Index: third_party/re2/re2/re2.h |
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+// Copyright 2003-2009 The RE2 Authors. All Rights Reserved. |
+// Use of this source code is governed by a BSD-style |
+// license that can be found in the LICENSE file. |
+ |
+#ifndef RE2_RE2_H |
+#define RE2_RE2_H |
+ |
+#define kDefaultMaxMem (8<<20) |
+ |
+// C++ interface to the re2 regular-expression library. |
+// RE2 supports Perl-style regular expressions (with extensions like |
+// \d, \w, \s, ...). |
+// |
+// ----------------------------------------------------------------------- |
+// REGEXP SYNTAX: |
+// |
+// This module uses the re2 library and hence supports |
+// its syntax for regular expressions, which is similar to Perl's with |
+// some of the more complicated things thrown away. In particular, |
+// backreferences and generalized assertions are not available, nor is \Z. |
+// |
+// See http://code.google.com/p/re2/wiki/Syntax for the syntax |
+// supported by RE2, and a comparison with PCRE and PERL regexps. |
+// |
+// For those not familiar with Perl's regular expressions, |
+// here are some examples of the most commonly used extensions: |
+// |
+// "hello (\\w+) world" -- \w matches a "word" character |
+// "version (\\d+)" -- \d matches a digit |
+// "hello\\s+world" -- \s matches any whitespace character |
+// "\\b(\\w+)\\b" -- \b matches non-empty string at word boundary |
+// "(?i)hello" -- (?i) turns on case-insensitive matching |
+// "/\\*(.*?)\\*/" -- .*? matches . minimum no. of times possible |
+// |
+// ----------------------------------------------------------------------- |
+// MATCHING INTERFACE: |
+// |
+// The "FullMatch" operation checks that supplied text matches a |
+// supplied pattern exactly. |
+// |
+// Example: successful match |
+// CHECK(RE2::FullMatch("hello", "h.*o")); |
+// |
+// Example: unsuccessful match (requires full match): |
+// CHECK(!RE2::FullMatch("hello", "e")); |
+// |
+// ----------------------------------------------------------------------- |
+// UTF-8 AND THE MATCHING INTERFACE: |
+// |
+// By default, the pattern and input text are interpreted as UTF-8. |
+// The RE2::Latin1 option causes them to be interpreted as Latin-1. |
+// |
+// Example: |
+// CHECK(RE2::FullMatch(utf8_string, RE2(utf8_pattern))); |
+// CHECK(RE2::FullMatch(latin1_string, RE2(latin1_pattern, RE2::Latin1))); |
+// |
+// ----------------------------------------------------------------------- |
+// MATCHING WITH SUB-STRING EXTRACTION: |
+// |
+// You can supply extra pointer arguments to extract matched subpieces. |
+// |
+// Example: extracts "ruby" into "s" and 1234 into "i" |
+// int i; |
+// string s; |
+// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s, &i)); |
+// |
+// Example: fails because string cannot be stored in integer |
+// CHECK(!RE2::FullMatch("ruby", "(.*)", &i)); |
+// |
+// Example: fails because there aren't enough sub-patterns: |
+// CHECK(!RE2::FullMatch("ruby:1234", "\\w+:\\d+", &s)); |
+// |
+// Example: does not try to extract any extra sub-patterns |
+// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", &s)); |
+// |
+// Example: does not try to extract into NULL |
+// CHECK(RE2::FullMatch("ruby:1234", "(\\w+):(\\d+)", NULL, &i)); |
+// |
+// Example: integer overflow causes failure |
+// CHECK(!RE2::FullMatch("ruby:1234567891234", "\\w+:(\\d+)", &i)); |
+// |
+// NOTE(rsc): Asking for substrings slows successful matches quite a bit. |
+// This may get a little faster in the future, but right now is slower |
+// than PCRE. On the other hand, failed matches run *very* fast (faster |
+// than PCRE), as do matches without substring extraction. |
+// |
+// ----------------------------------------------------------------------- |
+// PARTIAL MATCHES |
+// |
+// You can use the "PartialMatch" operation when you want the pattern |
+// to match any substring of the text. |
+// |
+// Example: simple search for a string: |
+// CHECK(RE2::PartialMatch("hello", "ell")); |
+// |
+// Example: find first number in a string |
+// int number; |
