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Unified Diff: lib/dom/frog/dom_frog.dart

Issue 10584031: Proper support for IDL arrays in generators. (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Next iteration Created 8 years, 6 months ago
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Index: lib/dom/frog/dom_frog.dart
diff --git a/lib/dom/frog/dom_frog.dart b/lib/dom/frog/dom_frog.dart
index ffd269861c8564a2f773dad9760f00c0bac2cd08..3e3b871c883ed70b253ff7af79cbfb5994c799c2 100644
--- a/lib/dom/frog/dom_frog.dart
+++ b/lib/dom/frog/dom_frog.dart
@@ -4390,7 +4390,7 @@ class _IDBObjectStoreJs extends _DOMTypeJs implements IDBObjectStore native "*ID
_IDBRequestJs count([key_OR_range = null]) native;
- _IDBIndexJs createIndex(String name, String keyPath, [Map options = null]) native;
+ _IDBIndexJs createIndex(String name, keyPath, [Map options = null]) native;
_IDBRequestJs delete(key_OR_keyRange) native;
@@ -11160,7 +11160,7 @@ class _WebGLRenderingContextJs extends _CanvasRenderingContextJs implements WebG
_WebGLActiveInfoJs getActiveUniform(_WebGLProgramJs program, int index) native;
- List getAttachedShaders(_WebGLProgramJs program) native;
+ List<Object> getAttachedShaders(_WebGLProgramJs program) native;
int getAttribLocation(_WebGLProgramJs program, String name) native;
@@ -11190,6 +11190,8 @@ class _WebGLRenderingContextJs extends _CanvasRenderingContextJs implements WebG
String getShaderSource(_WebGLShaderJs shader) native;
+ List<String> getSupportedExtensions() native;
+
Object getTexParameter(int target, int pname) native;
Object getUniform(_WebGLProgramJs program, _WebGLUniformLocationJs location) native;
@@ -17264,7 +17266,7 @@ interface IDBObjectStore {
IDBRequest count([key_OR_range]);
- IDBIndex createIndex(String name, String keyPath, [Map options]);
+ IDBIndex createIndex(String name, keyPath, [Map options]);
IDBRequest delete(key_OR_keyRange);
@@ -23308,7 +23310,7 @@ interface WebGLRenderingContext extends CanvasRenderingContext {
WebGLActiveInfo getActiveUniform(WebGLProgram program, int index);
- List getAttachedShaders(WebGLProgram program);
+ List<Object> getAttachedShaders(WebGLProgram program);
int getAttribLocation(WebGLProgram program, String name);
@@ -23338,6 +23340,8 @@ interface WebGLRenderingContext extends CanvasRenderingContext {
String getShaderSource(WebGLShader shader);
+ List<String> getSupportedExtensions();
+
Object getTexParameter(int target, int pname);
Object getUniform(WebGLProgram program, WebGLUniformLocation location);
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