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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gfx/canvas.h" | 5 #include "ui/gfx/canvas.h" |
6 | 6 |
7 #include "base/i18n/rtl.h" | 7 #include "base/i18n/rtl.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/memory/scoped_ptr.h" | 9 #include "base/memory/scoped_ptr.h" |
10 #include "ui/base/range/range.h" | 10 #include "ui/base/range/range.h" |
11 #include "ui/base/text/text_elider.h" | 11 #include "ui/base/text/text_elider.h" |
12 #include "ui/gfx/font.h" | 12 #include "ui/gfx/font.h" |
13 #include "ui/gfx/font_list.h" | 13 #include "ui/gfx/font_list.h" |
14 #include "ui/gfx/insets.h" | 14 #include "ui/gfx/insets.h" |
15 #include "ui/gfx/rect.h" | 15 #include "ui/gfx/rect.h" |
16 #include "ui/gfx/render_text.h" | 16 #include "ui/gfx/render_text.h" |
17 #include "ui/gfx/shadow_value.h" | 17 #include "ui/gfx/shadow_value.h" |
18 #include "ui/gfx/skia_util.h" | 18 #include "ui/gfx/skia_util.h" |
19 | 19 |
20 namespace { | 20 namespace { |
21 | 21 |
22 // If necessary, wraps |text| with RTL/LTR directionality characters based on | 22 // If necessary, wraps |text| with RTL/LTR directionality characters based on |
23 // |flags| and |text| content. | 23 // |flags| and |text| content. |
24 // Returns true if the text will be rendered right-to-left. | 24 // Returns true if the text will be rendered right-to-left. |
25 // TODO(asvitkine): Support setting directionality directly on RenderText, so | 25 // TODO(msw): Nix this, now that RenderTextWin supports directionality directly. |
26 // that wrapping the text is not needed. | |
27 bool AdjustStringDirection(int flags, string16* text) { | 26 bool AdjustStringDirection(int flags, string16* text) { |
| 27 // TODO(msw): FORCE_LTR_DIRECTIONALITY does not work for RTL text now. |
| 28 |
28 // If the string is empty or LTR was forced, simply return false since the | 29 // If the string is empty or LTR was forced, simply return false since the |
29 // default RenderText directionality is already LTR. | 30 // default RenderText directionality is already LTR. |
30 if (text->empty() || (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY)) | 31 if (text->empty() || (flags & gfx::Canvas::FORCE_LTR_DIRECTIONALITY)) |
31 return false; | 32 return false; |
32 | 33 |
33 // If RTL is forced, apply it to the string. | 34 // If RTL is forced, apply it to the string. |
34 if (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) { | 35 if (flags & gfx::Canvas::FORCE_RTL_DIRECTIONALITY) { |
35 base::i18n::WrapStringWithRTLFormatting(text); | 36 base::i18n::WrapStringWithRTLFormatting(text); |
36 return true; | 37 return true; |
37 } | 38 } |
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463 render_text->SetDisplayRect(rect); | 464 render_text->SetDisplayRect(rect); |
464 | 465 |
465 canvas_->save(SkCanvas::kClip_SaveFlag); | 466 canvas_->save(SkCanvas::kClip_SaveFlag); |
466 ClipRect(display_rect); | 467 ClipRect(display_rect); |
467 render_text->Draw(this); | 468 render_text->Draw(this); |
468 canvas_->restore(); | 469 canvas_->restore(); |
469 } | 470 } |
470 #endif | 471 #endif |
471 | 472 |
472 } // namespace gfx | 473 } // namespace gfx |
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