| Index: ui/gfx/render_text_win.cc
|
| diff --git a/ui/gfx/render_text_win.cc b/ui/gfx/render_text_win.cc
|
| index c2a2c2c047b3422daf88eeacc1b6d62bb136c64a..65c7557f2b7a838bd89ec05b224e5d16ee8279b7 100644
|
| --- a/ui/gfx/render_text_win.cc
|
| +++ b/ui/gfx/render_text_win.cc
|
| @@ -7,6 +7,7 @@
|
| #include <algorithm>
|
|
|
| #include "base/i18n/break_iterator.h"
|
| +#include "base/i18n/rtl.h"
|
| #include "base/logging.h"
|
| #include "base/string_split.h"
|
| #include "base/string_util.h"
|
| @@ -302,11 +303,9 @@ RenderTextWin::~RenderTextWin() {
|
| }
|
|
|
| base::i18n::TextDirection RenderTextWin::GetTextDirection() {
|
| - // TODO(benrg): Code moved from RenderText::GetTextDirection. Needs to be
|
| - // replaced by a correct Windows implementation.
|
| - if (base::i18n::IsRTL())
|
| - return base::i18n::RIGHT_TO_LEFT;
|
| - return base::i18n::LEFT_TO_RIGHT;
|
| + EnsureLayout();
|
| + return (script_state_.uBidiLevel == 0) ?
|
| + base::i18n::LEFT_TO_RIGHT : base::i18n::RIGHT_TO_LEFT;
|
| }
|
|
|
| Size RenderTextWin::GetStringSize() {
|
| @@ -365,12 +364,13 @@ SelectionModel RenderTextWin::AdjacentCharSelectionModel(
|
| DCHECK(!needs_layout_);
|
| internal::TextRun* run;
|
| size_t run_index = GetRunContainingCaret(selection);
|
| - if (run_index == runs_.size()) {
|
| + if (run_index >= runs_.size()) {
|
| // The cursor is not in any run: we're at the visual and logical edge.
|
| SelectionModel edge = EdgeSelectionModel(direction);
|
| if (edge.caret_pos() == selection.caret_pos())
|
| return edge;
|
| - run = direction == CURSOR_RIGHT ? runs_.front() : runs_.back();
|
| + int visual_index = (direction == CURSOR_RIGHT) ? 0 : runs_.size() - 1;
|
| + run = runs_[visual_to_logical_[visual_index]];
|
| } else {
|
| // If the cursor is moving within the current run, just move it by one
|
| // grapheme in the appropriate direction.
|
| @@ -596,6 +596,13 @@ void RenderTextWin::ItemizeLogicalText() {
|
| runs_.reset();
|
| string_size_ = Size(0, GetFont().GetHeight());
|
| common_baseline_ = 0;
|
| +
|
| + // Use the first strong character direction as the base text direction.
|
| + // TODO(msw): Use the application text direction instead of LTR by default?
|
| + script_state_.uBidiLevel =
|
| + (base::i18n::GetFirstStrongCharacterDirection(text()) ==
|
| + base::i18n::RIGHT_TO_LEFT) ? 1 : 0;
|
| +
|
| if (text().empty())
|
| return;
|
|
|
|
|