Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(115)

Unified Diff: third_party/re2/re2/bitstate.cc

Issue 10575037: Include RE2 library (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Less intrusive fix for Android Created 8 years, 5 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « third_party/re2/re2/Makefile ('k') | third_party/re2/re2/compile.cc » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: third_party/re2/re2/bitstate.cc
diff --git a/third_party/re2/re2/bitstate.cc b/third_party/re2/re2/bitstate.cc
new file mode 100644
index 0000000000000000000000000000000000000000..518d6420127aa1e41dcb6a77625b7b19fc313616
--- /dev/null
+++ b/third_party/re2/re2/bitstate.cc
@@ -0,0 +1,378 @@
+// Copyright 2008 The RE2 Authors. All Rights Reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Tested by search_test.cc, exhaustive_test.cc, tester.cc
+
+// Prog::SearchBitState is a regular expression search with submatch
+// tracking for small regular expressions and texts. Like
+// testing/backtrack.cc, it allocates a bit vector with (length of
+// text) * (length of prog) bits, to make sure it never explores the
+// same (character position, instruction) state multiple times. This
+// limits the search to run in time linear in the length of the text.
+//
+// Unlike testing/backtrack.cc, SearchBitState is not recursive
+// on the text.
+//
+// SearchBitState is a fast replacement for the NFA code on small
+// regexps and texts when SearchOnePass cannot be used.
+
+#include "re2/prog.h"
+#include "re2/regexp.h"
+
+namespace re2 {
+
+struct Job {
+ int id;
+ int arg;
+ const char* p;
+};
+
+class BitState {
+ public:
+ explicit BitState(Prog* prog);
+ ~BitState();
+
+ // The usual Search prototype.
+ // Can only call Search once per BitState.
+ bool Search(const StringPiece& text, const StringPiece& context,
+ bool anchored, bool longest,
+ StringPiece* submatch, int nsubmatch);
+
+ private:
+ inline bool ShouldVisit(int id, const char* p);
+ void Push(int id, const char* p, int arg);
+ bool GrowStack();
+ bool TrySearch(int id, const char* p);
+
+ // Search parameters
+ Prog* prog_; // program being run
+ StringPiece text_; // text being searched
+ StringPiece context_; // greater context of text being searched
+ bool anchored_; // whether search is anchored at text.begin()
+ bool longest_; // whether search wants leftmost-longest match
+ bool endmatch_; // whether match must end at text.end()
+ StringPiece *submatch_; // submatches to fill in
+ int nsubmatch_; // # of submatches to fill in
+
+ // Search state
+ const char** cap_; // capture registers
+ int ncap_;
+
+ static const int VisitedBits = 32;
+ uint32 *visited_; // bitmap: (Inst*, char*) pairs already backtracked
+ int nvisited_; // # of words in bitmap
+
+ Job *job_; // stack of text positions to explore
+ int njob_;
+ int maxjob_;
+};
+
+BitState::BitState(Prog* prog)
+ : prog_(prog),
+ anchored_(false),
+ longest_(false),
+ endmatch_(false),
+ submatch_(NULL),
+ nsubmatch_(0),
+ cap_(NULL),
+ ncap_(0),
+ visited_(NULL),
+ nvisited_(0),
+ job_(NULL),
+ njob_(0),
+ maxjob_(0) {
+}
+
+BitState::~BitState() {
+ delete[] visited_;
+ delete[] job_;
+ delete[] cap_;
+}
+
+// Should the search visit the pair ip, p?
+// If so, remember that it was visited so that the next time,
+// we don't repeat the visit.
+bool BitState::ShouldVisit(int id, const char* p) {
+ uint n = id * (text_.size() + 1) + (p - text_.begin());
+ if (visited_[n/VisitedBits] & (1 << (n & (VisitedBits-1))))
+ return false;
+ visited_[n/VisitedBits] |= 1 << (n & (VisitedBits-1));
+ return true;
+}
+
+// Grow the stack.
+bool BitState::GrowStack() {
+ // VLOG(0) << "Reallocate.";
+ maxjob_ *= 2;
+ Job* newjob = new Job[maxjob_];
+ memmove(newjob, job_, njob_*sizeof job_[0]);
+ delete[] job_;
+ job_ = newjob;
+ if (njob_ >= maxjob_) {
+ LOG(DFATAL) << "Job stack overflow.";
+ return false;
+ }
+ return true;
+}
+
+// Push the triple (id, p, arg) onto the stack, growing it if necessary.
