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Issue 10692170: Aura desktop: Show resize cursors again. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebase to ToT Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/power_button_controller.h" 5 #include "ash/wm/power_button_controller.h"
6 6
7 #include "ash/ash_switches.h" 7 #include "ash/ash_switches.h"
8 #include "ash/shell.h" 8 #include "ash/shell.h"
9 #include "ash/shell_window_ids.h" 9 #include "ash/shell_window_ids.h"
10 #include "ash/wm/cursor_manager.h"
10 #include "base/command_line.h" 11 #include "base/command_line.h"
11 #include "base/logging.h" 12 #include "base/logging.h"
12 #include "base/time.h" 13 #include "base/time.h"
13 #include "third_party/skia/include/core/SkColor.h" 14 #include "third_party/skia/include/core/SkColor.h"
14 #include "ui/aura/cursor_manager.h"
15 #include "ui/aura/env.h" 15 #include "ui/aura/env.h"
16 #include "ui/aura/root_window.h" 16 #include "ui/aura/root_window.h"
17 #include "ui/aura/shared/compound_event_filter.h" 17 #include "ui/aura/shared/compound_event_filter.h"
18 #include "ui/aura/window.h" 18 #include "ui/aura/window.h"
19 #include "ui/compositor/layer.h" 19 #include "ui/compositor/layer.h"
20 #include "ui/compositor/layer_animation_element.h" 20 #include "ui/compositor/layer_animation_element.h"
21 #include "ui/compositor/layer_animation_sequence.h" 21 #include "ui/compositor/layer_animation_sequence.h"
22 #include "ui/compositor/layer_animator.h" 22 #include "ui/compositor/layer_animator.h"
23 #include "ui/gfx/canvas.h" 23 #include "ui/gfx/canvas.h"
24 #include "ui/gfx/rect.h" 24 #include "ui/gfx/rect.h"
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304 void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) { 304 void PowerButtonController::OnLoginStateChanged(user::LoginStatus status) {
305 login_status_ = status; 305 login_status_ = status;
306 unlocked_login_status_ = user::LOGGED_IN_NONE; 306 unlocked_login_status_ = user::LOGGED_IN_NONE;
307 } 307 }
308 308
309 void PowerButtonController::OnAppTerminating() { 309 void PowerButtonController::OnAppTerminating() {
310 // If we hear that Chrome is exiting but didn't request it ourselves, all we 310 // If we hear that Chrome is exiting but didn't request it ourselves, all we
311 // can really hope for is that we'll have time to clear the screen. 311 // can really hope for is that we'll have time to clear the screen.
312 if (!shutting_down_) { 312 if (!shutting_down_) {
313 shutting_down_ = true; 313 shutting_down_ = true;
314 ash::Shell::GetInstance()->env_filter()-> 314 Shell* shell = ash::Shell::GetInstance();
315 set_update_cursor_visibility(false); 315 shell->env_filter()->set_update_cursor_visibility(false);
316 aura::Env::GetInstance()->cursor_manager()->ShowCursor(false); 316 shell->cursor_manager()->ShowCursor(false);
317 ShowBackgroundLayer(); 317 ShowBackgroundLayer();
318 StartAnimation(ALL_CONTAINERS, ANIMATION_HIDE); 318 StartAnimation(ALL_CONTAINERS, ANIMATION_HIDE);
319 } 319 }
320 } 320 }
321 321
322 void PowerButtonController::OnLockStateChanged(bool locked) { 322 void PowerButtonController::OnLockStateChanged(bool locked) {
323 if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked) 323 if (shutting_down_ || (login_status_ == user::LOGGED_IN_LOCKED) == locked)
324 return; 324 return;
325 325
326 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) { 326 if (!locked && login_status_ == user::LOGGED_IN_LOCKED) {
(...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after
529 shutdown_timer_.Start( 529 shutdown_timer_.Start(
530 FROM_HERE, 530 FROM_HERE,
531 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs), 531 base::TimeDelta::FromMilliseconds(kShutdownTimeoutMs),
532 this, &PowerButtonController::OnShutdownTimeout); 532 this, &PowerButtonController::OnShutdownTimeout);
533 } 533 }
534 534
535 void PowerButtonController::StartShutdownAnimationAndRequestShutdown() { 535 void PowerButtonController::StartShutdownAnimationAndRequestShutdown() {
536 DCHECK(!shutting_down_); 536 DCHECK(!shutting_down_);
537 shutting_down_ = true; 537 shutting_down_ = true;
538 538
539 ash::Shell::GetInstance()->env_filter()->set_update_cursor_visibility(false); 539 Shell* shell = ash::Shell::GetInstance();
540 aura::Env::GetInstance()->cursor_manager()->ShowCursor(false); 540 shell->env_filter()->set_update_cursor_visibility(false);
541 shell->cursor_manager()->ShowCursor(false);
541 542
542 ShowBackgroundLayer(); 543 ShowBackgroundLayer();
543 if (login_status_ != user::LOGGED_IN_NONE) { 544 if (login_status_ != user::LOGGED_IN_NONE) {
544 // Hide the other containers before starting the animation. 545 // Hide the other containers before starting the animation.
545 // ANIMATION_FAST_CLOSE will make the screen locker windows partially 546 // ANIMATION_FAST_CLOSE will make the screen locker windows partially
546 // transparent, and we don't want the other windows to show through. 547 // transparent, and we don't want the other windows to show through.
547 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS, 548 StartAnimation(ALL_BUT_SCREEN_LOCKER_AND_RELATED_CONTAINERS,
548 ANIMATION_HIDE); 549 ANIMATION_HIDE);
549 StartAnimation(SCREEN_LOCKER_AND_RELATED_CONTAINERS, ANIMATION_FAST_CLOSE); 550 StartAnimation(SCREEN_LOCKER_AND_RELATED_CONTAINERS, ANIMATION_FAST_CLOSE);
550 } else { 551 } else {
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572 root_layer->StackAtBottom(background_layer_.get()); 573 root_layer->StackAtBottom(background_layer_.get());
573 } 574 }
574 background_layer_->SetVisible(true); 575 background_layer_->SetVisible(true);
575 } 576 }
576 577
577 void PowerButtonController::HideBackgroundLayer() { 578 void PowerButtonController::HideBackgroundLayer() {
578 background_layer_.reset(); 579 background_layer_.reset();
579 } 580 }
580 581
581 } // namespace ash 582 } // namespace ash
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