+// CHECK(RE2::PartialMatch("x*100 + 20", "(\\d+)", &number)); |
+// CHECK_EQ(number, 100); |
+// |
+// ----------------------------------------------------------------------- |
+// PRE-COMPILED REGULAR EXPRESSIONS |
+// |
+// RE2 makes it easy to use any string as a regular expression, without |
+// requiring a separate compilation step. |
+// |
+// If speed is of the essence, you can create a pre-compiled "RE2" |
+// object from the pattern and use it multiple times. If you do so, |
+// you can typically parse text faster than with sscanf. |
+// |
+// Example: precompile pattern for faster matching: |
+// RE2 pattern("h.*o"); |
+// while (ReadLine(&str)) { |
+// if (RE2::FullMatch(str, pattern)) ...; |
+// } |
+// |
+// ----------------------------------------------------------------------- |
+// SCANNING TEXT INCREMENTALLY |
+// |
+// The "Consume" operation may be useful if you want to repeatedly |
+// match regular expressions at the front of a string and skip over |
+// them as they match. This requires use of the "StringPiece" type, |
+// which represents a sub-range of a real string. |
+// |
+// Example: read lines of the form "var = value" from a string. |
+// string contents = ...; // Fill string somehow |
+// StringPiece input(contents); // Wrap a StringPiece around it |
+// |
+// string var; |
+// int value; |
+// while (RE2::Consume(&input, "(\\w+) = (\\d+)\n", &var, &value)) { |
+// ...; |
+// } |
+// |
+// Each successful call to "Consume" will set "var/value", and also |
+// advance "input" so it points past the matched text. Note that if the |
+// regular expression matches an empty string, input will advance |
+// by 0 bytes. If the regular expression being used might match |
+// an empty string, the loop body must check for this case and either |
+// advance the string or break out of the loop. |
+// |
+// The "FindAndConsume" operation is similar to "Consume" but does not |
+// anchor your match at the beginning of the string. For example, you |
+// could extract all words from a string by repeatedly calling |
+// RE2::FindAndConsume(&input, "(\\w+)", &word) |
+// |
+// ----------------------------------------------------------------------- |
+// USING VARIABLE NUMBER OF ARGUMENTS |
+// |
+// The above operations require you to know the number of arguments |
+// when you write the code. This is not always possible or easy (for |
+// example, the regular expression may be calculated at run time). |
+// You can use the "N" version of the operations when the number of |
+// match arguments are determined at run time. |
+// |
+// Example: |
+// const RE2::Arg* args[10]; |
+// int n; |
+// // ... populate args with pointers to RE2::Arg values ... |
+// // ... set n to the number of RE2::Arg objects ... |
+// bool match = RE2::FullMatchN(input, pattern, args, n); |
+// |
+// The last statement is equivalent to |
+// |
+// bool match = RE2::FullMatch(input, pattern, |
+// *args[0], *args[1], ..., *args[n - 1]); |
+// |
+// ----------------------------------------------------------------------- |
+// PARSING HEX/OCTAL/C-RADIX NUMBERS |
+// |
+// By default, if you pass a pointer to a numeric value, the |
+// corresponding text is interpreted as a base-10 number. You can |
+// instead wrap the pointer with a call to one of the operators Hex(), |
+// Octal(), or CRadix() to interpret the text in another base. The |
+// CRadix operator interprets C-style "0" (base-8) and "0x" (base-16) |
+// prefixes, but defaults to base-10. |
+// |
+// Example: |
+// int a, b, c, d; |
+// CHECK(RE2::FullMatch("100 40 0100 0x40", "(.*) (.*) (.*) (.*)", |
+// RE2::Octal(&a), RE2::Hex(&b), RE2::CRadix(&c), RE2::CRadix(&d)); |
+// will leave 64 in a, b, c, and d. |
+ |
+ |
+#include <stdint.h> |
+#include <map> |
+#include <string> |
+#include "re2/stringpiece.h" |
+#include "re2/variadic_function.h" |
+ |
+namespace re2 { |
+using std::string; |
+using std::map; |
+class Mutex; |
+class Prog; |
+class Regexp; |
+ |
+// Interface for regular expression matching. Also corresponds to a |
