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Unified Diff: third_party/re2/re2/re2.h

Issue 10575037: Include RE2 library (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Less intrusive fix for Android Created 8 years, 5 months ago
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Index: third_party/re2/re2/re2.h
diff --git a/third_party/re2/re2/re2.h b/third_party/re2/re2/re2.h
new file mode 100644
index 0000000000000000000000000000000000000000..6cc4e8ed0d67e607ee10b11174f30405940b0c7e
--- /dev/null
+++ b/third_party/re2/re2/re2.h
@@ -0,0 +1,836 @@
+// Copyright 2003-2009 The RE2 Authors. All Rights Reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+#ifndef RE2_RE2_H
+#define RE2_RE2_H
+
+#define kDefaultMaxMem (8<<20)
+
+// C++ interface to the re2 regular-expression library.
+// RE2 supports Perl-style regular expressions (with extensions like
+// \d, \w, \s, ...).
+//
+// -----------------------------------------------------------------------
+// REGEXP SYNTAX:
+//
+// This module uses the re2 library and hence supports
+// its syntax for regular expressions, which is similar to Perl's with
+// some of the more complicated things thrown away. In particular,
+// backreferences and generalized assertions are not available, nor is \Z.
+//
+// See http://code.google.com/p/re2/wiki/Syntax for the syntax
+// supported by RE2, and a comparison with PCRE and PERL regexps.
+//
+// For those not familiar with Perl's regular expressions,
+// here are some examples of the most commonly used extensions:
+//
+// "hello (\\w+) world" -- \w matches a "word" character
+// "version (\\d+)" -- \d matches a digit
+// "hello\\s+world" -- \s matches any whitespace character
+// "\\b(\\w+)\\b" -- \b matches non-empty string at word boundary
+// "(?i)hello" -- (?i) turns on case-insensitive matching
+// "/\\*(.*?)\\*/" -- .*? matches . minimum no. of times possible
+//
+// -----------------------------------------------------------------------
+// MATCHING INTERFACE:
+//
+// The "FullMatch" operation checks that supplied text matches a
+// supplied pattern exactly.
+//
+// Example: successful match
+// CHECK(RE2::FullMatch("hello", "h.*o"));
+//
+// Example: unsuccessful match (requires full match):
+// CHECK(!RE2::FullMatch("hello", "e"));
+//
+// -----------------------------------------------------------------------
+// UTF-8 AND THE MATCHING INTERFACE:
+//
+// By default, the pattern and input text are interpreted as UTF-8.
+// The RE2::Latin1 option causes them to be interpreted as Latin-1.
+//
+// Example:
+// CHECK(RE2::FullMatch(utf8_string, RE2(utf8_pattern)));
+// CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::Latin1)));
+//
+// -----------------------------------------------------------------------
+// MATCHING WITH SUB-STRING EXTRACTION:
+//
+// You can supply extra pointer arguments to extract matched subpieces.
+//
+// Example: extracts "ruby" into "s" and 1234 into "i"
+// int i;
+// string s;
+// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i));
+//
+// Example: fails because string cannot be stored in integer
+// CHECK(!RE2::FullMatch("ruby", "(.*)", &i));
+//
+// Example: fails because there aren't enough sub-patterns:
+// CHECK(!RE2::FullMatch("ruby:1234", "\\w+:\\d+", &s));
+//
+// Example: does not try to extract any extra sub-patterns
+// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s));
+//
+// Example: does not try to extract into NULL
+// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", NULL, &i));
+//
+// Example: integer overflow causes failure
+// CHECK(!RE2::FullMatch("ruby:1234567891234", "\\w+:(\\d+)", &i));
+//
+// NOTE(rsc): Asking for substrings slows successful matches quite a bit.
+// This may get a little faster in the future, but right now is slower
+// than PCRE. On the other hand, failed matches run *very* fast (faster
+// than PCRE), as do matches without substring extraction.
+//
+// -----------------------------------------------------------------------
+// PARTIAL MATCHES
+//
+// You can use the "PartialMatch" operation when you want the pattern
+// to match any substring of the text.
