| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 63 | 63 |
| 64 virtual bool isStarted() const = 0; | 64 virtual bool isStarted() const = 0; |
| 65 | 65 |
| 66 // Attempts to initialize a context to use for rendering. Returns false if t
he context could not be created. | 66 // Attempts to initialize a context to use for rendering. Returns false if t
he context could not be created. |
| 67 // The context will not be used and no frames may be produced until initiali
zeLayerRenderer() is called. | 67 // The context will not be used and no frames may be produced until initiali
zeLayerRenderer() is called. |
| 68 virtual bool initializeContext() = 0; | 68 virtual bool initializeContext() = 0; |
| 69 | 69 |
| 70 // Indicates that the compositing surface associated with our context is rea
dy to use. | 70 // Indicates that the compositing surface associated with our context is rea
dy to use. |
| 71 virtual void setSurfaceReady() = 0; | 71 virtual void setSurfaceReady() = 0; |
| 72 | 72 |
| 73 virtual void setVisible(bool) = 0; |
| 74 |
| 73 // Attempts to initialize the layer renderer. Returns false if the context i
sn't usable for compositing. | 75 // Attempts to initialize the layer renderer. Returns false if the context i
sn't usable for compositing. |
| 74 virtual bool initializeLayerRenderer() = 0; | 76 virtual bool initializeLayerRenderer() = 0; |
| 75 | 77 |
| 76 // Attempts to recreate the context and layer renderer after a context lost.
Returns false if the renderer couldn't be | 78 // Attempts to recreate the context and layer renderer after a context lost.
Returns false if the renderer couldn't be |
| 77 // reinitialized. | 79 // reinitialized. |
| 78 virtual bool recreateContext() = 0; | 80 virtual bool recreateContext() = 0; |
| 79 | 81 |
| 80 virtual int compositorIdentifier() const = 0; | 82 virtual int compositorIdentifier() const = 0; |
| 81 | 83 |
| 82 virtual const LayerRendererCapabilities& layerRendererCapabilities() const =
0; | 84 virtual const LayerRendererCapabilities& layerRendererCapabilities() const =
0; |
| 83 | 85 |
| 84 virtual void setNeedsAnimate() = 0; | 86 virtual void setNeedsAnimate() = 0; |
| 85 virtual void setNeedsCommit() = 0; | 87 virtual void setNeedsCommit() = 0; |
| 86 virtual void setNeedsForcedCommit() = 0; | |
| 87 virtual void setNeedsRedraw() = 0; | 88 virtual void setNeedsRedraw() = 0; |
| 88 | 89 |
| 89 virtual void didAddAnimation() = 0; | 90 virtual void didAddAnimation() = 0; |
| 90 | 91 |
| 91 virtual bool commitRequested() const = 0; | 92 virtual bool commitRequested() const = 0; |
| 92 | 93 |
| 93 virtual void start() = 0; // Must be called before using the proxy. | 94 virtual void start() = 0; // Must be called before using the proxy. |
| 94 virtual void stop() = 0; // Must be called before deleting the proxy. | 95 virtual void stop() = 0; // Must be called before deleting the proxy. |
| 95 | 96 |
| 96 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t
o finish before executing in the GPU | 97 // Forces 3D commands on all contexts to wait for all previous SwapBuffers t
o finish before executing in the GPU |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 142 #if !ASSERT_DISABLED | 143 #if !ASSERT_DISABLED |
| 143 ASSERT(CCProxy::isMainThreadBlocked()); | 144 ASSERT(CCProxy::isMainThreadBlocked()); |
| 144 CCProxy::setMainThreadBlocked(false); | 145 CCProxy::setMainThreadBlocked(false); |
| 145 #endif | 146 #endif |
| 146 } | 147 } |
| 147 }; | 148 }; |
| 148 | 149 |
| 149 } | 150 } |
| 150 | 151 |
| 151 #endif | 152 #endif |
| OLD | NEW |