+// pre-compiled regular expression. An "RE2" object is safe for |
+// concurrent use by multiple threads. |
+class RE2 { |
+ public: |
+ // We convert user-passed pointers into special Arg objects |
+ class Arg; |
+ class Options; |
+ |
+ // Defined in set.h. |
+ class Set; |
+ |
+ enum ErrorCode { |
+ NoError = 0, |
+ |
+ // Unexpected error |
+ ErrorInternal, |
+ |
+ // Parse errors |
+ ErrorBadEscape, // bad escape sequence |
+ ErrorBadCharClass, // bad character class |
+ ErrorBadCharRange, // bad character class range |
+ ErrorMissingBracket, // missing closing ] |
+ ErrorMissingParen, // missing closing ) |
+ ErrorTrailingBackslash, // trailing \ at end of regexp |
+ ErrorRepeatArgument, // repeat argument missing, e.g. "*" |
+ ErrorRepeatSize, // bad repetition argument |
+ ErrorRepeatOp, // bad repetition operator |
+ ErrorBadPerlOp, // bad perl operator |
+ ErrorBadUTF8, // invalid UTF-8 in regexp |
+ ErrorBadNamedCapture, // bad named capture group |
+ ErrorPatternTooLarge, // pattern too large (compile failed) |
+ }; |
+ |
+ // Predefined common options. |
+ // If you need more complicated things, instantiate |
+ // an Option class, change the settings, and pass it to the |
+ // RE2 constructor. |
+ static const Options DefaultOptions; |
+ static const Options Latin1; // treat input as Latin-1 (default UTF-8) |
+ //static const Options POSIX; // POSIX syntax, leftmost-longest match |
+ static const Options Quiet; // do not log about regexp parse errors |
+ |
+ // Need to have the const char* and const string& forms for implicit |
+ // conversions when passing string literals to FullMatch and PartialMatch. |
+ // Otherwise the StringPiece form would be sufficient. |
+#ifndef SWIG |
+ RE2(const char* pattern); |
+ RE2(const string& pattern); |
+#endif |
+ RE2(const StringPiece& pattern); |
+ RE2(const StringPiece& pattern, const Options& option); |
+ ~RE2(); |
+ |
+ // Returns whether RE2 was created properly. |
+ bool ok() const { return error_code() == NoError; } |
+ |
+ // The string specification for this RE2. E.g. |
+ // RE2 re("ab*c?d+"); |
+ // re.pattern(); // "ab*c?d+" |
+ const string& pattern() const { return pattern_; } |
+ |
+ // If RE2 could not be created properly, returns an error string. |
+ // Else returns the empty string. |
+ const string& error() const { return *error_; } |
+ |
+ // If RE2 could not be created properly, returns an error code. |
+ // Else returns RE2::NoError (== 0). |
+ ErrorCode error_code() const { return error_code_; } |
+ |
+ // If RE2 could not be created properly, returns the offending |
+ // portion of the regexp. |
+ const string& error_arg() const { return error_arg_; } |
+ |
+ // Returns the program size, a very approximate measure of a regexp's "cost". |
+ // Larger numbers are more expensive than smaller numbers. |
+ int ProgramSize() const; |
+ |
+ // Returns the underlying Regexp; not for general use. |
+ // Returns entire_regexp_ so that callers don't need |
+ // to know about prefix_ and prefix_foldcase_. |
+ re2::Regexp* Regexp() const { return entire_regexp_; } |
+ |
+ /***** The useful part: the matching interface *****/ |
+ |
+ // Matches "text" against "pattern". If pointer arguments are |
+ // supplied, copies matched sub-patterns into them. |
+ // |
+ // You can pass in a "const char*" or a "string" for "text". |
+ // You can pass in a "const char*" or a "string" or a "RE2" for "pattern". |
+ // |
+ // The provided pointer arguments can be pointers to any scalar numeric |
+ // type, or one of: |
+ // string (matched piece is copied to string) |
+ // StringPiece (StringPiece is mutated to point to matched piece) |
+ // T (where "bool T::ParseFrom(const char*, int)" exists) |
+ // (void*)NULL (the corresponding matched sub-pattern is not copied) |
+ // |
+ // Returns true iff all of the following conditions are satisfied: |
+ // a. "text" matches "pattern" exactly |
+ // b. The number of matched sub-patterns is >= number of supplied pointers |
+ // c. The "i"th argument has a suitable type for holding the |