+//
+// Example: simple search for a string:
+// CHECK(RE2::PartialMatch("hello", "ell"));
+//
+// Example: find first number in a string
+// int number;
+// CHECK(RE2::PartialMatch("x*100 + 20", "(\\d+)", &number));
+// CHECK_EQ(number, 100);
+//
+// -----------------------------------------------------------------------
+// PRE-COMPILED REGULAR EXPRESSIONS
+//
+// RE2 makes it easy to use any string as a regular expression, without
+// requiring a separate compilation step.
+//
+// If speed is of the essence, you can create a pre-compiled "RE2"
+// object from the pattern and use it multiple times. If you do so,
+// you can typically parse text faster than with sscanf.
+//
+// Example: precompile pattern for faster matching:
+// RE2 pattern("h.*o");
+// while (ReadLine(&str)) {
+// if (RE2::FullMatch(str, pattern)) ...;
+// }
+//
+// -----------------------------------------------------------------------
+// SCANNING TEXT INCREMENTALLY
+//
+// The "Consume" operation may be useful if you want to repeatedly
+// match regular expressions at the front of a string and skip over
+// them as they match. This requires use of the "StringPiece" type,
+// which represents a sub-range of a real string.
+//
+// Example: read lines of the form "var = value" from a string.
+// string contents = ...; // Fill string somehow
+// StringPiece input(contents); // Wrap a StringPiece around it
+//
+// string var;
+// int value;
+// while (RE2::Consume(&input, "(\\w+) = (\\d+)\n", &var, &value)) {
+// ...;
+// }
+//
+// Each successful call to "Consume" will set "var/value", and also
+// advance "input" so it points past the matched text. Note that if the
+// regular expression matches an empty string, input will advance
+// by 0 bytes. If the regular expression being used might match
+// an empty string, the loop body must check for this case and either
+// advance the string or break out of the loop.
+//
+// The "FindAndConsume" operation is similar to "Consume" but does not
+// anchor your match at the beginning of the string. For example, you
+// could extract all words from a string by repeatedly calling
+// RE2::FindAndConsume(&input, "(\\w+)", &word)
+//
+// -----------------------------------------------------------------------
+// USING VARIABLE NUMBER OF ARGUMENTS
+//
+// The above operations require you to know the number of arguments
+// when you write the code. This is not always possible or easy (for
+// example, the regular expression may be calculated at run time).
+// You can use the "N" version of the operations when the number of
+// match arguments are determined at run time.
+//
+// Example:
+// const RE2::Arg* args[10];
+// int n;
+// // ... populate args with pointers to RE2::Arg values ...
+// // ... set n to the number of RE2::Arg objects ...
+// bool match = RE2::FullMatchN(input, pattern, args, n);
+//
+// The last statement is equivalent to
+//
+// bool match = RE2::FullMatch(input, pattern,
+// *args[0], *args[1], ..., *args[n - 1]);
+//
+// -----------------------------------------------------------------------
+// PARSING HEX/OCTAL/C-RADIX NUMBERS
+//
+// By default, if you pass a pointer to a numeric value, the
+// corresponding text is interpreted as a base-10 number. You can
+// instead wrap the pointer with a call to one of the operators Hex(),
+// Octal(), or CRadix() to interpret the text in another base. The
+// CRadix operator interprets C-style "0" (base-8) and "0x" (base-16)
+// prefixes, but defaults to base-10.
+//
+// Example:
+// int a, b, c, d;
+// CHECK(RE2::FullMatch("100 40 0100 0x40", "(.*) (.*) (.*) (.*)",
+// RE2::Octal(&a), RE2::Hex(&b), RE2::CRadix(&c), RE2::CRadix(&d));
+// will leave 64 in a, b, c, and d.
+
+
+#include <stdint.h>
+#include <map>
+#include <string>
+#include "re2/stringpiece.h"
+#include "re2/variadic_function.h"
+
+namespace re2 {
+using std::string;
+using std::map;
+class Mutex;
+class Prog;
+class Regexp;
+
+// Interface for regular expression matching. Also corresponds to a
+// pre-compiled regular expression. An "RE2" object is safe for
+// concurrent use by multiple threads.
+class RE2 {
+ public:
+ // We convert user-passed pointers into special Arg objects
+ class Arg;
+ class Options;
+
+ // Defined in set.h.
