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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/common/gpu/stream_texture_manager_android.h" |
| 6 |
| 7 #include "content/common/android/surface_texture_bridge.h" |
| 8 #include "content/common/gpu/gpu_channel.h" |
| 9 |
| 10 namespace content { |
| 11 |
| 12 StreamTextureManagerAndroid::StreamTextureAndroid::StreamTextureAndroid( |
| 13 GpuChannel* channel, int service_id) |
| 14 : surface_texture_(new SurfaceTextureBridge(service_id)), |
| 15 channel_(channel) { |
| 16 NOTIMPLEMENTED(); |
| 17 } |
| 18 |
| 19 StreamTextureManagerAndroid::StreamTextureAndroid::~StreamTextureAndroid() { |
| 20 NOTIMPLEMENTED(); |
| 21 } |
| 22 |
| 23 void StreamTextureManagerAndroid::StreamTextureAndroid::Update() { |
| 24 surface_texture_->UpdateTexImage(); |
| 25 } |
| 26 |
| 27 StreamTextureManagerAndroid::StreamTextureManagerAndroid( |
| 28 GpuChannel* channel) |
| 29 : channel_(channel) { |
| 30 NOTIMPLEMENTED(); |
| 31 } |
| 32 |
| 33 StreamTextureManagerAndroid::~StreamTextureManagerAndroid() { |
| 34 NOTIMPLEMENTED(); |
| 35 } |
| 36 |
| 37 GLuint StreamTextureManagerAndroid::CreateStreamTexture(uint32 service_id, |
| 38 uint32 client_id) { |
| 39 // service_id: the actual GL texture name |
| 40 // client_id: texture name given to the client in the renderer (unused here) |
| 41 // The return value here is what glCreateStreamTextureCHROMIUM() will return |
| 42 // to identify the stream (i.e. surface texture). |
| 43 StreamTextureAndroid* texture = new StreamTextureAndroid( |
| 44 channel_, service_id); |
| 45 return textures_.Add(texture); |
| 46 } |
| 47 |
| 48 void StreamTextureManagerAndroid::DestroyStreamTexture(uint32 service_id) { |
| 49 NOTIMPLEMENTED(); |
| 50 } |
| 51 |
| 52 gpu::StreamTexture* StreamTextureManagerAndroid::LookupStreamTexture( |
| 53 uint32 service_id) { |
| 54 NOTIMPLEMENTED(); |
| 55 return NULL; |
| 56 } |
| 57 |
| 58 } // namespace content |
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