+ // string captured as the "i"th sub-pattern. If you pass in |
+ // NULL for the "i"th argument, or pass fewer arguments than |
+ // number of sub-patterns, "i"th captured sub-pattern is |
+ // ignored. |
+ // |
+ // CAVEAT: An optional sub-pattern that does not exist in the |
+ // matched string is assigned the empty string. Therefore, the |
+ // following will return false (because the empty string is not a |
+ // valid number): |
+ // int number; |
+ // RE2::FullMatch("abc", "[a-z]+(\\d+)?", &number); |
+ static bool FullMatchN(const StringPiece& text, const RE2& re, |
+ const Arg* const args[], int argc); |
+ static const VariadicFunction2< |
+ bool, const StringPiece&, const RE2&, Arg, RE2::FullMatchN> FullMatch; |
+ |
+ // Exactly like FullMatch(), except that "pattern" is allowed to match |
+ // a substring of "text". |
+ static bool PartialMatchN(const StringPiece& text, const RE2& re, // 3..16 args |
+ const Arg* const args[], int argc); |
+ static const VariadicFunction2< |
+ bool, const StringPiece&, const RE2&, Arg, RE2::PartialMatchN> PartialMatch; |
+ |
+ // Like FullMatch() and PartialMatch(), except that pattern has to |
+ // match a prefix of "text", and "input" is advanced past the matched |
+ // text. Note: "input" is modified iff this routine returns true. |
+ static bool ConsumeN(StringPiece* input, const RE2& pattern, // 3..16 args |
+ const Arg* const args[], int argc); |
+ static const VariadicFunction2< |
+ bool, StringPiece*, const RE2&, Arg, RE2::ConsumeN> Consume; |
+ |
+ // Like Consume(..), but does not anchor the match at the beginning of the |
+ // string. That is, "pattern" need not start its match at the beginning of |
+ // "input". For example, "FindAndConsume(s, "(\\w+)", &word)" finds the next |
+ // word in "s" and stores it in "word". |
+ static bool FindAndConsumeN(StringPiece* input, const RE2& pattern, |
+ const Arg* const args[], int argc); |
+ static const VariadicFunction2< |
+ bool, StringPiece*, const RE2&, Arg, RE2::FindAndConsumeN> FindAndConsume; |
+ |
+ // Replace the first match of "pattern" in "str" with "rewrite". |
+ // Within "rewrite", backslash-escaped digits (\1 to \9) can be |
+ // used to insert text matching corresponding parenthesized group |
+ // from the pattern. \0 in "rewrite" refers to the entire matching |
+ // text. E.g., |
+ // |
+ // string s = "yabba dabba doo"; |
+ // CHECK(RE2::Replace(&s, "b+", "d")); |
+ // |
+ // will leave "s" containing "yada dabba doo" |
+ // |
+ // Returns true if the pattern matches and a replacement occurs, |
+ // false otherwise. |
+ static bool Replace(string *str, |
+ const RE2& pattern, |
+ const StringPiece& rewrite); |
+ |
+ // Like Replace(), except replaces successive non-overlapping occurrences |
+ // of the pattern in the string with the rewrite. E.g. |
+ // |
+ // string s = "yabba dabba doo"; |
+ // CHECK(RE2::GlobalReplace(&s, "b+", "d")); |
+ // |
+ // will leave "s" containing "yada dada doo" |
+ // Replacements are not subject to re-matching. |
+ // |
+ // Because GlobalReplace only replaces non-overlapping matches, |
+ // replacing "ana" within "banana" makes only one replacement, not two. |
+ // |
+ // Returns the number of replacements made. |
+ static int GlobalReplace(string *str, |
+ const RE2& pattern, |
+ const StringPiece& rewrite); |
+ |
+ // Like Replace, except that if the pattern matches, "rewrite" |
+ // is copied into "out" with substitutions. The non-matching |
+ // portions of "text" are ignored. |
+ // |
+ // Returns true iff a match occurred and the extraction happened |
+ // successfully; if no match occurs, the string is left unaffected. |
+ static bool Extract(const StringPiece &text, |
+ const RE2& pattern, |
+ const StringPiece &rewrite, |
+ string *out); |
+ |
+ // Escapes all potentially meaningful regexp characters in |
+ // 'unquoted'. The returned string, used as a regular expression, |
+ // will exactly match the original string. For example, |
+ // 1.5-2.0? |
+ // may become: |
+ // 1\.5\-2\.0\? |
+ static string QuoteMeta(const StringPiece& unquoted); |
+ |