+ class Set;
+
+ enum ErrorCode {
+ NoError = 0,
+
+ // Unexpected error
+ ErrorInternal,
+
+ // Parse errors
+ ErrorBadEscape, // bad escape sequence
+ ErrorBadCharClass, // bad character class
+ ErrorBadCharRange, // bad character class range
+ ErrorMissingBracket, // missing closing ]
+ ErrorMissingParen, // missing closing )
+ ErrorTrailingBackslash, // trailing \ at end of regexp
+ ErrorRepeatArgument, // repeat argument missing, e.g. "*"
+ ErrorRepeatSize, // bad repetition argument
+ ErrorRepeatOp, // bad repetition operator
+ ErrorBadPerlOp, // bad perl operator
+ ErrorBadUTF8, // invalid UTF-8 in regexp
+ ErrorBadNamedCapture, // bad named capture group
+ ErrorPatternTooLarge, // pattern too large (compile failed)
+ };
+
+ // Predefined common options.
+ // If you need more complicated things, instantiate
+ // an Option class, change the settings, and pass it to the
+ // RE2 constructor.
+ static const Options DefaultOptions;
+ static const Options Latin1; // treat input as Latin-1 (default UTF-8)
+ //static const Options POSIX; // POSIX syntax, leftmost-longest match
+ static const Options Quiet; // do not log about regexp parse errors
+
+ // Need to have the const char* and const string& forms for implicit
+ // conversions when passing string literals to FullMatch and PartialMatch.
+ // Otherwise the StringPiece form would be sufficient.
+#ifndef SWIG
+ RE2(const char* pattern);
+ RE2(const string& pattern);
+#endif
+ RE2(const StringPiece& pattern);
+ RE2(const StringPiece& pattern, const Options& option);
+ ~RE2();
+
+ // Returns whether RE2 was created properly.
+ bool ok() const { return error_code() == NoError; }
+
+ // The string specification for this RE2. E.g.
+ // RE2 re("ab*c?d+");
+ // re.pattern(); // "ab*c?d+"
+ const string& pattern() const { return pattern_; }
+
+ // If RE2 could not be created properly, returns an error string.
+ // Else returns the empty string.
+ const string& error() const { return *error_; }
+
+ // If RE2 could not be created properly, returns an error code.
+ // Else returns RE2::NoError (== 0).
+ ErrorCode error_code() const { return error_code_; }
+
+ // If RE2 could not be created properly, returns the offending
+ // portion of the regexp.
+ const string& error_arg() const { return error_arg_; }
+
+ // Returns the program size, a very approximate measure of a regexp's "cost".
+ // Larger numbers are more expensive than smaller numbers.
+ int ProgramSize() const;
+
+ // Returns the underlying Regexp; not for general use.
+ // Returns entire_regexp_ so that callers don't need
+ // to know about prefix_ and prefix_foldcase_.
+ re2::Regexp* Regexp() const { return entire_regexp_; }
+
+ /***** The useful part: the matching interface *****/
+
+ // Matches "text" against "pattern". If pointer arguments are
+ // supplied, copies matched sub-patterns into them.
+ //
+ // You can pass in a "const char*" or a "string" for "text".
+ // You can pass in a "const char*" or a "string" or a "RE2" for "pattern".
+ //
+ // The provided pointer arguments can be pointers to any scalar numeric
+ // type, or one of:
+ // string (matched piece is copied to string)
+ // StringPiece (StringPiece is mutated to point to matched piece)
+ // T (where "bool T::ParseFrom(const char*, int)" exists)
+ // (void*)NULL (the corresponding matched sub-pattern is not copied)
+ //
+ // Returns true iff all of the following conditions are satisfied:
+ // a. "text" matches "pattern" exactly
+ // b. The number of matched sub-patterns is >= number of supplied pointers
+ // c. The "i"th argument has a suitable type for holding the
+ // string captured as the "i"th sub-pattern. If you pass in
+ // NULL for the "i"th argument, or pass fewer arguments than
+ // number of sub-patterns, "i"th captured sub-pattern is
+ // ignored.
+ //
+ // CAVEAT: An optional sub-pattern that does not exist in the
+ // matched string is assigned the empty string. Therefore, the
+ // following will return false (because the empty string is not a
+ // valid number):
+ // int number;
+ // RE2::FullMatch("abc", "[a-z]+(\\d+)?", &number);
+ static bool FullMatchN(const StringPiece& text, const RE2& re,
+ const Arg* const args[], int argc);
+ static const VariadicFunction2<
+ bool, const StringPiece&, const RE2&, Arg, RE2::FullMatchN> FullMatch;
+
+ // Exactly like FullMatch(), except that "pattern" is allowed to match
+ // a substring of "text".
