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Side by Side Diff: chrome/browser/extensions/requirements_checker.h

Issue 10689097: Enforce the 'requirements' field in manifests. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Conforming to the doc Created 8 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_
6 #define CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_
7
8 #include <vecotr>
Aaron Boodman 2012/07/30 12:15:11 opps
eaugusti 2012/07/30 20:03:17 Done.
9
10 #include "base/callback.h"
11 #include "base/synchronization/lock.h"
12 #include "base/memory/ref_counted.h"
13 #include "chrome/browser/extensions/extension_service.h"
14
15 class GPUFeatureChecker;
16
17 namespace extensions {
18 class Extension;
19
20 // The caller is responsible for maintaining a reference to the
21 // RequirementsChecker while it is running.
22 class RequirementsChecker {
23 public:
24 RequirementsChecker();
25 ~RequirementsChecker();
26
27 // The vector passed to the callback are any localized errors describing
28 // requirement violations. If this vector is non-empty, requirements checking
29 // failed. This should only be called once from the UI thread. |callback| will
30 // be invoked on |callback_thread|.
31 void Check(scoped_refptr<const Extension> extension,
32 base::Callback<void(std::vector<std::string>)> callback,
33 content::BrowserThread::ID callback_thread);
Aaron Boodman 2012/07/30 12:15:11 Is it possible to just assume that the callback th
eaugusti 2012/07/30 20:03:17 Because of GPUFeatureChecker (GPUDataManager), we
Aaron Boodman 2012/08/01 03:58:54 I think that we can require this class to also onl
34
35 private:
36 friend class GPUFeatureChecker;
37
38 // Callbacks for the GPUFeatureChecker.
39 void IsWebGLAvailable(bool available);
40 void IsCSS3dAvailable(bool available);
Aaron Boodman 2012/07/30 12:15:11 CSS3D would be more consistent with the other uses
eaugusti 2012/07/30 20:03:17 Done.
41
42 void MaybeRunCallback();
43 void CallbackOnCorrectThread();
44
45 // These avoid the need for every instance to check with the GPU thread.
46 static bool checked_for_webgl_;
Aaron Boodman 2012/07/30 12:15:11 Is this cache necessary? I thought when I looked a
eaugusti 2012/07/30 20:03:17 You're right.
47 static bool webgl_supported_;
48 static bool checked_for_css3d_;
49 static bool css3d_supported_;
50
51 std::vector<std::string> errors_;
52
53 // Every requirments that needs to be resolved asynchroniously will add to
54 // this counter. When the counter is depleted, the callback will be run.
55 int async_requirement_checks_;
56 base::Lock async_requirement_checks_lock_;
Aaron Boodman 2012/07/30 12:15:11 You should not need this lock. The asynchronous ch
eaugusti 2012/07/30 20:03:17 Done.
57
58 scoped_refptr<GPUFeatureChecker> webgl_checker_;
Aaron Boodman 2012/07/30 12:15:11 These should not need to be refcounted either. The
eaugusti 2012/07/30 20:03:17 GPUFeatureChecker is already RefCountedThreadSafe
59 scoped_refptr<GPUFeatureChecker> css3d_checker_;
60
61 base::Callback<void(std::vector<std::string>)> callback_;
62 content::BrowserThread::ID callback_thread_;
63 };
64
65 } // namespace extensions
66
67 #endif // CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_
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