+ // Computes range for any strings matching regexp. The min and max can in |
+ // some cases be arbitrarily precise, so the caller gets to specify the |
+ // maximum desired length of string returned. |
+ // |
+ // Assuming PossibleMatchRange(&min, &max, N) returns successfully, any |
+ // string s that is an anchored match for this regexp satisfies |
+ // min <= s && s <= max. |
+ // |
+ // Note that PossibleMatchRange() will only consider the first copy of an |
+ // infinitely repeated element (i.e., any regexp element followed by a '*' or |
+ // '+' operator). Regexps with "{N}" constructions are not affected, as those |
+ // do not compile down to infinite repetitions. |
+ // |
+ // Returns true on success, false on error. |
+ bool PossibleMatchRange(string* min, string* max, int maxlen) const; |
+ |
+ // Generic matching interface |
+ |
+ // Type of match. |
+ enum Anchor { |
+ UNANCHORED, // No anchoring |
+ ANCHOR_START, // Anchor at start only |
+ ANCHOR_BOTH, // Anchor at start and end |
+ }; |
+ |
+ // Return the number of capturing subpatterns, or -1 if the |
+ // regexp wasn't valid on construction. The overall match ($0) |
+ // does not count: if the regexp is "(a)(b)", returns 2. |
+ int NumberOfCapturingGroups() const; |
+ |
+ |
+ // Return a map from names to capturing indices. |
+ // The map records the index of the leftmost group |
+ // with the given name. |
+ // Only valid until the re is deleted. |
+ const map<string, int>& NamedCapturingGroups() const; |
+ |
+ // Return a map from capturing indices to names. |
+ // The map has no entries for unnamed groups. |
+ // Only valid until the re is deleted. |
+ const map<int, string>& CapturingGroupNames() const; |
+ |
+ // General matching routine. |
+ // Match against text starting at offset startpos |
+ // and stopping the search at offset endpos. |
+ // Returns true if match found, false if not. |
+ // On a successful match, fills in match[] (up to nmatch entries) |
+ // with information about submatches. |
+ // I.e. matching RE2("(foo)|(bar)baz") on "barbazbla" will return true, |
+ // setting match[0] = "barbaz", match[1] = NULL, match[2] = "bar", |
+ // match[3] = NULL, ..., up to match[nmatch-1] = NULL. |
+ // |
+ // Don't ask for more match information than you will use: |
+ // runs much faster with nmatch == 1 than nmatch > 1, and |
+ // runs even faster if nmatch == 0. |
+ // Doesn't make sense to use nmatch > 1 + NumberOfCapturingGroups(), |
+ // but will be handled correctly. |
+ // |
+ // Passing text == StringPiece(NULL, 0) will be handled like any other |
+ // empty string, but note that on return, it will not be possible to tell |
+ // whether submatch i matched the empty string or did not match: |
+ // either way, match[i] == NULL. |
+ bool Match(const StringPiece& text, |
+ int startpos, |
+ int endpos, |
+ Anchor anchor, |
+ StringPiece *match, |
+ int nmatch) const; |
+ |
+ // Check that the given rewrite string is suitable for use with this |
+ // regular expression. It checks that: |
+ // * The regular expression has enough parenthesized subexpressions |
+ // to satisfy all of the \N tokens in rewrite |
+ // * The rewrite string doesn't have any syntax errors. E.g., |
+ // '\' followed by anything other than a digit or '\'. |
+ // A true return value guarantees that Replace() and Extract() won't |
+ // fail because of a bad rewrite string. |
+ bool CheckRewriteString(const StringPiece& rewrite, string* error) const; |
+ |
+ // Constructor options |
+ class Options { |
+ public: |
+ // The options are (defaults in parentheses): |
+ // |
+ // utf8 (true) text and pattern are UTF-8; otherwise Latin-1 |
+ // posix_syntax (false) restrict regexps to POSIX egrep syntax |
+ // longest_match (false) search for longest match, not first match |
+ // log_errors (true) log syntax and execution errors to ERROR |
+ // max_mem (see below) approx. max memory footprint of RE2 |
+ // literal (false) interpret string as literal, not regexp |
+ // never_nl (false) never match \n, even if it is in regexp |