+ static bool PartialMatchN(const StringPiece& text, const RE2& re, // 3..16 args
+ const Arg* const args[], int argc);
+ static const VariadicFunction2<
+ bool, const StringPiece&, const RE2&, Arg, RE2::PartialMatchN> PartialMatch;
+
+ // Like FullMatch() and PartialMatch(), except that pattern has to
+ // match a prefix of "text", and "input" is advanced past the matched
+ // text. Note: "input" is modified iff this routine returns true.
+ static bool ConsumeN(StringPiece* input, const RE2& pattern, // 3..16 args
+ const Arg* const args[], int argc);
+ static const VariadicFunction2<
+ bool, StringPiece*, const RE2&, Arg, RE2::ConsumeN> Consume;
+
+ // Like Consume(..), but does not anchor the match at the beginning of the
+ // string. That is, "pattern" need not start its match at the beginning of
+ // "input". For example, "FindAndConsume(s, "(\\w+)", &word)" finds the next
+ // word in "s" and stores it in "word".
+ static bool FindAndConsumeN(StringPiece* input, const RE2& pattern,
+ const Arg* const args[], int argc);
+ static const VariadicFunction2<
+ bool, StringPiece*, const RE2&, Arg, RE2::FindAndConsumeN> FindAndConsume;
+
+ // Replace the first match of "pattern" in "str" with "rewrite".
+ // Within "rewrite", backslash-escaped digits (\1 to \9) can be
+ // used to insert text matching corresponding parenthesized group
+ // from the pattern. \0 in "rewrite" refers to the entire matching
+ // text. E.g.,
+ //
+ // string s = "yabba dabba doo";
+ // CHECK(RE2::Replace(&s, "b+", "d"));
+ //
+ // will leave "s" containing "yada dabba doo"
+ //
+ // Returns true if the pattern matches and a replacement occurs,
+ // false otherwise.
+ static bool Replace(string *str,
+ const RE2& pattern,
+ const StringPiece& rewrite);
+
+ // Like Replace(), except replaces successive non-overlapping occurrences
+ // of the pattern in the string with the rewrite. E.g.
+ //
+ // string s = "yabba dabba doo";
+ // CHECK(RE2::GlobalReplace(&s, "b+", "d"));
+ //
+ // will leave "s" containing "yada dada doo"
+ // Replacements are not subject to re-matching.
+ //
+ // Because GlobalReplace only replaces non-overlapping matches,
+ // replacing "ana" within "banana" makes only one replacement, not two.
+ //
+ // Returns the number of replacements made.
+ static int GlobalReplace(string *str,
+ const RE2& pattern,
+ const StringPiece& rewrite);
+
+ // Like Replace, except that if the pattern matches, "rewrite"
+ // is copied into "out" with substitutions. The non-matching
+ // portions of "text" are ignored.
+ //
+ // Returns true iff a match occurred and the extraction happened
+ // successfully; if no match occurs, the string is left unaffected.
+ static bool Extract(const StringPiece &text,
+ const RE2& pattern,
+ const StringPiece &rewrite,
+ string *out);
+
+ // Escapes all potentially meaningful regexp characters in
+ // 'unquoted'. The returned string, used as a regular expression,
+ // will exactly match the original string. For example,
+ // 1.5-2.0?
+ // may become:
+ // 1\.5\-2\.0\?
+ static string QuoteMeta(const StringPiece& unquoted);
+
+ // Computes range for any strings matching regexp. The min and max can in
+ // some cases be arbitrarily precise, so the caller gets to specify the
+ // maximum desired length of string returned.
+ //
+ // Assuming PossibleMatchRange(&min, &max, N) returns successfully, any
+ // string s that is an anchored match for this regexp satisfies
+ // min <= s && s <= max.
+ //
+ // Note that PossibleMatchRange() will only consider the first copy of an
+ // infinitely repeated element (i.e., any regexp element followed by a '*' or
+ // '+' operator). Regexps with "{N}" constructions are not affected, as those
+ // do not compile down to infinite repetitions.
+ //
+ // Returns true on success, false on error.
