| Index: ui/gfx/canvas_skia.cc
|
| diff --git a/ui/gfx/canvas_skia.cc b/ui/gfx/canvas_skia.cc
|
| index d6017e4dff2052ba71726b515f22623740b8e559..f39e01ab9fe794b88cc09390a9eb5e4037986d64 100644
|
| --- a/ui/gfx/canvas_skia.cc
|
| +++ b/ui/gfx/canvas_skia.cc
|
| @@ -22,9 +22,10 @@ namespace {
|
| // If necessary, wraps |text| with RTL/LTR directionality characters based on
|
| // |flags| and |text| content.
|
| // Returns true if the text will be rendered right-to-left.
|
| -// TODO(asvitkine): Support setting directionality directly on RenderText, so
|
| -// that wrapping the text is not needed.
|
| +// TODO(msw): Nix this, now that RenderTextWin supports directionality directly.
|
| bool AdjustStringDirection(int flags, string16* text) {
|
| + // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now.
|
| +
|
| // If the string is empty or LTR was forced, simply return false since the
|
| // default RenderText directionality is already LTR.
|
| if (text->empty() || (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY))
|
|
|