Index: ui/base/resource/resource_bundle_mac.mm |
diff --git a/ui/base/resource/resource_bundle_mac.mm b/ui/base/resource/resource_bundle_mac.mm |
index 75cf6463610c11dc7f8439cceee547677e1116ed..c18a7407203f2e3635c69dfe9903e81f533210a4 100644 |
--- a/ui/base/resource/resource_bundle_mac.mm |
+++ b/ui/base/resource/resource_bundle_mac.mm |
@@ -49,26 +49,27 @@ FilePath GetResourcesPakFilePath(NSString* name, NSString* mac_locale) { |
} // namespace |
void ResourceBundle::LoadCommonResources() { |
- AddDataPack(GetResourcesPakFilePath(@"chrome", nil), |
- SCALE_FACTOR_100P); |
- AddDataPack(GetResourcesPakFilePath(@"theme_resources_standard", nil), |
- SCALE_FACTOR_100P); |
- AddDataPack(GetResourcesPakFilePath(@"ui_resources_standard", nil), |
- SCALE_FACTOR_100P); |
+ AddDataPackFromPath(GetResourcesPakFilePath(@"chrome", nil), |
+ SCALE_FACTOR_100P); |
+ AddDataPackFromPath(GetResourcesPakFilePath(@"theme_resources_standard", nil), |
+ SCALE_FACTOR_100P); |
+ AddDataPackFromPath(GetResourcesPakFilePath(@"ui_resources_standard", nil), |
+ SCALE_FACTOR_100P); |
// On Windows and ChromeOS we load either the 1x resource or the 2x resource. |
// On Mac we load both and let the UI framework decide which one to use. |
#if defined(ENABLE_HIDPI) |
if (base::mac::IsOSLionOrLater()) { |
- AddDataPack(GetResourcesPakFilePath(@"theme_resources_2x", nil), |
- SCALE_FACTOR_200P); |
- AddDataPack(GetResourcesPakFilePath(@"ui_resources_2x", nil), |
- SCALE_FACTOR_200P); |
+ AddDataPackFromPath(GetResourcesPakFilePath(@"theme_resources_2x", nil), |
+ SCALE_FACTOR_200P); |
+ AddDataPackFromPath(GetResourcesPakFilePath(@"ui_resources_2x", nil), |
+ SCALE_FACTOR_200P); |
} |
#endif |
} |
-FilePath ResourceBundle::GetLocaleFilePath(const std::string& app_locale) { |
+FilePath ResourceBundle::GetLocaleFilePath(const std::string& app_locale, |
+ bool test_file_exists) { |
NSString* mac_locale = base::SysUTF8ToNSString(app_locale); |
// Mac OS X uses "_" instead of "-", so swap to get a Mac-style value. |
@@ -90,7 +91,7 @@ FilePath ResourceBundle::GetLocaleFilePath(const std::string& app_locale) { |
if (locale_file_path.empty() || !locale_file_path.IsAbsolute()) |
return FilePath(); |
- if (!file_util::PathExists(locale_file_path)) |
+ if (test_file_exists && !file_util::PathExists(locale_file_path)) |
return FilePath(); |
return locale_file_path; |