+ bool PossibleMatchRange(string* min, string* max, int maxlen) const;
+
+ // Generic matching interface
+
+ // Type of match.
+ enum Anchor {
+ UNANCHORED, // No anchoring
+ ANCHOR_START, // Anchor at start only
+ ANCHOR_BOTH, // Anchor at start and end
+ };
+
+ // Return the number of capturing subpatterns, or -1 if the
+ // regexp wasn't valid on construction. The overall match ($0)
+ // does not count: if the regexp is "(a)(b)", returns 2.
+ int NumberOfCapturingGroups() const;
+
+
+ // Return a map from names to capturing indices.
+ // The map records the index of the leftmost group
+ // with the given name.
+ // Only valid until the re is deleted.
+ const map<string, int>& NamedCapturingGroups() const;
+
+ // Return a map from capturing indices to names.
+ // The map has no entries for unnamed groups.
+ // Only valid until the re is deleted.
+ const map<int, string>& CapturingGroupNames() const;
+
+ // General matching routine.
+ // Match against text starting at offset startpos
+ // and stopping the search at offset endpos.
+ // Returns true if match found, false if not.
+ // On a successful match, fills in match[] (up to nmatch entries)
+ // with information about submatches.
+ // I.e. matching RE2("(foo)|(bar)baz") on "barbazbla" will return true,
+ // setting match[0] = "barbaz", match[1] = NULL, match[2] = "bar",
+ // match[3] = NULL, ..., up to match[nmatch-1] = NULL.
+ //
+ // Don't ask for more match information than you will use:
+ // runs much faster with nmatch == 1 than nmatch > 1, and
+ // runs even faster if nmatch == 0.
+ // Doesn't make sense to use nmatch > 1 + NumberOfCapturingGroups(),
+ // but will be handled correctly.
+ //
+ // Passing text == StringPiece(NULL, 0) will be handled like any other
+ // empty string, but note that on return, it will not be possible to tell
+ // whether submatch i matched the empty string or did not match:
+ // either way, match[i] == NULL.
+ bool Match(const StringPiece& text,
+ int startpos,
+ int endpos,
+ Anchor anchor,
+ StringPiece *match,
+ int nmatch) const;
+
+ // Check that the given rewrite string is suitable for use with this
+ // regular expression. It checks that:
+ // * The regular expression has enough parenthesized subexpressions
+ // to satisfy all of the \N tokens in rewrite
+ // * The rewrite string doesn't have any syntax errors. E.g.,
+ // '\' followed by anything other than a digit or '\'.
+ // A true return value guarantees that Replace() and Extract() won't
+ // fail because of a bad rewrite string.
+ bool CheckRewriteString(const StringPiece& rewrite, string* error) const;
+
+ // Constructor options
+ class Options {
+ public:
+ // The options are (defaults in parentheses):
+ //
+ // utf8 (true) text and pattern are UTF-8; otherwise Latin-1
+ // posix_syntax (false) restrict regexps to POSIX egrep syntax
+ // longest_match (false) search for longest match, not first match
+ // log_errors (true) log syntax and execution errors to ERROR
+ // max_mem (see below) approx. max memory footprint of RE2
+ // literal (false) interpret string as literal, not regexp
+ // never_nl (false) never match \n, even if it is in regexp
+ // case_sensitive (true) match is case-sensitive (regexp can override
+ // with (?i) unless in posix_syntax mode)
+ //
+ // The following options are only consulted when posix_syntax == true.
+ // (When posix_syntax == false these features are always enabled and
+ // cannot be turned off.)
+ // perl_classes (false) allow Perl's \d \s \w \D \S \W
+ // word_boundary (false) allow Perl's \b \B (word boundary and not)
+ // one_line (false) ^ and $ only match beginning and end of text
+ //
+ // The max_mem option controls how much memory can be used
+ // to hold the compiled form of the regexp (the Prog) and
+ // its cached DFA graphs. Code Search placed limits on the number
+ // of Prog instructions and DFA states: 10,000 for both.
+ // In RE2, those limits would translate to about 240 KB per Prog
+ // and perhaps 2.5 MB per DFA (DFA state sizes vary by regexp; RE2 does a
+ // better job of keeping them small than Code Search did).
+ // Each RE2 has two Progs (one forward, one reverse), and each Prog
+ // can have two DFAs (one first match, one longest match).
