |
| 55 GLC(m_context, m_context->bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vert
ices, GL_STATIC_DRAW)); |
| 56 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_quadElements
Vbo)); |
| 57 GLC(m_context, m_context->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices
), indices, GL_STATIC_DRAW)); |
| 58 |
| 59 m_initialized = true; |
| 60 } |
| 61 |
| 62 GeometryBinding::~GeometryBinding() |
| 63 { |
| 64 GLC(m_context, m_context->deleteBuffer(m_quadVerticesVbo)); |
| 65 GLC(m_context, m_context->deleteBuffer(m_quadElementsVbo)); |
| 66 } |
| 67 |
| 68 void GeometryBinding::prepareForDraw() |
| 69 { |
| 70 GLC(m_context, m_context->bindBuffer(GL_ARRAY_BUFFER, quadVerticesVbo())); |
| 71 GLC(m_context, m_context->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, quadElementsVb
o())); |
| 72 unsigned offset = 0; |
| 73 GLC(m_context, m_context->vertexAttribPointer(positionAttribLocation(), 3, G
L_FLOAT, false, 5 * sizeof(float), offset)); |
| 74 offset += 3 * sizeof(float); |
| 75 GLC(m_context, m_context->vertexAttribPointer(texCoordAttribLocation(), 2, G
L_FLOAT, false, 5 * sizeof(float), offset)); |
| 76 GLC(m_context, m_context->enableVertexAttribArray(positionAttribLocation()))
; |
| 77 GLC(m_context, m_context->enableVertexAttribArray(texCoordAttribLocation()))
; |
| 78 } |
| 79 |
| 80 } // namespace WebCore |
| 81 |
| 82 #endif // USE(ACCELERATED_COMPOSITING) |
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