| Index: Source/WebCore/page/animation/AnimationBase.cpp
|
| ===================================================================
|
| --- Source/WebCore/page/animation/AnimationBase.cpp (revision 122239)
|
| +++ Source/WebCore/page/animation/AnimationBase.cpp (working copy)
|
| @@ -191,7 +191,7 @@
|
|
|
| // Trigger a render so we can start the animation
|
| if (m_object)
|
| - m_compAnim->animationController()->addNodeChangeToDispatch(m_object->styledGeneratingNode());
|
| + m_compAnim->animationController()->addNodeChangeToDispatch(m_object->node());
|
| } else {
|
| ASSERT(!paused());
|
| // We're waiting for the start timer to fire and we got a pause. Cancel the timer, pause and wait
|
| @@ -252,7 +252,7 @@
|
|
|
| // Dispatch updateStyleIfNeeded so we can start the animation
|
| if (m_object)
|
| - m_compAnim->animationController()->addNodeChangeToDispatch(m_object->styledGeneratingNode());
|
| + m_compAnim->animationController()->addNodeChangeToDispatch(m_object->node());
|
| } else {
|
| // We are pausing while waiting for a start response. Cancel the animation and wait. When
|
| // we unpause, we will act as though the start timer just fired
|
| @@ -298,7 +298,7 @@
|
| resumeOverriddenAnimations();
|
|
|
| // Fire off another style change so we can set the final value
|
| - m_compAnim->animationController()->addNodeChangeToDispatch(m_object->styledGeneratingNode());
|
| + m_compAnim->animationController()->addNodeChangeToDispatch(m_object->node());
|
| }
|
| } else {
|
| // We are pausing while running. Cancel the animation and wait
|
|
|