+ // That makes 4 DFAs:
+ //
+ // forward, first-match - used for UNANCHORED or ANCHOR_LEFT searches
+ // if opt.longest_match() == false
+ // forward, longest-match - used for all ANCHOR_BOTH searches,
+ // and the other two kinds if
+ // opt.longest_match() == true
+ // reverse, first-match - never used
+ // reverse, longest-match - used as second phase for unanchored searches
+ //
+ // The RE2 memory budget is statically divided between the two
+ // Progs and then the DFAs: two thirds to the forward Prog
+ // and one third to the reverse Prog. The forward Prog gives half
+ // of what it has left over to each of its DFAs. The reverse Prog
+ // gives it all to its longest-match DFA.
+ //
+ // Once a DFA fills its budget, it flushes its cache and starts over.
+ // If this happens too often, RE2 falls back on the NFA implementation.
+
+ enum Encoding {
+ EncodingUTF8 = 1,
+ EncodingLatin1
+ };
+
+ Options() :
+ encoding_(EncodingUTF8),
+ posix_syntax_(false),
+ longest_match_(false),
+ log_errors_(true),
+ max_mem_(kDefaultMaxMem),
+ literal_(false),
+ never_nl_(false),
+ case_sensitive_(true),
+ perl_classes_(false),
+ word_boundary_(false),
+ one_line_(false) {
+ }
+
+ Encoding encoding() const { return encoding_; }
+ void set_encoding(Encoding encoding) { encoding_ = encoding; }
+
+ // Legacy interface to encoding.
+ // TODO(rsc): Remove once clients have been converted.
+ bool utf8() const { return encoding_ == EncodingUTF8; }
+ void set_utf8(bool b) {
+ if (b) {
+ encoding_ = EncodingUTF8;
+ } else {
+ encoding_ = EncodingLatin1;
+ }
+ }
+
+ bool posix_syntax() const { return posix_syntax_; }
+ void set_posix_syntax(bool b) { posix_syntax_ = b; }
+
+ bool longest_match() const { return longest_match_; }
+ void set_longest_match(bool b) { longest_match_ = b; }
+
+ bool log_errors() const { return log_errors_; }
+ void set_log_errors(bool b) { log_errors_ = b; }
+
+ int max_mem() const { return max_mem_; }
+ void set_max_mem(int m) { max_mem_ = m; }
+
+ bool literal() const { return literal_; }
+ void set_literal(bool b) { literal_ = b; }
+
+ bool never_nl() const { return never_nl_; }
+ void set_never_nl(bool b) { never_nl_ = b; }
+
+ bool case_sensitive() const { return case_sensitive_; }
+ void set_case_sensitive(bool b) { case_sensitive_ = b; }
+
+ bool perl_classes() const { return perl_classes_; }
+ void set_perl_classes(bool b) { perl_classes_ = b; }
+
+ bool word_boundary() const { return word_boundary_; }
+ void set_word_boundary(bool b) { word_boundary_ = b; }
+
+ bool one_line() const { return one_line_; }
+ void set_one_line(bool b) { one_line_ = b; }
+
+ void Copy(const Options& src) {
+ encoding_ = src.encoding_;
+ posix_syntax_ = src.posix_syntax_;
+ longest_match_ = src.longest_match_;
+ log_errors_ = src.log_errors_;
+ max_mem_ = src.max_mem_;
+ literal_ = src.literal_;
+ never_nl_ = src.never_nl_;
+ case_sensitive_ = src.case_sensitive_;
+ perl_classes_ = src.perl_classes_;
+ word_boundary_ = src.word_boundary_;
+ one_line_ = src.one_line_;
+ }
+
+ int ParseFlags() const;
+
+ private:
+ // Private constructor for defining constants like RE2::Latin1.
