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Side by Side Diff: Source/WebCore/platform/graphics/chromium/cc/CCProxy.h

Issue 10690121: Merge 121076 - [chromium] LayerRendererChromium is not getting visibility messages in single thread… (Closed) Base URL: http://svn.webkit.org/repository/webkit/branches/chromium/1180/
Patch Set: Created 8 years, 5 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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63 63
64 virtual bool isStarted() const = 0; 64 virtual bool isStarted() const = 0;
65 65
66 // Attempts to initialize a context to use for rendering. Returns false if t he context could not be created. 66 // Attempts to initialize a context to use for rendering. Returns false if t he context could not be created.
67 // The context will not be used and no frames may be produced until initiali zeLayerRenderer() is called. 67 // The context will not be used and no frames may be produced until initiali zeLayerRenderer() is called.
68 virtual bool initializeContext() = 0; 68 virtual bool initializeContext() = 0;
69 69
70 // Indicates that the compositing surface associated with our context is rea dy to use. 70 // Indicates that the compositing surface associated with our context is rea dy to use.
71 virtual void setSurfaceReady() = 0; 71 virtual void setSurfaceReady() = 0;
72 72
73 virtual void setVisible(bool) = 0;
74
73 // Attempts to initialize the layer renderer. Returns false if the context i sn't usable for compositing. 75 // Attempts to initialize the layer renderer. Returns false if the context i sn't usable for compositing.
74 virtual bool initializeLayerRenderer() = 0; 76 virtual bool initializeLayerRenderer() = 0;
75 77
76 // Attempts to recreate the context and layer renderer after a context lost. Returns false if the renderer couldn't be 78 // Attempts to recreate the context and layer renderer after a context lost. Returns false if the renderer couldn't be
77 // reinitialized. 79 // reinitialized.
78 virtual bool recreateContext() = 0; 80 virtual bool recreateContext() = 0;
79 81
80 virtual int compositorIdentifier() const = 0; 82 virtual int compositorIdentifier() const = 0;
81 83
82 virtual const LayerRendererCapabilities& layerRendererCapabilities() const = 0; 84 virtual const LayerRendererCapabilities& layerRendererCapabilities() const = 0;
83 85
84 virtual void setNeedsAnimate() = 0; 86 virtual void setNeedsAnimate() = 0;
85 virtual void setNeedsCommit() = 0; 87 virtual void setNeedsCommit() = 0;
86 virtual void setNeedsForcedCommit() = 0;
87 virtual void setNeedsRedraw() = 0; 88 virtual void setNeedsRedraw() = 0;
88 89
89 virtual void didAddAnimation() = 0; 90 virtual void didAddAnimation() = 0;
90 91
91 virtual bool commitRequested() const = 0; 92 virtual bool commitRequested() const = 0;
92 93
93 virtual void start() = 0; // Must be called before using the proxy. 94 virtual void start() = 0; // Must be called before using the proxy.
94 virtual void stop() = 0; // Must be called before deleting the proxy. 95 virtual void stop() = 0; // Must be called before deleting the proxy.
95 96
96 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t o finish before executing in the GPU 97 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t o finish before executing in the GPU
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142 #if !ASSERT_DISABLED 143 #if !ASSERT_DISABLED
143 ASSERT(CCProxy::isMainThreadBlocked()); 144 ASSERT(CCProxy::isMainThreadBlocked());
144 CCProxy::setMainThreadBlocked(false); 145 CCProxy::setMainThreadBlocked(false);
145 #endif 146 #endif
146 } 147 }
147 }; 148 };
148 149
149 } 150 }
150 151
151 #endif 152 #endif
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