+void BitState::Push(int id, const char* p, int arg) {
+ if (njob_ >= maxjob_) {
+ if (!GrowStack())
+ return;
+ }
+ int op = prog_->inst(id)->opcode();
+ if (op == kInstFail)
+ return;
+
+ // Only check ShouldVisit when arg == 0.
+ // When arg > 0, we are continuing a previous visit.
+ if (arg == 0 && !ShouldVisit(id, p))
+ return;
+
+ Job* j = &job_[njob_++];
+ j->id = id;
+ j->p = p;
+ j->arg = arg;
+}
+
+// Try a search from instruction id0 in state p0.
+// Return whether it succeeded.
+bool BitState::TrySearch(int id0, const char* p0) {
+ bool matched = false;
+ const char* end = text_.end();
+ njob_ = 0;
+ Push(id0, p0, 0);
+ while (njob_ > 0) {
+ // Pop job off stack.
+ --njob_;
+ int id = job_[njob_].id;
+ const char* p = job_[njob_].p;
+ int arg = job_[njob_].arg;
+
+ // Optimization: rather than push and pop,
+ // code that is going to Push and continue
+ // the loop simply updates ip, p, and arg
+ // and jumps to CheckAndLoop. We have to
+ // do the ShouldVisit check that Push
+ // would have, but we avoid the stack
+ // manipulation.
+ if (0) {
+ CheckAndLoop:
+ if (!ShouldVisit(id, p))
+ continue;
+ }
+
+ // Visit ip, p.
+ // VLOG(0) << "Job: " << ip->id() << " "
+ // << (p - text_.begin()) << " " << arg;
+ Prog::Inst* ip = prog_->inst(id);
+ switch (ip->opcode()) {
+ case kInstFail:
+ default:
+ LOG(DFATAL) << "Unexpected opcode: " << ip->opcode() << " arg " << arg;
+ return false;
+
+ case kInstAlt:
+ // Cannot just
+ // Push(ip->out1(), p, 0);
+ // Push(ip->out(), p, 0);
+ // If, during the processing of ip->out(), we encounter
+ // ip->out1() via another path, we want to process it then.
+ // Pushing it here will inhibit that. Instead, re-push
+ // ip with arg==1 as a reminder to push ip->out1() later.
+ switch (arg) {
+ case 0:
+ Push(id, p, 1); // come back when we're done
+ id = ip->out();
+ goto CheckAndLoop;
+
+ case 1:
+ // Finished ip->out(); try ip->out1().
+ arg = 0;
+ id = ip->out1();
+ goto CheckAndLoop;
+ }
+ LOG(DFATAL) << "Bad arg in kInstCapture: " << arg;
+ continue;
+
+ case kInstAltMatch:
+ // One opcode is byte range; the other leads to match.
+ if (ip->greedy(prog_)) {
+ // out1 is the match
+ Push(ip->out1(), p, 0);
+ id = ip->out1();
+ p = end;
+ goto CheckAndLoop;
+ }
+ // out is the match - non-greedy
+ Push(ip->out(), end, 0);
+ id = ip->out();
+ goto CheckAndLoop;
+
+ case kInstByteRange: {
+ int c = -1;
+ if (p < end)
+ c = *p & 0xFF;
+ if (ip->Matches(c)) {
+ id = ip->out();
+ p++;
+ goto CheckAndLoop;
+ }
+ continue;
+ }
+
+ case kInstCapture:
+ switch (arg) {
+ case 0:
+ if (0 <= ip->cap() && ip->cap() < ncap_) {
+ // Capture p to register, but save old value.
+ Push(id, cap_[ip->cap()], 1); // come back when we're done
+ cap_[ip->cap()] = p;
+ }
+ // Continue on.
+ id = ip->out();
+ goto CheckAndLoop;
+ case 1:
+ // Finished ip->out(); restore the old value.
+ cap_[ip->cap()] = p;
+ continue;
+ }
+ LOG(DFATAL) << "Bad arg in kInstCapture: " << arg;
+ continue;
+
+ case kInstEmptyWidth:
+ if (ip->empty() & ~Prog::EmptyFlags(context_, p))
+ continue;
+ id = ip->out();
+ goto CheckAndLoop;
+
+ case kInstNop:
+ id = ip->out();
+ goto CheckAndLoop;
+
+ case kInstMatch: {
+ if (endmatch_ && p != text_.end())
+ continue;
+
+ // VLOG(0) << "Found match.";
+ // We found a match. If the caller doesn't care
+ // where the match is, no point going further.