+ friend class RE2;
+ Options(Encoding encoding,
+ bool posix_syntax,
+ bool longest_match,
+ bool log_errors) :
+ encoding_(encoding),
+ posix_syntax_(posix_syntax),
+ longest_match_(longest_match),
+ log_errors_(log_errors),
+ max_mem_(kDefaultMaxMem),
+ literal_(false),
+ never_nl_(false),
+ case_sensitive_(true),
+ perl_classes_(false),
+ word_boundary_(false),
+ one_line_(false) {
+ }
+
+ Encoding encoding_;
+ bool posix_syntax_;
+ bool longest_match_;
+ bool log_errors_;
+ int64_t max_mem_;
+ bool literal_;
+ bool never_nl_;
+ bool case_sensitive_;
+ bool perl_classes_;
+ bool word_boundary_;
+ bool one_line_;
+
+ //DISALLOW_EVIL_CONSTRUCTORS(Options);
+ Options(const Options&);
+ void operator=(const Options&);
+ };
+
+ // Returns the options set in the constructor.
+ const Options& options() const { return options_; };
+
+ // Argument converters; see below.
+ static inline Arg CRadix(short* x);
+ static inline Arg CRadix(unsigned short* x);
+ static inline Arg CRadix(int* x);
+ static inline Arg CRadix(unsigned int* x);
+ static inline Arg CRadix(long* x);
+ static inline Arg CRadix(unsigned long* x);
+ static inline Arg CRadix(long long* x);
+ static inline Arg CRadix(unsigned long long* x);
+
+ static inline Arg Hex(short* x);
+ static inline Arg Hex(unsigned short* x);
+ static inline Arg Hex(int* x);
+ static inline Arg Hex(unsigned int* x);
+ static inline Arg Hex(long* x);
+ static inline Arg Hex(unsigned long* x);
+ static inline Arg Hex(long long* x);
+ static inline Arg Hex(unsigned long long* x);
+
+ static inline Arg Octal(short* x);
+ static inline Arg Octal(unsigned short* x);
+ static inline Arg Octal(int* x);
+ static inline Arg Octal(unsigned int* x);
+ static inline Arg Octal(long* x);
+ static inline Arg Octal(unsigned long* x);
+ static inline Arg Octal(long long* x);
+ static inline Arg Octal(unsigned long long* x);
+
+ private:
+ void Init(const StringPiece& pattern, const Options& options);
+
+ bool Rewrite(string *out,
+ const StringPiece &rewrite,
+ const StringPiece* vec,
+ int veclen) const;
+
+ bool DoMatch(const StringPiece& text,
+ Anchor anchor,
+ int* consumed,
+ const Arg* const args[],
+ int n) const;
+
+ re2::Prog* ReverseProg() const;
+
+ mutable Mutex* mutex_;
+ string pattern_; // string regular expression
+ Options options_; // option flags
+ string prefix_; // required prefix (before regexp_)
+ bool prefix_foldcase_; // prefix is ASCII case-insensitive
+ re2::Regexp* entire_regexp_; // parsed regular expression
+ re2::Regexp* suffix_regexp_; // parsed regular expression, prefix removed
+ re2::Prog* prog_; // compiled program for regexp
+ mutable re2::Prog* rprog_; // reverse program for regexp
+ bool is_one_pass_; // can use prog_->SearchOnePass?
+ mutable const string* error_; // Error indicator
+ // (or points to empty string)
+ mutable ErrorCode error_code_; // Error code
+ mutable string error_arg_; // Fragment of regexp showing error
+ mutable int num_captures_; // Number of capturing groups
+
+ // Map from capture names to indices
+ mutable const map<string, int>* named_groups_;
+
+ // Map from capture indices to names
+ mutable const map<int, string>* group_names_;
+
+ //DISALLOW_EVIL_CONSTRUCTORS(RE2);
+ RE2(const RE2&);
+ void operator=(const RE2&);
+};
+
+/***** Implementation details *****/
+
+// Hex/Octal/Binary?
