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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ | |
6 #define CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ | |
7 | |
8 #include <vector> | |
9 | |
10 #include "base/callback.h" | |
11 #include "base/memory/ref_counted.h" | |
12 #include "base/memory/weak_ptr.h" | |
13 #include "chrome/browser/extensions/extension_service.h" | |
14 | |
15 class GPUFeatureChecker; | |
16 | |
17 namespace extensions { | |
18 class Extension; | |
19 | |
20 class RequirementsChecker : public base::SupportsWeakPtr<RequirementsChecker> { | |
21 public: | |
22 RequirementsChecker(); | |
23 ~RequirementsChecker(); | |
24 | |
25 // The vector passed to the callback are any localized errors describing | |
26 // requirement violations. If this vector is non-empty, requirements checking | |
27 // failed. This should only be called once. |callback| will be invoked on | |
28 // the calling thread. | |
29 void Check(scoped_refptr<const Extension> extension, | |
30 base::Callback<void(std::vector<std::string>)> callback, | |
31 content::BrowserThread::ID callback_thread); | |
Aaron Boodman
2012/08/01 03:58:54
Yeah, so I think you can just let this callback on
eaugusti
2012/08/03 01:06:26
Done.
| |
32 | |
33 // Because of the GPUFeatureChecker, any WeakPtr to RequirementsChecker must | |
34 // be bound to the UI thread. Therefore, there is a pitfall if someone does | |
35 // something seemingly innocent like this: | |
36 // BrowserThread::PostTask(BrowserThread::UI, FROM_HERE, | |
37 // base::Bind(&RequirementsChecker::Check, | |
38 // my_requirements_checker_->AsWeakPtr()), | |
39 // ...); | |
40 // If the caller is not on the UI thread (hence the PostTask()) and this is | |
41 // the first call to AsWeakPtr(), then the subsequent WeakPtrs will be bound | |
42 // to a thread that is not the UI thread. This will cause problems for the | |
43 // GPUFeatureChecker which calls back (and therefore dereferences the | |
44 // WeakPtr) from the UI thread. To help avoid this pitfall, AsWeakPtr() is | |
45 // overridden and the UI thread is asserted. | |
46 virtual base::WeakPtr<RequirementsChecker> AsWeakPtr() OVERRIDE; | |
Aaron Boodman
2012/08/01 03:58:54
Nice catch, but do we have a need to call this fro
Yoyo Zhou
2012/08/02 22:23:30
There is also WeakPtrFactory which gives a bit mor
eaugusti
2012/08/03 01:06:26
Done.
| |
47 | |
48 private: | |
49 friend class GPUFeatureChecker; | |
Aaron Boodman
2012/08/01 03:58:54
Curiosity: Is this needed so GPUFeatureChecker can
eaugusti
2012/08/03 01:06:26
Yes, but it is totally unnecessary. I must be goin
| |
50 | |
51 // Callbacks for the GPUFeatureChecker. | |
52 void IsWebGLAvailable(bool available); | |
53 void IsCSS3DAvailable(bool available); | |
54 | |
55 void MaybeRunCallback(); | |
56 | |
57 std::vector<std::string> errors_; | |
58 | |
59 // Every requirments that needs to be resolved asynchroniously will add to | |
Yoyo Zhou
2012/08/02 22:23:30
typo: requirement, asynchronously
eaugusti
2012/08/03 01:06:26
Done.
| |
60 // this counter. When the counter is depleted, the callback will be run. | |
61 int async_requirement_checks_; | |
62 | |
63 scoped_refptr<GPUFeatureChecker> webgl_checker_; | |
64 scoped_refptr<GPUFeatureChecker> css3d_checker_; | |
65 | |
66 base::Callback<void(std::vector<std::string>)> callback_; | |
67 content::BrowserThread::ID callback_thread_; | |
68 }; | |
69 | |
70 } // namespace extensions | |
71 | |
72 #endif // CHROME_BROWSER_EXTENSIONS_REQUIREMENTS_CHECKER_H_ | |
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