| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 152 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 152 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
| 153 return; | 153 return; |
| 154 } | 154 } |
| 155 | 155 |
| 156 // This function can re-enter itself. For example, draw may call | 156 // This function can re-enter itself. For example, draw may call |
| 157 // setNeedsCommit. Proceeed with caution. | 157 // setNeedsCommit. Proceeed with caution. |
| 158 CCSchedulerStateMachine::Action action; | 158 CCSchedulerStateMachine::Action action; |
| 159 do { | 159 do { |
| 160 action = nextAction(); | 160 action = nextAction(); |
| 161 m_stateMachine.updateState(action); | 161 m_stateMachine.updateState(action); |
| 162 TRACE_EVENT1("cc", "CCScheduler::processScheduledActions()", "action", a
ction); |
| 162 | 163 |
| 163 switch (action) { | 164 switch (action) { |
| 164 case CCSchedulerStateMachine::ACTION_NONE: | 165 case CCSchedulerStateMachine::ACTION_NONE: |
| 165 break; | 166 break; |
| 166 case CCSchedulerStateMachine::ACTION_BEGIN_FRAME: | 167 case CCSchedulerStateMachine::ACTION_BEGIN_FRAME: |
| 167 m_client->scheduledActionBeginFrame(); | 168 m_client->scheduledActionBeginFrame(); |
| 168 break; | 169 break; |
| 169 case CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_MORE_RESOURCES: | 170 case CCSchedulerStateMachine::ACTION_BEGIN_UPDATE_MORE_RESOURCES: |
| 170 m_client->scheduledActionUpdateMoreResources(); | 171 m_client->scheduledActionUpdateMoreResources(); |
| 171 if (!m_client->hasMoreResourceUpdates()) { | 172 if (!m_client->hasMoreResourceUpdates()) { |
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| 200 m_client->scheduledActionAcquireLayerTexturesForMainThread(); | 201 m_client->scheduledActionAcquireLayerTexturesForMainThread(); |
| 201 break; | 202 break; |
| 202 } | 203 } |
| 203 } while (action != CCSchedulerStateMachine::ACTION_NONE); | 204 } while (action != CCSchedulerStateMachine::ACTION_NONE); |
| 204 | 205 |
| 205 // Activate or deactivate the frame rate controller. | 206 // Activate or deactivate the frame rate controller. |
| 206 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); | 207 m_frameRateController->setActive(m_stateMachine.vsyncCallbackNeeded()); |
| 207 } | 208 } |
| 208 | 209 |
| 209 } | 210 } |
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