+
+// Special class for parsing into objects that define a ParseFrom() method
+template <class T>
+class _RE2_MatchObject {
+ public:
+ static inline bool Parse(const char* str, int n, void* dest) {
+ if (dest == NULL) return true;
+ T* object = reinterpret_cast<T*>(dest);
+ return object->ParseFrom(str, n);
+ }
+};
+
+class RE2::Arg {
+ public:
+ // Empty constructor so we can declare arrays of RE2::Arg
+ Arg();
+
+ // Constructor specially designed for NULL arguments
+ Arg(void*);
+
+ typedef bool (*Parser)(const char* str, int n, void* dest);
+
+// Type-specific parsers
+#define MAKE_PARSER(type,name) \
+ Arg(type* p) : arg_(p), parser_(name) { } \
+ Arg(type* p, Parser parser) : arg_(p), parser_(parser) { } \
+
+
+ MAKE_PARSER(char, parse_char);
+ MAKE_PARSER(signed char, parse_char);
+ MAKE_PARSER(unsigned char, parse_uchar);
+ MAKE_PARSER(short, parse_short);
+ MAKE_PARSER(unsigned short, parse_ushort);
+ MAKE_PARSER(int, parse_int);
+ MAKE_PARSER(unsigned int, parse_uint);
+ MAKE_PARSER(long, parse_long);
+ MAKE_PARSER(unsigned long, parse_ulong);
+ MAKE_PARSER(long long, parse_longlong);
+ MAKE_PARSER(unsigned long long, parse_ulonglong);
+ MAKE_PARSER(float, parse_float);
+ MAKE_PARSER(double, parse_double);
+ MAKE_PARSER(string, parse_string);
+ MAKE_PARSER(StringPiece, parse_stringpiece);
+
+#undef MAKE_PARSER
+
+ // Generic constructor
+ template <class T> Arg(T*, Parser parser);
+ // Generic constructor template
+ template <class T> Arg(T* p)
+ : arg_(p), parser_(_RE2_MatchObject<T>::Parse) {
+ }
+
+ // Parse the data
+ bool Parse(const char* str, int n) const;
+
+ private:
+ void* arg_;
+ Parser parser_;
+
+ static bool parse_null (const char* str, int n, void* dest);
+ static bool parse_char (const char* str, int n, void* dest);
+ static bool parse_uchar (const char* str, int n, void* dest);
+ static bool parse_float (const char* str, int n, void* dest);
+ static bool parse_double (const char* str, int n, void* dest);
+ static bool parse_string (const char* str, int n, void* dest);
+ static bool parse_stringpiece (const char* str, int n, void* dest);
+
+#define DECLARE_INTEGER_PARSER(name) \
+ private: \
+ static bool parse_ ## name(const char* str, int n, void* dest); \
+ static bool parse_ ## name ## _radix( \
+ const char* str, int n, void* dest, int radix); \
+ public: \
+ static bool parse_ ## name ## _hex(const char* str, int n, void* dest); \
+ static bool parse_ ## name ## _octal(const char* str, int n, void* dest); \
+ static bool parse_ ## name ## _cradix(const char* str, int n, void* dest)
+
+ DECLARE_INTEGER_PARSER(short);
+ DECLARE_INTEGER_PARSER(ushort);
+ DECLARE_INTEGER_PARSER(int);
+ DECLARE_INTEGER_PARSER(uint);
+ DECLARE_INTEGER_PARSER(long);
+ DECLARE_INTEGER_PARSER(ulong);
+ DECLARE_INTEGER_PARSER(longlong);
+ DECLARE_INTEGER_PARSER(ulonglong);
+
+#undef DECLARE_INTEGER_PARSER
+};
+
+inline RE2::Arg::Arg() : arg_(NULL), parser_(parse_null) { }
+inline RE2::Arg::Arg(void* p) : arg_(p), parser_(parse_null) { }
+
+inline bool RE2::Arg::Parse(const char* str, int n) const {
+ return (*parser_)(str, n, arg_);
+}
+
+// This part of the parser, appropriate only for ints, deals with bases
+#define MAKE_INTEGER_PARSER(type, name) \
+ inline RE2::Arg RE2::Hex(type* ptr) { \
+ return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _hex); } \
+ inline RE2::Arg RE2::Octal(type* ptr) { \
+ return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _octal); } \
+ inline RE2::Arg RE2::CRadix(type* ptr) { \
+ return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _cradix); }
+
+MAKE_INTEGER_PARSER(short, short);
+MAKE_INTEGER_PARSER(unsigned short, ushort);
+MAKE_INTEGER_PARSER(int, int);
+MAKE_INTEGER_PARSER(unsigned int, uint);
+MAKE_INTEGER_PARSER(long, long);
+MAKE_INTEGER_PARSER(unsigned long, ulong);
+MAKE_INTEGER_PARSER(long long, longlong);
+MAKE_INTEGER_PARSER(unsigned long long, ulonglong);
+
+#undef MAKE_INTEGER_PARSER
+
+} // namespace re2
+
+using re2::RE2;
+
+#endif /* RE2_RE2_H */
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