+ // case_sensitive (true) match is case-sensitive (regexp can override |
+ // with (?i) unless in posix_syntax mode) |
+ // |
+ // The following options are only consulted when posix_syntax == true. |
+ // (When posix_syntax == false these features are always enabled and |
+ // cannot be turned off.) |
+ // perl_classes (false) allow Perl's \d \s \w \D \S \W |
+ // word_boundary (false) allow Perl's \b \B (word boundary and not) |
+ // one_line (false) ^ and $ only match beginning and end of text |
+ // |
+ // The max_mem option controls how much memory can be used |
+ // to hold the compiled form of the regexp (the Prog) and |
+ // its cached DFA graphs. Code Search placed limits on the number |
+ // of Prog instructions and DFA states: 10,000 for both. |
+ // In RE2, those limits would translate to about 240 KB per Prog |
+ // and perhaps 2.5 MB per DFA (DFA state sizes vary by regexp; RE2 does a |
+ // better job of keeping them small than Code Search did). |
+ // Each RE2 has two Progs (one forward, one reverse), and each Prog |
+ // can have two DFAs (one first match, one longest match). |
+ // That makes 4 DFAs: |
+ // |
+ // forward, first-match - used for UNANCHORED or ANCHOR_LEFT searches |
+ // if opt.longest_match() == false |
+ // forward, longest-match - used for all ANCHOR_BOTH searches, |
+ // and the other two kinds if |
+ // opt.longest_match() == true |
+ // reverse, first-match - never used |
+ // reverse, longest-match - used as second phase for unanchored searches |
+ // |
+ // The RE2 memory budget is statically divided between the two |
+ // Progs and then the DFAs: two thirds to the forward Prog |
+ // and one third to the reverse Prog. The forward Prog gives half |
+ // of what it has left over to each of its DFAs. The reverse Prog |
+ // gives it all to its longest-match DFA. |
+ // |
+ // Once a DFA fills its budget, it flushes its cache and starts over. |
+ // If this happens too often, RE2 falls back on the NFA implementation. |
+ |
+ enum Encoding { |
+ EncodingUTF8 = 1, |
+ EncodingLatin1 |
+ }; |
+ |
+ Options() : |
+ encoding_(EncodingUTF8), |
+ posix_syntax_(false), |
+ longest_match_(false), |
+ log_errors_(true), |
+ max_mem_(kDefaultMaxMem), |
+ literal_(false), |
+ never_nl_(false), |
+ case_sensitive_(true), |
+ perl_classes_(false), |
+ word_boundary_(false), |
+ one_line_(false) { |
+ } |
+ |
+ Encoding encoding() const { return encoding_; } |
+ void set_encoding(Encoding encoding) { encoding_ = encoding; } |
+ |
+ // Legacy interface to encoding. |
+ // TODO(rsc): Remove once clients have been converted. |
+ bool utf8() const { return encoding_ == EncodingUTF8; } |
+ void set_utf8(bool b) { |
+ if (b) { |
+ encoding_ = EncodingUTF8; |
+ } else { |
+ encoding_ = EncodingLatin1; |
+ } |
+ } |
+ |
+ bool posix_syntax() const { return posix_syntax_; } |
+ void set_posix_syntax(bool b) { posix_syntax_ = b; } |
+ |
+ bool longest_match() const { return longest_match_; } |
+ void set_longest_match(bool b) { longest_match_ = b; } |
+ |
+ bool log_errors() const { return log_errors_; } |
+ void set_log_errors(bool b) { log_errors_ = b; } |
+ |
+ int max_mem() const { return max_mem_; } |
+ void set_max_mem(int m) { max_mem_ = m; } |
+ |
+ bool literal() const { return literal_; } |
+ void set_literal(bool b) { literal_ = b; } |
+ |
+ bool never_nl() const { return never_nl_; } |
+ void set_never_nl(bool b) { never_nl_ = b; } |
+ |
+ bool case_sensitive() const { return case_sensitive_; } |
+ void set_case_sensitive(bool b) { case_sensitive_ = b; } |
+ |
+ bool perl_classes() const { return perl_classes_; } |
+ void set_perl_classes(bool b) { perl_classes_ = b; } |
+ |
+ bool word_boundary() const { return word_boundary_; } |
+ void set_word_boundary(bool b) { word_boundary_ = b; } |
+ |
+ bool one_line() const { return one_line_; } |
+ void set_one_line(bool b) { one_line_ = b; } |
+ |
+ void Copy(const Options& src) { |
+ encoding_ = src.encoding_; |
+ posix_syntax_ = src.posix_syntax_; |
+ longest_match_ = src.longest_match_; |
+ log_errors_ = src.log_errors_; |
+ max_mem_ = src.max_mem_; |