+ if (nsubmatch_ == 0)
+ return true;
+
+ // Record best match so far.
+ // Only need to check end point, because this entire
+ // call is only considering one start position.
+ matched = true;
+ cap_[1] = p;
+ if (submatch_[0].data() == NULL ||
+ (longest_ && p > submatch_[0].end())) {
+ for (int i = 0; i < nsubmatch_; i++)
+ submatch_[i] = StringPiece(cap_[2*i], cap_[2*i+1] - cap_[2*i]);
+ }
+
+ // If going for first match, we're done.
+ if (!longest_)
+ return true;
+
+ // If we used the entire text, no longer match is possible.
+ if (p == text_.end())
+ return true;
+
+ // Otherwise, continue on in hope of a longer match.
+ continue;
+ }
+ }
+ }
+ return matched;
+}
+
+// Search text (within context) for prog_.
+bool BitState::Search(const StringPiece& text, const StringPiece& context,
+ bool anchored, bool longest,
+ StringPiece* submatch, int nsubmatch) {
+ // Search parameters.
+ text_ = text;
+ context_ = context;
+ if (context_.begin() == NULL)
+ context_ = text;
+ if (prog_->anchor_start() && context_.begin() != text.begin())
+ return false;
+ if (prog_->anchor_end() && context_.end() != text.end())
+ return false;
+ anchored_ = anchored || prog_->anchor_start();
+ longest_ = longest || prog_->anchor_end();
+ endmatch_ = prog_->anchor_end();
+ submatch_ = submatch;
+ nsubmatch_ = nsubmatch;
+ for (int i = 0; i < nsubmatch_; i++)
+ submatch_[i] = NULL;
+
+ // Allocate scratch space.
+ nvisited_ = (prog_->size() * (text.size()+1) + VisitedBits-1) / VisitedBits;
+ visited_ = new uint32[nvisited_];
+ memset(visited_, 0, nvisited_*sizeof visited_[0]);
+ // VLOG(0) << "nvisited_ = " << nvisited_;
+
+ ncap_ = 2*nsubmatch;
+ if (ncap_ < 2)
+ ncap_ = 2;
+ cap_ = new const char*[ncap_];
+ memset(cap_, 0, ncap_*sizeof cap_[0]);
+
+ maxjob_ = 256;
+ job_ = new Job[maxjob_];
+
+ // Anchored search must start at text.begin().
+ if (anchored_) {
+ cap_[0] = text.begin();
+ return TrySearch(prog_->start(), text.begin());
+ }
+
+ // Unanchored search, starting from each possible text position.
+ // Notice that we have to try the empty string at the end of
+ // the text, so the loop condition is p <= text.end(), not p < text.end().
+ // This looks like it's quadratic in the size of the text,
+ // but we are not clearing visited_ between calls to TrySearch,
+ // so no work is duplicated and it ends up still being linear.
+ for (const char* p = text.begin(); p <= text.end(); p++) {
+ cap_[0] = p;
+ if (TrySearch(prog_->start(), p)) // Match must be leftmost; done.
+ return true;
+ }
+ return false;
+}
+
+// Bit-state search.
+bool Prog::SearchBitState(const StringPiece& text,
+ const StringPiece& context,
+ Anchor anchor,
+ MatchKind kind,
+ StringPiece* match,
+ int nmatch) {
+ // If full match, we ask for an anchored longest match
+ // and then check that match[0] == text.
+ // So make sure match[0] exists.
+ StringPiece sp0;
+ if (kind == kFullMatch) {
+ anchor = kAnchored;
+ if (nmatch < 1) {
+ match = &sp0;
+ nmatch = 1;
+ }
+ }
+
+ // Run the search.
+ BitState b(this);
+ bool anchored = anchor == kAnchored;
+ bool longest = kind != kFirstMatch;
+ if (!b.Search(text, context, anchored, longest, match, nmatch))
+ return false;
+ if (kind == kFullMatch && match[0].end() != text.end())
+ return false;
+ return true;
+}
+
+} // namespace re2
« no previous file with comments | « third_party/re2/re2/Makefile ('k') | third_party/re2/re2/compile.cc » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698