| Index: media/base/audio_renderer_mixer.cc
|
| diff --git a/media/base/audio_renderer_mixer.cc b/media/base/audio_renderer_mixer.cc
|
| index 5b89aa41daebe06c3e5fcd40b1105db64a6f3fb8..6d23faad35d6257274d0738ffdbb903104e7006f 100644
|
| --- a/media/base/audio_renderer_mixer.cc
|
| +++ b/media/base/audio_renderer_mixer.cc
|
| @@ -4,17 +4,35 @@
|
|
|
| #include "media/base/audio_renderer_mixer.h"
|
|
|
| +#include "base/bind.h"
|
| +#include "base/bind_helpers.h"
|
| #include "base/logging.h"
|
| +#include "media/audio/audio_util.h"
|
| +#include "media/base/limits.h"
|
|
|
| namespace media {
|
|
|
| AudioRendererMixer::AudioRendererMixer(
|
| - const AudioParameters& params, const scoped_refptr<AudioRendererSink>& sink)
|
| - : audio_parameters_(params),
|
| - audio_sink_(sink) {
|
| - // TODO(dalecurtis): Once we have resampling we'll need to pass on a different
|
| - // set of AudioParameters than the ones we're given.
|
| - audio_sink_->Initialize(audio_parameters_, this);
|
| + const AudioParameters& input_params, const AudioParameters& output_params,
|
| + const scoped_refptr<AudioRendererSink>& sink)
|
| + : audio_sink_(sink),
|
| + current_audio_delay_milliseconds_(0) {
|
| + // Sanity check sample rates.
|
| + DCHECK_LE(input_params.sample_rate(), limits::kMaxSampleRate);
|
| + DCHECK_GE(input_params.sample_rate(), limits::kMinSampleRate);
|
| + DCHECK_LE(output_params.sample_rate(), limits::kMaxSampleRate);
|
| + DCHECK_GE(output_params.sample_rate(), limits::kMinSampleRate);
|
| +
|
| + // Only resample if necessary since it's expensive.
|
| + if (input_params.sample_rate() != output_params.sample_rate()) {
|
| + resampler_.reset(new MultiChannelResampler(
|
| + output_params.channels(),
|
| + input_params.sample_rate() / static_cast<double>(
|
| + output_params.sample_rate()),
|
| + base::Bind(&AudioRendererMixer::ProvideInput, base::Unretained(this))));
|
| + }
|
| +
|
| + audio_sink_->Initialize(output_params, this);
|
| audio_sink_->Start();
|
| }
|
|
|
| @@ -22,6 +40,11 @@ AudioRendererMixer::~AudioRendererMixer() {
|
| // AudioRendererSinks must be stopped before being destructed.
|
| audio_sink_->Stop();
|
|
|
| + // Clean up |mixer_input_audio_data_|.
|
| + for (size_t i = 0; i < mixer_input_audio_data_.size(); ++i)
|
| + delete [] mixer_input_audio_data_[i];
|
| + mixer_input_audio_data_.clear();
|
| +
|
| // Ensures that all mixer inputs have stopped themselves prior to destruction
|
| // and have called RemoveMixerInput().
|
| DCHECK_EQ(mixer_inputs_.size(), 0U);
|
| @@ -42,11 +65,40 @@ void AudioRendererMixer::RemoveMixerInput(
|
| int AudioRendererMixer::Render(const std::vector<float*>& audio_data,
|
| int number_of_frames,
|
| int audio_delay_milliseconds) {
|
| + current_audio_delay_milliseconds_ = audio_delay_milliseconds;
|
| +
|
| + if (resampler_.get())
|
| + resampler_->Resample(audio_data, number_of_frames);
|
| + else
|
| + ProvideInput(audio_data, number_of_frames);
|
| +
|
| + // Always return the full number of frames requested, ProvideInput() will pad
|
| + // with silence if it wasn't able to acquire enough data.
|
| + return number_of_frames;
|
| +}
|
| +
|
| +void AudioRendererMixer::ProvideInput(const std::vector<float*>& audio_data,
|
| + int number_of_frames) {
|
| base::AutoLock auto_lock(mixer_inputs_lock_);
|
|
|
| + // Allocate staging area for each mixer input's audio data on first call. We
|
| + // won't know how much to allocate until here because of resampling.
|
| + if (mixer_input_audio_data_.size() == 0) {
|
| + // TODO(dalecurtis): If we switch to AVX/SSE optimization, we'll need to
|
| + // allocate these on 32-byte boundaries and ensure they're sized % 32 bytes.
|
| + mixer_input_audio_data_.reserve(audio_data.size());
|
| + for (size_t i = 0; i < audio_data.size(); ++i)
|
| + mixer_input_audio_data_.push_back(new float[number_of_frames]);
|
| + mixer_input_audio_data_size_ = number_of_frames;
|
| + }
|
| +
|
| + // Sanity check our inputs.
|
| + DCHECK_LE(number_of_frames, mixer_input_audio_data_size_);
|
| + DCHECK_EQ(audio_data.size(), mixer_input_audio_data_.size());
|
| +
|
| // Zero |audio_data| so we're mixing into a clean buffer and return silence if
|
| // we couldn't get enough data from our inputs.
|
| - for (int i = 0; i < audio_parameters_.channels(); ++i)
|
| + for (size_t i = 0; i < audio_data.size(); ++i)
|
| memset(audio_data[i], 0, number_of_frames * sizeof(*audio_data[i]));
|
|
|
| // Have each mixer render its data into an output buffer then mix the result.
|
| @@ -57,24 +109,21 @@ int AudioRendererMixer::Render(const std::vector<float*>& audio_data,
|
| double volume;
|
| input->GetVolume(&volume);
|
|
|
| - // Nothing to do if the input isn't playing or the volume is zero.
|
| - if (!input->playing() || volume == 0.0f)
|
| + // Nothing to do if the input isn't playing.
|
| + if (!input->playing())
|
| continue;
|
|
|
| - const std::vector<float*>& mixer_input_audio_data = input->audio_data();
|
| -
|
| int frames_filled = input->callback()->Render(
|
| - mixer_input_audio_data, number_of_frames, audio_delay_milliseconds);
|
| + mixer_input_audio_data_, number_of_frames,
|
| + current_audio_delay_milliseconds_);
|
| if (frames_filled == 0)
|
| continue;
|
|
|
| - // TODO(dalecurtis): Resample audio data.
|
| -
|
| // Volume adjust and mix each mixer input into |audio_data| after rendering.
|
| // TODO(dalecurtis): Optimize with NEON/SSE/AVX vector_fmac from FFmpeg.
|
| - for (int j = 0; j < audio_parameters_.channels(); ++j) {
|
| + for (size_t j = 0; j < audio_data.size(); ++j) {
|
| float* dest = audio_data[j];
|
| - float* source = mixer_input_audio_data[j];
|
| + float* source = mixer_input_audio_data_[j];
|
| for (int k = 0; k < frames_filled; ++k)
|
| dest[k] += source[k] * static_cast<float>(volume);
|
| }
|
| @@ -82,10 +131,6 @@ int AudioRendererMixer::Render(const std::vector<float*>& audio_data,
|
| // No need to clamp values as InterleaveFloatToInt() will take care of this
|
| // for us later when data is transferred to the browser process.
|
| }
|
| -
|
| - // Always return the full number of frames requested, padded with silence if
|
| - // we couldn't get enough data.
|
| - return number_of_frames;
|
| }
|
|
|
| void AudioRendererMixer::OnRenderError() {
|
|
|