+ literal_ = src.literal_; |
+ never_nl_ = src.never_nl_; |
+ case_sensitive_ = src.case_sensitive_; |
+ perl_classes_ = src.perl_classes_; |
+ word_boundary_ = src.word_boundary_; |
+ one_line_ = src.one_line_; |
+ } |
+ |
+ int ParseFlags() const; |
+ |
+ private: |
+ // Private constructor for defining constants like RE2::Latin1. |
+ friend class RE2; |
+ Options(Encoding encoding, |
+ bool posix_syntax, |
+ bool longest_match, |
+ bool log_errors) : |
+ encoding_(encoding), |
+ posix_syntax_(posix_syntax), |
+ longest_match_(longest_match), |
+ log_errors_(log_errors), |
+ max_mem_(kDefaultMaxMem), |
+ literal_(false), |
+ never_nl_(false), |
+ case_sensitive_(true), |
+ perl_classes_(false), |
+ word_boundary_(false), |
+ one_line_(false) { |
+ } |
+ |
+ Encoding encoding_; |
+ bool posix_syntax_; |
+ bool longest_match_; |
+ bool log_errors_; |
+ int64_t max_mem_; |
+ bool literal_; |
+ bool never_nl_; |
+ bool case_sensitive_; |
+ bool perl_classes_; |
+ bool word_boundary_; |
+ bool one_line_; |
+ |
+ //DISALLOW_EVIL_CONSTRUCTORS(Options); |
+ Options(const Options&); |
+ void operator=(const Options&); |
+ }; |
+ |
+ // Returns the options set in the constructor. |
+ const Options& options() const { return options_; }; |
+ |
+ // Argument converters; see below. |
+ static inline Arg CRadix(short* x); |
+ static inline Arg CRadix(unsigned short* x); |
+ static inline Arg CRadix(int* x); |
+ static inline Arg CRadix(unsigned int* x); |
+ static inline Arg CRadix(long* x); |
+ static inline Arg CRadix(unsigned long* x); |
+ static inline Arg CRadix(long long* x); |
+ static inline Arg CRadix(unsigned long long* x); |
+ |
+ static inline Arg Hex(short* x); |
+ static inline Arg Hex(unsigned short* x); |
+ static inline Arg Hex(int* x); |
+ static inline Arg Hex(unsigned int* x); |
+ static inline Arg Hex(long* x); |
+ static inline Arg Hex(unsigned long* x); |
+ static inline Arg Hex(long long* x); |
+ static inline Arg Hex(unsigned long long* x); |
+ |
+ static inline Arg Octal(short* x); |
+ static inline Arg Octal(unsigned short* x); |
+ static inline Arg Octal(int* x); |
+ static inline Arg Octal(unsigned int* x); |
+ static inline Arg Octal(long* x); |
+ static inline Arg Octal(unsigned long* x); |
+ static inline Arg Octal(long long* x); |
+ static inline Arg Octal(unsigned long long* x); |
+ |
+ private: |
+ void Init(const StringPiece& pattern, const Options& options); |
+ |
+ bool Rewrite(string *out, |
+ const StringPiece &rewrite, |
+ const StringPiece* vec, |
+ int veclen) const; |
+ |
+ bool DoMatch(const StringPiece& text, |
+ Anchor anchor, |
+ int* consumed, |
+ const Arg* const args[], |
+ int n) const; |
+ |
+ re2::Prog* ReverseProg() const; |
+ |
+ mutable Mutex* mutex_; |
+ string pattern_; // string regular expression |
+ Options options_; // option flags |
+ string prefix_; // required prefix (before regexp_) |
+ bool prefix_foldcase_; // prefix is ASCII case-insensitive |
+ re2::Regexp* entire_regexp_; // parsed regular expression |
+ re2::Regexp* suffix_regexp_; // parsed regular expression, prefix removed |
+ re2::Prog* prog_; // compiled program for regexp |
+ mutable re2::Prog* rprog_; // reverse program for regexp |
+ bool is_one_pass_; // can use prog_->SearchOnePass? |
+ mutable const string* error_; // Error indicator |
+ // (or points to empty string) |
+ mutable ErrorCode error_code_; // Error code |
+ mutable string error_arg_; // Fragment of regexp showing error |
+ mutable int num_captures_; // Number of capturing groups |
+ |
+ // Map from capture names to indices |
+ mutable const map<string, int>* named_groups_; |
+ |
+ // Map from capture indices to names |
+ mutable const map<int, string>* group_names_; |
+ |
+ //DISALLOW_EVIL_CONSTRUCTORS(RE2); |
+ RE2(const RE2&); |
+ void operator=(const RE2&); |
+}; |
+ |
+/***** Implementation details *****/ |
+ |
+// Hex/Octal/Binary? |
+ |
+// Special class for parsing into objects that define a ParseFrom() method |
+template <class T> |
+class _RE2_MatchObject { |
+ public: |
