Index: ui/base/resource/resource_bundle.h |
diff --git a/ui/base/resource/resource_bundle.h b/ui/base/resource/resource_bundle.h |
index 62d8fd6d17aa1577a07cdf3496cf782cd99543a7..597102e0b99e652cd43f71bf6f6ba35ac0aa8f47 100644 |
--- a/ui/base/resource/resource_bundle.h |
+++ b/ui/base/resource/resource_bundle.h |
@@ -16,6 +16,7 @@ |
#include "base/gtest_prod_util.h" |
#include "base/memory/scoped_ptr.h" |
#include "base/memory/scoped_vector.h" |
+#include "base/platform_file.h" |
#include "base/string16.h" |
#include "base/string_piece.h" |
#include "ui/base/layout.h" |
@@ -118,8 +119,15 @@ class UI_EXPORT ResourceBundle { |
static std::string InitSharedInstanceWithLocale( |
const std::string& pref_locale, Delegate* delegate); |
+ // Initialize the ResourceBundle using given file. The second argument |
+ // controls whether or not ResourceBundle::LoadCommonResources is called. |
+ // This allows the use of this function in a sandbox without local file |
+ // access (as on Android). |
+ static void InitSharedInstanceWithPakFile( |
+ base::PlatformFile file, bool should_load_common_resources); |
+ |
// Initialize the ResourceBundle using given data pack path for testing. |
- static void InitSharedInstanceWithPakFile(const FilePath& path); |
+ static void InitSharedInstanceWithPakPath(const FilePath& path); |
// Delete the ResourceBundle for this process if it exists. |
static void CleanupSharedInstance(); |
@@ -140,7 +148,10 @@ class UI_EXPORT ResourceBundle { |
// this value). |scale_factor| is the scale of images in this resource pak |
// relative to the images in the 1x resource pak. This method is not thread |
// safe! You should call it immediately after calling InitSharedInstance. |
- void AddDataPack(const FilePath& path, ScaleFactor scale_factor); |
+ void AddDataPackFromPath(const FilePath& path, ScaleFactor scale_factor); |
+ |
+ // Same as above but using an already open file. |
+ void AddDataPackFromFile(base::PlatformFile file, ScaleFactor scale_factor); |
// Changes the locale for an already-initialized ResourceBundle, returning the |
// name of the newly-loaded locale. Future calls to get strings will return |
@@ -213,6 +224,13 @@ class UI_EXPORT ResourceBundle { |
// loaded. Pass an empty path to undo. |
void OverrideLocalePakForTest(const FilePath& pak_path); |
+ // Returns the full pathname of the locale file to load. May return an empty |
+ // string if no locale data files are found and |test_file_exists| is true. |
+ // Used on Android to load the local file in the browser process and pass it |
+ // to the sandboxed renderer process. |
+ FilePath GetLocaleFilePath(const std::string& app_locale, |
+ bool test_file_exists); |
+ |
private: |
FRIEND_TEST_ALL_PREFIXES(ResourceBundle, DelegateGetPathForResourcePack); |
FRIEND_TEST_ALL_PREFIXES(ResourceBundle, DelegateGetPathForLocalePack); |
@@ -251,10 +269,6 @@ class UI_EXPORT ResourceBundle { |
// Initialize all the gfx::Font members if they haven't yet been initialized. |
void LoadFontsIfNecessary(); |
- // Returns the full pathname of the locale file to load. May return an empty |
- // string if no locale data files are found. |
- FilePath GetLocaleFilePath(const std::string& app_locale); |
- |
// Creates and returns a new SkBitmap given the data file to look in and the |
// resource id. It's up to the caller to free the returned bitmap when |
// done. |