Index: gpu/command_buffer/common/gles2_cmd_utils.cc |
diff --git a/gpu/command_buffer/common/gles2_cmd_utils.cc b/gpu/command_buffer/common/gles2_cmd_utils.cc |
index 5cecd2e07f43ab5b945623eb8423fdc5c29c4696..ea0bd7387487462c7ef9b953fcb2bffd739491d8 100644 |
--- a/gpu/command_buffer/common/gles2_cmd_utils.cc |
+++ b/gpu/command_buffer/common/gles2_cmd_utils.cc |
@@ -758,29 +758,6 @@ bool ContextCreationAttribParser::Parse(const std::vector<int32>& attribs) { |
return true; |
} |
-// Swizzles the locations to prevent developers from assuming they |
-// can do math on uniforms. According to the OpenGL ES 2.0 spec |
-// the location of "someuniform[1]" is not '1' more than "someuniform[0]". |
-static int32 Swizzle(int32 location) { |
- return (location & 0xF0000000U) | |
- ((location & 0x0AAAAAAAU) >> 1) | |
- ((location & 0x05555555U) << 1); |
-} |
- |
-// Adds uniform_swizzle_ to prevent developers from assuming that locations are |
-// always the same across GPUs and drivers. |
-int32 GLES2Util::SwizzleLocation(int32 v) { |
- return v < 0 ? v : Swizzle(v); |
-} |
- |
-int32 GLES2Util::UnswizzleLocation(int32 v) { |
- return v < 0 ? v : Swizzle(v); |
-} |
- |
-int32 GLES2Util::MakeFakeLocation(int32 index, int32 element) { |
- return index + element * 0x10000; |
-} |
- |
#include "../common/gles2_cmd_utils_implementation_autogen.h" |
} // namespace gles2 |