| Index: media/base/fake_audio_render_callback.h
|
| diff --git a/media/base/fake_audio_render_callback.h b/media/base/fake_audio_render_callback.h
|
| index f80c9429457f5a8d29d5ee36023720b22d6579af..b1a4e44580313e697d6752158af2e47e8d192559 100644
|
| --- a/media/base/fake_audio_render_callback.h
|
| +++ b/media/base/fake_audio_render_callback.h
|
| @@ -7,19 +7,22 @@
|
|
|
| #include <vector>
|
|
|
| -#include "base/time.h"
|
| #include "media/base/audio_renderer_sink.h"
|
| #include "testing/gmock/include/gmock/gmock.h"
|
|
|
| namespace media {
|
|
|
| +// Fake RenderCallback which will fill each request with a sine wave. Sine
|
| +// state is kept across callbacks. State can be reset to default via reset().
|
| class FakeAudioRenderCallback : public AudioRendererSink::RenderCallback {
|
| public:
|
| - // Initializes |fill_value_| to a random value seeded by current time.
|
| - explicit FakeAudioRenderCallback(const AudioParameters& params);
|
| + // The function used to fulfill Render() is f(x) = sin(2 * PI * x * |step|),
|
| + // where x = [|number_of_frames| * m, |number_of_frames| * (m + 1)] and m =
|
| + // the number of Render() calls fulfilled thus far.
|
| + explicit FakeAudioRenderCallback(double step);
|
| virtual ~FakeAudioRenderCallback();
|
|
|
| - // Renders |fill_value_| into the provided audio data buffer. If |half_fill_|
|
| + // Renders a sine wave into the provided audio data buffer. If |half_fill_|
|
| // is set, will only fill half the buffer.
|
| int Render(const std::vector<float*>& audio_data, int number_of_frames,
|
| int audio_delay_milliseconds) OVERRIDE;
|
| @@ -28,17 +31,13 @@ class FakeAudioRenderCallback : public AudioRendererSink::RenderCallback {
|
| // Toggles only filling half the requested amount during Render().
|
| void set_half_fill(bool half_fill) { half_fill_ = half_fill; }
|
|
|
| - float fill_value() { return fill_value_; }
|
| -
|
| - // Generates a fill value between [-1, 1). NextFillValue() is deterministic
|
| - // based on fill_value_. Which means it will generate the same sequence of
|
| - // fill values every time unless |fill_value_| is set using set_fill_value().
|
| - void NextFillValue();
|
| + // Reset the sine state to initial value.
|
| + void reset() { x_ = 0; }
|
|
|
| private:
|
| bool half_fill_;
|
| - float fill_value_;
|
| - AudioParameters audio_parameters_;
|
| + double x_;
|
| + double step_;
|
|
|
| DISALLOW_COPY_AND_ASSIGN(FakeAudioRenderCallback);
|
| };
|
|
|