+ static inline bool Parse(const char* str, int n, void* dest) { |
+ if (dest == NULL) return true; |
+ T* object = reinterpret_cast<T*>(dest); |
+ return object->ParseFrom(str, n); |
+ } |
+}; |
+ |
+class RE2::Arg { |
+ public: |
+ // Empty constructor so we can declare arrays of RE2::Arg |
+ Arg(); |
+ |
+ // Constructor specially designed for NULL arguments |
+ Arg(void*); |
+ |
+ typedef bool (*Parser)(const char* str, int n, void* dest); |
+ |
+// Type-specific parsers |
+#define MAKE_PARSER(type,name) \ |
+ Arg(type* p) : arg_(p), parser_(name) { } \ |
+ Arg(type* p, Parser parser) : arg_(p), parser_(parser) { } \ |
+ |
+ |
+ MAKE_PARSER(char, parse_char); |
+ MAKE_PARSER(signed char, parse_char); |
+ MAKE_PARSER(unsigned char, parse_uchar); |
+ MAKE_PARSER(short, parse_short); |
+ MAKE_PARSER(unsigned short, parse_ushort); |
+ MAKE_PARSER(int, parse_int); |
+ MAKE_PARSER(unsigned int, parse_uint); |
+ MAKE_PARSER(long, parse_long); |
+ MAKE_PARSER(unsigned long, parse_ulong); |
+ MAKE_PARSER(long long, parse_longlong); |
+ MAKE_PARSER(unsigned long long, parse_ulonglong); |
+ MAKE_PARSER(float, parse_float); |
+ MAKE_PARSER(double, parse_double); |
+ MAKE_PARSER(string, parse_string); |
+ MAKE_PARSER(StringPiece, parse_stringpiece); |
+ |
+#undef MAKE_PARSER |
+ |
+ // Generic constructor |
+ template <class T> Arg(T*, Parser parser); |
+ // Generic constructor template |
+ template <class T> Arg(T* p) |
+ : arg_(p), parser_(_RE2_MatchObject<T>::Parse) { |
+ } |
+ |
+ // Parse the data |
+ bool Parse(const char* str, int n) const; |
+ |
+ private: |
+ void* arg_; |
+ Parser parser_; |
+ |
+ static bool parse_null (const char* str, int n, void* dest); |
+ static bool parse_char (const char* str, int n, void* dest); |
+ static bool parse_uchar (const char* str, int n, void* dest); |
+ static bool parse_float (const char* str, int n, void* dest); |
+ static bool parse_double (const char* str, int n, void* dest); |
+ static bool parse_string (const char* str, int n, void* dest); |
+ static bool parse_stringpiece (const char* str, int n, void* dest); |
+ |
+#define DECLARE_INTEGER_PARSER(name) \ |
+ private: \ |
+ static bool parse_ ## name(const char* str, int n, void* dest); \ |
+ static bool parse_ ## name ## _radix( \ |
+ const char* str, int n, void* dest, int radix); \ |
+ public: \ |
+ static bool parse_ ## name ## _hex(const char* str, int n, void* dest); \ |
+ static bool parse_ ## name ## _octal(const char* str, int n, void* dest); \ |
+ static bool parse_ ## name ## _cradix(const char* str, int n, void* dest) |
+ |
+ DECLARE_INTEGER_PARSER(short); |
+ DECLARE_INTEGER_PARSER(ushort); |
+ DECLARE_INTEGER_PARSER(int); |
+ DECLARE_INTEGER_PARSER(uint); |
+ DECLARE_INTEGER_PARSER(long); |
+ DECLARE_INTEGER_PARSER(ulong); |
+ DECLARE_INTEGER_PARSER(longlong); |
+ DECLARE_INTEGER_PARSER(ulonglong); |
+ |
+#undef DECLARE_INTEGER_PARSER |
+}; |
+ |
+inline RE2::Arg::Arg() : arg_(NULL), parser_(parse_null) { } |
+inline RE2::Arg::Arg(void* p) : arg_(p), parser_(parse_null) { } |
+ |
+inline bool RE2::Arg::Parse(const char* str, int n) const { |
+ return (*parser_)(str, n, arg_); |
+} |
+ |
+// This part of the parser, appropriate only for ints, deals with bases |
+#define MAKE_INTEGER_PARSER(type, name) \ |
+ inline RE2::Arg RE2::Hex(type* ptr) { \ |
+ return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _hex); } \ |
+ inline RE2::Arg RE2::Octal(type* ptr) { \ |
+ return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _octal); } \ |
+ inline RE2::Arg RE2::CRadix(type* ptr) { \ |
+ return RE2::Arg(ptr, RE2::Arg::parse_ ## name ## _cradix); } |
+ |
+MAKE_INTEGER_PARSER(short, short); |
+MAKE_INTEGER_PARSER(unsigned short, ushort); |
+MAKE_INTEGER_PARSER(int, int); |
+MAKE_INTEGER_PARSER(unsigned int, uint); |
+MAKE_INTEGER_PARSER(long, long); |
+MAKE_INTEGER_PARSER(unsigned long, ulong); |
+MAKE_INTEGER_PARSER(long long, longlong); |
+MAKE_INTEGER_PARSER(unsigned long long, ulonglong); |
+ |
+#undef MAKE_INTEGER_PARSER |
+ |
+} // namespace re2 |
+ |
+using re2::RE2; |
+ |
+#endif /* RE2_RE2_H */ |